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BenMauro — Demo 2012

Published: 2012-12-06 16:12:46 +0000 UTC; Views: 19769; Favourites: 562; Downloads: 665
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Description Demo done in 2012 Will post more of the development sketches and other files when i get back to NZ. Stay tuned

-B
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Comments: 20

evil0verlady [2023-01-23 01:56:10 +0000 UTC]

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VUALEHOAIBAC [2023-01-04 01:27:38 +0000 UTC]

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39489 [2020-09-26 15:40:18 +0000 UTC]

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Dinodc98 [2014-09-13 17:18:59 +0000 UTC]

I love the hooves

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notpongkong [2014-07-14 07:33:56 +0000 UTC]

this reminds me a lot of the alien from super 8, only if he were to wear a hazard suit of some degree, very cool

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Shraznar [2013-02-05 17:25:41 +0000 UTC]

FZD?? awesome man!

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RahulBisht [2013-01-29 05:24:02 +0000 UTC]

sorry is this a 2D image or is it a 3D model render, i cannot figure it out, though u have mentioned "sketches" above

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urbanrabbit [2013-01-02 14:30:16 +0000 UTC]

feeling strong

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andrescanvas [2012-12-24 03:53:33 +0000 UTC]

Very god

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andrescanvas [2012-12-24 03:53:26 +0000 UTC]

Very god

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R1CH-ONE [2012-12-10 01:05:11 +0000 UTC]

WOW!!!!!!!!!

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ElrosCarnesir [2012-12-08 21:12:09 +0000 UTC]

somehow it reminds me of the artwork of the Mass Effect games did you work for it perhaps?

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BenMauro In reply to ElrosCarnesir [2012-12-10 01:15:08 +0000 UTC]

Nope, i enjoyed the first few games in the series though. Don't really have time to play games anymore.

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Woobak [2012-12-07 21:48:45 +0000 UTC]

this should be a figure, I want it on my desk!

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JohanJaeger [2012-12-07 19:08:22 +0000 UTC]

Awesome design! C:
But how does it move? Appearently no joints and the plating appears to intersect where the joints should be. xD

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BenMauro In reply to JohanJaeger [2012-12-09 09:39:11 +0000 UTC]

Black parts are flexible synthetic muscle, so it is very mobile. Its head is blocking the muscles in the back so there is a large degree of clearance in the shoulder area. Only blue areas are rigid parts but even then are broken up into multiple parts which could expand and contract to accommodate larger range of motion.

Also it is a concept sculpt/paintover for a first round of design, so a lot of the refinement of each area would be done in the second round if approved by client.

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JohanJaeger In reply to BenMauro [2012-12-09 20:46:26 +0000 UTC]

Ah, makes sense! C:

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Claviuz [2012-12-06 22:42:53 +0000 UTC]

nice, bit metal gear solid thing ^^

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BenMauro In reply to Claviuz [2012-12-07 13:03:45 +0000 UTC]

MetalGear-Halo-Transformer

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Kulter [2012-12-06 17:52:33 +0000 UTC]

Wow, seriously dude. Amazing.

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