Comments: 17
diamagon [2012-09-04 01:42:24 +0000 UTC]
hmm I would recomend to do as if the arms had more weight when it joins its claws. as in the "boing" or "thump" part centered on the arms. cause arms are heavy, have you ever tried lifting one of your arms with your other arm? arm arm arm.
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blinding-eclips In reply to diamagon [2012-09-04 05:17:28 +0000 UTC]
oh yes I see wha you mean owo
I tried to delay the claws a bit after the arms, so it looked a bit like she swung them foreward, if that makes sence.
I don't know how I would draw a bigger impact ;w;
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diamagon In reply to blinding-eclips [2012-09-04 15:15:42 +0000 UTC]
just draw a frame with the arms (right when it makes contact) less bent, and then the next one a bit bent (so that it looks relaxed, as if it was the normal place it should be, and the less bent frame is there to show how... strong that movement was) but im only guessing here. if you think about it, I bet you can come up with even better ways to imply this sort of stuff.
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blinding-eclips In reply to diamagon [2012-09-04 15:19:13 +0000 UTC]
oh I see, I'll experiment with it owo
thnx for the help c:
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Hg-rising [2012-09-03 18:29:49 +0000 UTC]
...Why did when he broke the little targeting thing, I immediately said "Youβve switched off your targeting computer. Whatβs wrong?"
You're really good at animation, though. : 3 It's nice, smooth, and really well done.
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atsirka [2012-09-03 18:14:52 +0000 UTC]
Aaaaw Awesome!!!
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michelleooms [2012-09-03 18:12:55 +0000 UTC]
how did you do that, is really amezing
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