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Berserker79 β€” Dragon Age - Antoinette the Bounty Hunter (OC)

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Published: 2016-12-24 14:00:16 +0000 UTC; Views: 2151; Favourites: 16; Downloads: 0
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Description This is my entry for 's "End of Year OC Comp" [link] . Click the picture to view in full size.

So, this lady here is Antoinette, a native of Orlais, former Harlequin and now a bounty hunter on behalf of the "Friends of Red Jenny".

Antoinette was born to an eleven woman as the result of an illicit love affair with a human man who abandoned his elven lover as soon as he found out she was expecting a baby. The elven woman simply could not help but feel ashamed of living among her brethren with a half-human daughter, so she abandoned Antoinette at an orphanage soon after her birth. Antoinette grew up at the orphanage until she was "recruited" at a very young age, together with a few other girls, by a mysterious organization who trains young girls to become Harlequins, the rogue assassins often employed by the nobles of Orlais.

Antoinette relished the hard training she underwent to become a Harlequin, but she parted ways with the organization that trained her soon after her first few assignments. She then joined forces with yet another mysterious organization, one with which she felt more at ease working: the Friends of Red Jenny. Now, Antoinette works as a bounty hunter for the Friends of Red Jenny, tracking down nobles who wronged the lowborn of society. Whenever a nobleman beats to death a city elf or a Chevalier rapes a young peasant girl, Antoinette will hunt down the culprit and dish out the very special justice of the Friends of Red Jenny in exchange for whatever bounty - be it money, information or equipment - offered by those who were wronged by the nobleman or Chevalier.

For anyone interested, Antoinette is an OC who will appear next to my pirate OC Fernando Silva in a Dragon Age fanfiction I'm trying to write.

CREDITS:
Posed in XPS 11.4, rendered in Blender Cycles 2.78a (1000 samples) and some minor post-processing in Paint.NET.

Models used:
Antoinette meshmod created by me using:
- DA2 Harlequin body and Isabela's boots extracted by me;
- Head based on this headmorph by Cullenite and extracted by me;
DA2 daggers extracted by me [link]

Additional resources used:
Metal materials by elbrujodelatribu [link]
GSG Light setup by elbrujodelatribu [link]
Simple skin shader by PyroEvil [link]
Pose adapted from "Kasumi Pose Pack #2" by IshikaHiruma [link]

Special thanks to Padme4000 and lady-zomkie for their Blender Cycles tutorials!

DISCLAIMER:
Dragon Age II, Dragon Age Inquisition and all their related assets (characters, models, logos, etc...) belong to BioWare and EA.
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Comments: 22

Mordinette [2018-11-05 04:09:51 +0000 UTC]

Great action pose!!

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Berserker79 In reply to Mordinette [2018-11-05 18:23:18 +0000 UTC]

Thank you, happy to read that you like this! This was an OC created for my Dragon Age fanfic, but the story apparently failed to garner much interest beyond a couple of kind readers, so in the end I shelved the project to work (kind of... ) on other stuff.

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vestafarms [2017-08-25 01:15:12 +0000 UTC]

She's awesome and quite a bad-ass.
Have you considered making a mod with her story?

I work with a mentor who is teaching me all about modding DAO. Or perhaps you already have and you could point me to it?
vestafarms

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Berserker79 In reply to vestafarms [2017-09-03 09:51:20 +0000 UTC]

Hi and thanks for your comment! Antoinette is a character I plan to use in a Dragon Age fic I'm currently writing. I should be ready to start releasing the first few chapters I wrote soon enough in case you are interested. Admittedly, I've never considered making a mod with her story, probably because I don't have sufficient skills for modding DAO like that.

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vestafarms In reply to Berserker79 [2017-09-05 07:10:53 +0000 UTC]

I would definitely be interested in reading her story.
I work with a team of modders and don't have enough skills to do a mod all by myself.Β 
However, by the time you finish the story, I might be closer to that goal.Β 
If you would like to see her in a mod. Perhaps we can work together on one.
I think my mentor could be persuaded to help if he is between projects.
Just something to think about.

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Grummel83 [2017-03-13 22:14:45 +0000 UTC]

Very nice.

By the way, did you ever tried to pose the models directly in blender instead of XPS?

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Berserker79 In reply to Grummel83 [2017-03-15 21:01:48 +0000 UTC]

Glad you like it!

Actually, I have never tried posing models in blender. So far for rendering in cycles I have always created the scene in XPS, saved it as a obj file and then imported the obj in blender. Would you recommend me to learn posing directly in blender? Is there any advantage compared to XPS? Posing in XPS is relatively easy and I understand that in order to pose in blender one needs to have the bones renamed according to a specific convention, so I refrained from looking into posing in blender. However, if there are advantages I might try it.

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Grummel83 In reply to Berserker79 [2017-03-16 22:26:21 +0000 UTC]



I worked the same way in the beginning. Posing in XPS and rendering in blender.
But at some point I felt annoyed to repeatedly posing and exporting when I discovered mistakes while posing.
In my eyes there are a couple of thing I prefer while posing in blender. For example you can optionally rotate, move and scale along normals instead of the global x,y and z axes.
That results in a bit more realistic rotation. Or you can easily store multiple poses inside a blend file and you can easily apply a stored pose to partial areas of the armature.
Bye the way, there's no need to rename the bones. You can use the same names like in XPS.

