Comments: 91
Pumbler [2009-11-30 00:36:01 +0000 UTC]
Okay this is where I usually get stuck on modeling starships is the outside haul. How did you get all of those pipes and other features on the outside of the haul without it being to high a poly count? I see this all the time on tv shows like BSG and it drives me crazy. You think you wouldn't mind showing me some tricks?
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BluntieDK In reply to Jholliday [2009-11-25 11:42:28 +0000 UTC]
Hahah, I'd like to dude, but sadly the original model's been lost. Sowwy. :/
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Jholliday In reply to BluntieDK [2009-12-22 06:19:33 +0000 UTC]
Bummer, sucks doesn't it lol..
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phantomx2 [2008-12-29 09:04:38 +0000 UTC]
I must say it's impressive even if I know greeble, you did a great job!
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BluntieDK In reply to phantomx2 [2009-01-02 10:35:15 +0000 UTC]
All hail Greeble. ^^
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Retzudo [2008-11-20 19:18:10 +0000 UTC]
Wow, those are some sick details!
And 5 hours for this model seems nothing to me. Keep up that work!
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SolarDragon [2008-07-10 22:23:44 +0000 UTC]
Looks like a ship straight out of the Alien Quadrilogy!
I love it!
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corpser2 [2008-01-23 03:11:06 +0000 UTC]
awesome
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Cevius [2007-06-05 11:51:23 +0000 UTC]
It would look better without all the greeble covering up your actuall model.
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1337noRenkinjutsushi [2006-02-04 10:32:07 +0000 UTC]
It's beautiful. As a fellow spaceship designer (by no means do I intend to place myself anywhere near your level; I lack the patience and creativity to come anywhere close to even touching this), this is really humbling. I am all kinds of crazy-impressed.
It's inspiring too, which is in direct conflict with its ability to make me feel totally inadequate as a designer, which really has more to do with the fact that I know I never would have thought of some of the engineering concepts here. There are aspects to this design which both blow my mind, as well as simultaneously make me say, "Of course! How could that have escaped me?"
I'm attempting to keep the self-deprecation to a minimum, because I know it can be obnoxious. I only mean to adequately express my admiration of your creativity, without sounding leaving it at "taht R teh aw3s0me!!1"
Know what I mean? What I'm trying to say is; "Holy freaking sweet that's cool."
Don't think I'm exaggerrating. I mean every word. (Your other art all rocks too, but this is the one I had to comment on, because it's the one that slapped me in the face and said, "OWNED."
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BluntieDK In reply to 1337noRenkinjutsushi [2006-02-04 15:15:47 +0000 UTC]
Thanks alot, dude. Much appreciated.
It saddens me that I never got to finish this one. But time constraints forced me off it (I was just doing the ship for myself, no particular reason in mind), and I never really felt like returning to it. I don't even know if I have the original file anymore.
Your comment has inpspired me though...think I'm gonna see if I can dig this one out when I get back out in a couple of days.
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Valtyr In reply to BluntieDK [2008-06-18 01:28:57 +0000 UTC]
lol i agree with 1337noRenkinjutsushi, this beats my ships to a pulp. It is amazing.
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mannayta [2004-10-23 16:05:01 +0000 UTC]
He he he, awesome ship - I am too taking the greeble shortcut with mine....just need more RAM for all the details... my computer has a bad case of "swapfilius humongus"...
Constructive critique of what is:
I love the unsimetrical simetry of the ship makes any sense? ..and the fact that it look like it could float *teasing* It looks like it could easily be implementet in a low poly version with the right mapping applied to it - which is always a good thing if you want to animate it, or whole fleets of its siblings, in MAX later. I like that you have kept the mesh unsmoothed - it always makes the ships "too fake" when people start to abuse the mesh_smooth modifier - I think it adds to the solidity, and sense of "military nastiness" of the ship that you keep it so angular. Great work!
