Comments: 10
wacky-macky [2007-01-13 05:02:03 +0000 UTC]
*Paris Hilton-ish* That's hot!
Maybe a more colorful b/g would liven it up.
👍: 0 ⏩: 1
kalany [2006-12-18 07:48:09 +0000 UTC]
This is a good example of some of the things I was talking about earlier, especially pose and background. Unfortunately, this has a serious flaw which I blame on your renderer: it has no shadows and no depth of field.
It is important to give viewers a sense of scale and distance in an image, and one way of managing that is carefully place lighting. For example, if we could see where the shadows fall, we would know precisely what angle she is leaning at, what the texture of the wall is, etc. Another way to manage some of that is through depth of field -- blurring things that are far away or close to the viewer. Here, for example, you could have the wall be slightly out of focus and the near floor slowly blur as well.
I would also like to suggest making the floor not quite as reflective. Most shiny surfaces in real life are not perfect -- they have at least scratches and dings in them, or are slightly blurry, or clouded. I think this will look more realistic if that is reflected here.
👍: 0 ⏩: 1