I can only give you the advice to try it. Just give it a try. Maybe you will be positively surprised.

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Berserker79 In reply to Grummel83 [2017-03-22 20:24:45 +0000 UTC]

Well, I have to admit I'm generally lucky enough and I can't recall the last time I had re-export my scene after discovering posing mistakes during the blender step. But I see your point and I have to admit that posing directly in blender avoids that problem entirely. Also, I noticed that after importing the obj into blender sometimes some "artifacts" are visible (e.g. sections of a mesh have their normal flipped): I guess it's a problem with either the obj exporter in XPS or the obj importer in blender, so posing directly in blender would avoid this problem too, since there is no more need to use the obj format.

I think you got me convinced! I'll give posing in blender a try because the benefits some pretty interesting. I'll need to do some practice to get the hang of it, so for the moment I will still rely on posing in XPS for my next works and then switch to posing in blender once I feel comfortable enough with my posing skills in blender. Thanks for suggesting this!

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Grummel83 In reply to Berserker79 [2017-03-23 16:39:45 +0000 UTC]

Good for you. I often discovered that the eyes wasn't in the perfect direct e.g.
I know that there are here and there some problems with import and exporting.
Meshes are ripped in two or more several several pieces etc.

If you got familiar with posing in blender you can save a lot of time.
By the way it's even possible to import XPS poses. Maybe not perfectly, but it's a start.
And if you need some tips or help with blender posing, just ask.

Anytime my friend. Β 

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Just-Jasper [2017-01-01 02:21:02 +0000 UTC]

Cool!

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Berserker79 In reply to Just-Jasper [2017-01-01 11:38:20 +0000 UTC]

Thank you! Still need to master at least a bit more how blender cycles works, but I'm quite happy how this turned out!

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ShaunsArtHouse [2016-12-27 04:18:37 +0000 UTC]

Gorgeous work man!! Really glad she's found a home with your pirate OC too

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Berserker79 In reply to ShaunsArtHouse [2016-12-27 17:13:41 +0000 UTC]

Thanks for the kind words! My idea was to make something a bit more intriguing with additional meshmodding of her outfit as well as adding a real background, but then my plan went fubar and I had to make due with what I had. And yes, she's going to appear in my fanfic along with my pirate OC... provided I keep on writing and do some proofreading of the first three chapters I've written...

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ShaunsArtHouse In reply to Berserker79 [2016-12-29 05:23:06 +0000 UTC]

Yes you do need to keep up with your OC stuff mofo!! Don't make me come and smack you to make you do itΒ  Β 

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Berserker79 In reply to ShaunsArtHouse [2016-12-30 11:49:28 +0000 UTC]

Ahaha, I'll do my best over the new year! Please, just don't smack me too hard, ok? Oh, and please don't send bounty hunters my way: I hate to be disintegrated!

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ShaunsArtHouse In reply to Berserker79 [2017-01-10 06:26:35 +0000 UTC]

How do you know you hate being disintegrated without giving it a try??Β  Β 

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Berserker79 In reply to ShaunsArtHouse [2017-01-15 12:21:44 +0000 UTC]

Think I'll pass on that one... Some things just don't sound to good for my health you know, just like smoking, heavy drinking, too much fried food... But then you can never tell: might end up trying some disintegration just like all the other bad habits at some point...

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ShaunsArtHouse In reply to Berserker79 [2017-01-16 07:31:51 +0000 UTC]

Lol. Gotta try them at least once before you die man. My Dad gave me a smoke when I was little and I threw up everywhere. Now I can't stand the smell of smoke but at least I can say I tried one

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Yuri-World-Ruler [2016-12-25 00:11:49 +0000 UTC]

Told you 5000 samples wasn't necessary
I'm not much for OCs.... but she looks good enough...so that works for me
What is it with humans leaving elf kids all the time... first that asshole Vincento and now this...

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Berserker79 In reply to Yuri-World-Ruler [2016-12-27 17:35:36 +0000 UTC]

Yeah, 1000 was enough here. The silly background is what required all those samples actually: it was still very noisy at 500-600 samples when the character was already looking good...

Lol, I forgot about Vincento, but you're right! Looks like nobody wants these poor half-elven kids...

BTW, I also forgot to reply to your earlier comment regarding the "fireflies" issue, sorry. The good news is that on Blender Guru I've found a page providing suggestions on how to get rid or at least reduce the fireflies in Cycles. Here's the link in case you want to check it out (maybe it's the same you've already seenΒ  time ago): [link] .

Also, you asked about the nodes I'm using for bump maps. I use a "Normal Map" node with its "Color" connected to an "Image Texture" which has the normal texture (set to "Non-color data") and its "Normal" connected to the "Normal" on all the diffuse, glossy, etc... nodes I use for a specific mesh. Wait, here's a picture which is probably better to see what I do: [link]

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Yuri-World-Ruler In reply to Berserker79 [2016-12-27 18:04:49 +0000 UTC]

I knew about the "Multiple imortance" and "Clamp" and something else that's not in this, but I don't remember what that was... but not the other stuff... that will come in handy Β 

Aaand thanks... for those nodes... I'll give that a try next time I render something

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