Constructive critique for improvements:
If it is a heavy cruiser it would be a good idea to add some manouvering trusters in the front and middle, seeing as it is a heavy shipp with a high mass/velocity ratio - a cruiser that is slow in orienting itself against its enemy is a dead cruiser. Think about it like this; in a navy battle or a space battle, a "ship" of the line will always have pointable small and medium guns for protection and for taking out those pesty/irritating figters/pirates and "broadside" or "front" with one or more BIG FRIGGIN' GUNS , so the cruiser that is fastest in aligning the BFGs with the enemy vessel will get the deciding first volley of shots.
Keep the color, it fits nicely, at least in those areas where there is "heavy armor".
I look forward to seeing more of your work on this concept.
Oh yeah, and I like the much of your other stuff too - keep up the good work.
Hygge fra Γ
rhus,
-Jon
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GodBlessBotox [2004-06-27 22:15:49 +0000 UTC]
impressive...
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Falcon- [2004-05-08 02:33:08 +0000 UTC]
Wow, just 5 hours for all that detail. The texture it gives is delicious, unf
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BluntieDK In reply to gotcharabbit [2004-02-20 14:34:50 +0000 UTC]
Heheh, glad to hear it. Greeble CAN be a bitch, but once you get the hang of it, you can get some spectacular results. The thing to keep in mind is to make your model with Greeble in mind...meaning constructing it from quadrangles and triangles only, and positioning those correctly. Keep it at, Rome wasn't built in a day.
And yes, light should never be underestimated. The setup I used here was a combination of global illumination to make those wonderful shadows, and a some harsh backlighting provided by a single directional light set to around 2.0. or soemthing. Global illumination paired with a couple of regualr lights can really work wonders...the first few times I saw it, I was totally flabbergasted.
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gotcharabbit [2004-02-19 16:31:03 +0000 UTC]
Hey thats pretty damm cool. I have to get that greeble.
The design reminds me of theese giant spaceships in starship troopers...especially the engines.
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BluntieDK In reply to gotcharabbit [2004-02-19 21:44:47 +0000 UTC]
MAX without Greeble is like...uhm...softice without sprinkles. That's right. Get Greeble, my man, get Greeble. It's free on the net, just do a search.
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corkboard [2004-01-28 16:58:40 +0000 UTC]
Wowwwwww... you sure do make big projects, don't ya
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thevampiredio [2004-01-27 15:01:28 +0000 UTC]
holy cheese cakes!!! this ship rocks!! awesome dude!!! i love it!! the booster part looks like from starship troopers am i right?
i been busting my brains trying to design flag ships class. and so far all of them sucks!! fighters class are easyer to design do u agree?
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BluntieDK In reply to thevampiredio [2004-01-29 13:15:43 +0000 UTC]
Mmmmmm...The Executor...ok, that's #1, I'll grant you that. The Sulaco of Aliens is pretty high on the lidt too, in my opinion.
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s0pHoc [2004-01-25 13:53:56 +0000 UTC]
wow, how can you model so many details in only 5 hours???
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masda [2004-01-23 10:31:53 +0000 UTC]
yeah .. awesome ship design
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da5id2112 [2004-01-22 02:11:04 +0000 UTC]
Nice model.
Great nurnie work.
I am sure the textured version will have bump maps on the smooth parts.
Can't wait to see it.
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kaas [2004-01-21 23:27:01 +0000 UTC]
I'd fav it, but y'know... I don't wanna be unoriginal.
So I'll just say it looks inhumanly cool.
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Psycho-Child [2004-01-21 17:44:27 +0000 UTC]
Looking great! Cant wait for the finished project!
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kromann [2004-01-21 16:14:55 +0000 UTC]
UGH!
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VertigoTheMonkey [2004-01-21 09:11:37 +0000 UTC]
Yeah...That's what I want to see!
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daoloth [2004-01-21 01:23:56 +0000 UTC]
starting to look really cool.
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MumboJumbo [2004-01-20 23:33:45 +0000 UTC]
Wow!! When you said detail, you really meant it eh?! That is great!! What are you color plans if any?! Are you going to include this in an animation soon?! Great work!!
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BluntieDK In reply to MumboJumbo [2004-01-28 19:16:58 +0000 UTC]
I've a couple of ideas for colours, but I'm thinking of starting with one of those really bright ones they used in Homeworld. If pulled off correctly, it can look incredibly cool.
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