Description
The strongest Chronomancer of all Azeloth, she was a kid with huge mental problems because she could see the Great Beings and a very young age creating a case for all the schools of Azeloth.
She was "cured" by lady Iosefka, ruler of the Healing Church, allowing Elizabeth to not just control her Chronomancy powers but even her powers linked to the Great Beings.
The Eye of the Nightmare, that allows her to see the world of Dreams and interacts with the Great Beings.
Heides family are one of the most wealth family of Azeloth, and all the members has linked their blood with the crows, the symbol of their family.
She loves the classic dance, and her elegance mixed with the double rapier makes her very deadly.
INNATE:
Elizabeth has an R which grants her the ability to switch between joined and split rapiers while gaining unique abilities and passives.
PASSIVE UNITED:
Elizabeth's AAs (Auto Attacks) are a thrust and a spinning blow from a low rising: The second attack takes 0.4s of catalyzing but deals 2% (+ 0.5) - 10.5% more physical damage.
PASSIVE DIVIDED:
Elizabeth's AA takes normal form, gaining a chance to restore mana based on 7% (+ 3) - CAP 40% of damage dealt by AA.
Q
ACTIVATE UNITED:
Elizabeth surrounds herself with magical ravens granting her a shield [70% arcane + 70% armor] for 4s; After 4s you cause a burst of range 445 that deals magic damage [80% AP + 15% missing shield + 20% missing health]. After the blast Elizabeth gains Dark Raven Wings that grant her 87% movement speed for 2s + 1s for each enemy hit by the blast.
ACTIVATE DIVIDE: Charge a front cut for 3s at a range of 440 piercing all enemies hit for Physical damage [85 (+5) base + 95% AD + 17% (+ 5% lethality) missing health of the hit enemy]. The gash decreases the curing time by 88% if Elizabeth has the Q raven wings with the stalks together.
W
ACTIVE UNITED:
Elizabeth throws her rapier at a range of 270 by removing 20% (+ 50% lethality) of the maximum stamina of the first enemy hit: hit the enemy champion you will immediately lunge towards the champion inflicting [77 (+2.5) base + 90 % AD] physical damage dealing 95% damage even to stamina; If the enemy hit by the lunge loses all energy, then "Liz" will skewer and pull out the blade suppressing the enemy in the process dealing true physical damage. [100% AD + 75% AP + 10% target's missing health + 17% stamina missing target]
ACTIVE DEVIDED:
Elizabeth performs a 610 range jump ending up behind enemies in range, if you immediately re-press the W she will transform into a dark raven and will hurl herself vertically on the ground dealing 216 magic damage for a range [50 (+7) base + 90 % AP + 75% MP] of which 20% of the damage will ignore the arcane of the enemies hit by increasing the cooldown of the move by 3s.
E
ACTIVE UNITED:
Elizabeth illuminates a circular area of radius 332 with her eye for a fraction of a second for a range 490: All enlightened enemies will take magic damage [40 (+2) base + 55% AP] and dark crows will come out of their body entering Elizabeth's, regenerating her health by 18% (+ 7% health) of the damage dealt to all enemies.
ACTIVE DEVIDED:
Elizabeth performs a pirouette becoming untargetable for 0.75s, this move has the ability to interrupt the animations of the skills performed by letting a clone of her past do them for 70% (- 15% AP) less damage.
R
take a look at the INNATE.