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BLUEamnesiac — LIMBO GB

Published: 2013-07-26 12:23:54 +0000 UTC; Views: 706; Favourites: 20; Downloads: 9
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Description You know... I think Limbo might be visually possible on a Game Boy. On a bare minimum scale of course and with excessive use of flicker/static/blur/pseudo-transparency effects with an original Game Boy that has a green dot matrix screen.

Limbo © Playdead
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Comments: 4

DeathBunny64 [2013-07-29 13:48:48 +0000 UTC]

I love this game An interesting thought indeed

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Psp47 [2013-07-26 15:00:28 +0000 UTC]

How about the physics ? When you turn the gravity upside down or when you have the water, balloon and crate puzzle ? Can the GB handle that ?

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BLUEamnesiac In reply to Psp47 [2013-07-26 19:15:15 +0000 UTC]

That's another can of worms my friend.  Graphics alone seem possible.  But when it comes to game play speed when motion and collision are factored in, I'm in the dark since I'm not a GB dev.  I would like to think that Limbo's mostly slow pace would help make such a conversion possible.  The things that would probably be the hardest to replicate would be dealing with any scene heavily reliant on blooms/lighting tricks and those giant spiders!

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Psp47 In reply to BLUEamnesiac [2013-07-26 20:45:59 +0000 UTC]

Yes, spiders would be a real problem since it's not just a sprite :/

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