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bink5501 — Batmobile: launch pad

Published: 2006-03-01 02:50:37 +0000 UTC; Views: 1739; Favourites: 22; Downloads: 59
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Description Though the Batmobile itself has been refined, I've just started on the environment... the bat cave (focused on the launch pad). Since this is a result of me just roughing it out, there will be more detail to come.
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Comments: 10

Fari5 [2009-07-28 07:48:12 +0000 UTC]

Kinda looks like the one from The New Batman Adventures

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Azrael3D [2007-11-24 05:56:08 +0000 UTC]

yeah, this works for me because it's not the batmobile from the first movie. I've seen that twice, now I've seen this. Well done!

-Az

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bink5501 In reply to Azrael3D [2007-12-01 09:04:53 +0000 UTC]

It's based off of the batmobile from one of the cartoons. Thanks for the kind words.

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clarridge [2006-03-01 05:57:47 +0000 UTC]

man that is totally badass... awesome

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bink5501 In reply to clarridge [2006-03-01 05:59:10 +0000 UTC]

Thanks man. I'm just trying to make it look crazy you know. I've got a lot of work to do to it and a lot to learn in order to do that work. lol

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da5id2112 [2006-03-01 04:38:08 +0000 UTC]

That's fuckin ill!

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EdArtGaming [2006-03-01 03:47:48 +0000 UTC]

bad ass man, what did u model with, polygons nurbs or subdivs?

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bink5501 In reply to EdArtGaming [2006-03-01 06:00:55 +0000 UTC]

Thanks man!! This was done in LightWave with polygons or subdiv polys. The wire frame looks crazy. My computer is starting to chugg, so it's safe to say it' snot too efficient of a model. lol.

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thesuper [2006-03-01 02:56:58 +0000 UTC]

Now your getting somewhere...The batmobile looks better in this scene.

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bink5501 In reply to thesuper [2007-09-08 22:18:01 +0000 UTC]

I'm reading through some of the comments her on DA and I'm wondering if I still know how to model and render like this. I haven't been LightWave for a few months now.

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