Comments: 23
Sphenacodon [2010-01-18 22:13:41 +0000 UTC]
I love how you're interconnecting the Venusian animals from all the different authors together, it makes it even more believable.
No comment on the shadows, they look good to me, but I'm no expert on Photoshop and won't proffer any advice that won't be given by more qualified individuals *coughMoaicough*
A lot of animals seem to be subtly hinted at here, whether intentionally or not. Besides the obvious frog, it's got some grasshopper, parrot, chameleon, and stegosaur; it even looks slightly like an Orz! And, oddly enough, it's rather close to the Lensman series' Venerian (the main difference being that the Venerian is a pallid, bloated cave-dweller).
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bensen-daniel In reply to Sphenacodon [2010-01-20 18:59:52 +0000 UTC]
The interconnection thing is not something I can take credit for. That's my client's idea. But yeah, it is cool, isn't it?
Well, I mean, do the shadows look GOOD to you?
Cool about the Lensman thing. I'll tell that to the client.
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Sphenacodon In reply to bensen-daniel [2010-01-20 23:29:04 +0000 UTC]
It is Awesome.
Why, yes, they do. And they have a nice watercolor look to them, which is also sweet.
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M0AI [2010-01-10 18:55:32 +0000 UTC]
I've had this in my Deviations since you've posted it, meaning to comment on it. Now that you've updated it (and improved it significantly) I have no choice but to post a comment.
First of all, nice job, once again. Cool design (I like the chameleon eyes and the stegosaur-esque fins), and strong job on the coloration. The shadows are looking pretty nice too, though I agree with whale's critique on the eye shadow (hehe, eye shadow). You did the right thing by stippling the shadow borders to create texture, because the border between light and shadow is where textures are usually the most apparent. I have just a few critiques.
One, the foreshortening on the middle limb on the side facing us feels just a little off. The shadow on the body doesn't seem right either, judging from the shadows on the rest of the body. I think that most of that area would be in light, still. The blue in the cast ground shadow is slightly too saturated, I think, and those darker shadow cores underneath the toes should be made to fade into the lighter shadow tone more smoothly.
Finally, I'd like you to get a little braver with higher contrast. In short, make shadows darker (but not too dark, though!). Even on light-colored forms like this, shadows are surprisingly dark. One a ten step value scale (black on one end, white on the other, with eight different grays in between), the light side of an object and the dark side are often ten value steps apart. This is perhaps the most common mistake that beginning painters make. I think the shadows here can work okay as they are, but darkening them slightly might be an improvement.
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M0AI In reply to bensen-daniel [2010-01-14 17:37:45 +0000 UTC]
Well, like I said, you took a huge step in the right direction with the shadows on this one. The shadows could be slightly darker, but the level of contrast works well enough as it is.
Deciding on the light source at the beginning can be difficult, that's for sure.
By the way, I'll get to your Tongzan soon, I promise!
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M0AI In reply to bensen-daniel [2010-01-15 20:27:02 +0000 UTC]
Well, what I can say from looking at your PSD is that I was very surprised that you used the "normal" blending mode for your shadow layers. Try switching it to "multiply" mode (which makes whatever's underneath it darker), and see how that effects the colors.
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whalewithlegs [2010-01-10 17:18:11 +0000 UTC]
I've got to say, man, i love the texturing & shadows.I don't normally condone white atmospheric fading willy-nilly, but think that with the light source it will seem only too natural. The only things i can criticize about this: conform the shadow on the eye more to the contour (the front eye is flattened unlike the back eye), for the hard shadow on the side of the body, alow some light source to penetrate it where it's not being blocked by the fin ridge (though it looks damn good the way it is already), and lastly ... I know you're gonna hate this, haha, but add a shiny dot to the eye. Don;t question it, just do it. you can delete it afterward, but do it and see how it looks at least, to humor me
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whalewithlegs In reply to bensen-daniel [2010-01-10 18:22:13 +0000 UTC]
Heh heh, this is why I always end up with 10 copies of the file saved in steps. The 'trouble' areas look like easy paint fixes though! I'm saying that, though, not having been the one who spent all the time making this!
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bensen-daniel In reply to whalewithlegs [2010-01-10 18:27:02 +0000 UTC]
At some point I'll go back and fix it, I hope. But for now, I'm done. As Pavlina says, "when it's 95% finished, stop working on it."
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whalewithlegs [2009-12-27 14:07:53 +0000 UTC]
I'd say taper the body more extremely, giving it a severe teardrop shape with hard edges on the frog body, a head like this: [link]
If it helps, remember that this is an underwater creature. Make the whole body conform to a uniform streamline.
Other than that, I love what you've done with the colors and fins!
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bensen-daniel In reply to whalewithlegs [2009-12-27 20:26:31 +0000 UTC]
Except how does it propel itself? I imagined it walking on the sea floor (or lake bed, or wherever) and then swimming when it had to by vibrating its caudal fins like a seahorse.
Thanks a lot for the reference photo, though. I like the color scheme of that turtle, too. And I may use that in the final version.
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GinTonic007 [2009-12-27 13:27:14 +0000 UTC]
hey really cool^^
* good work, I like it*
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