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Description undertale vs deltarune

Frisk is the protagonist of Undertale and the eighth human to fall into the Underground. Virtually nothing is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering her. From then on, Frisk manages to change the course of the events of the Underground forever, for better or worse.
Powers and Stats

Tier: Varies with Determination. 9-B with Minimal Determination, 9-A with Great Determination, 8-A with Immense Determination, likely far higher with Peak Determination, 2-B Environmental Destruction with TRUE RESET

Name: Frisk, "The Human"

Origin: Undertale

Gender: girl

Age: Initially Pre-Teen, somewhat older at the end of the game (They're surprised of not fitting in their bed)

Classification: Human Child, "The Angel" (Believed to be so, despite it likely being someone else)

Powers and Abilities:
Superhuman Physical Characteristics
Information Analysis (By using CHECK. Can figure out the stats of an opponent and even their emotional state in some cases just by looking at them)
Time Manipulation and Immortality (Type 4 normally, Types 2 and 7 after dying; With the SAVE System, Frisk can decide whether or not to return back to the world[1] through their SAVE point[1])
Acausality (Type 1; Keeps their memories after turning back time by their own powers or that of others. Although with their "control over the timeline" matched, repeated deaths make their grip in the timeline slip away, which can eventually result in them forgetting everything experienced little by little)
Supernatural Willpower and Empowerment (Seemingly all humans can produce and take much larger amounts of DETERMINATION than monsters, with DETERMINATION being the extreme strength of will to keep living.[2] Frisk is also implied to increase their statistics depending on how determined they feel per fight, showcased from being able to keep up fights from weak monsters to Asriel Dreemurr in his strongest forms right because of this power,[3] similairly to how Undyne, thanks to her DETERMINATION, was capable of transforming in her Undying form after getting "a burning feeling" despite feeling her body tearing apart from being fatally wounded)
SOUL Absorption (Humans can absorb monster SOULs.[4] Stated by Asgore to have the power to take his SOUL, although they need to kill him first)
Self-Sustenance (Type 1; Can keep fighting even when the timeline is destroyed)
Limited Invulnerability (INV should grant this, although it should be noted that INV only lasts for a few seconds)
Longevity for their SOUL (A human SOUL can exist even after death[5] and persist for incredible amounts of time, the 6 human SOULS are a good example of this)
Statistics Amplification (Flexing increases their damage, while Clear Mind increases their defense)
Social Influencing (Incredibly persuasive and charismatic, an example of this being Frisk flattering Froggit despite Froggit not even understanding Frisk's compliment)
Sleep Manipulation (Can make Knight Knight go to sleep by singing Shyren's song)
Creation and Limited Life Manipulation (With Draw they are capable of creating objects into reality, like boats[6])
Dimensional Storage (With Cell Phone)
Limited Hacking (Can defuse bombs with their cell phone)
Resistance to:

SOUL Manipulation (Can take SOUL attacks as physical ones. A single human SOUL is nearly as strong as all monsters[4])
Heat Manipulation (Easily took an overheat explosion from a MTT brand oven, which can reach temperatures of 9000 °F. Can navigate Snowdin and Hotland with no problem. The latter can instantly evoporate water)
Electricity Manipulation (Barely affected by an electric shock that briefly hurt Papyrus)
Possibly Status Effect Inducement and Mind Manipulation (Madjick can cause dizziness and confusion by merely talking to it. With Clear Mind, Frisk can abate Madjick's confusion inducement and will seemingly become unaffected by its babble after Clear Mind is used)
Possibly Poison Manipulation (The CORE seems to be filled with ozone, which Frisk was unaffected by)
All powers, abilities, and resistances they would normally have to a far greater extent, plus:

Subjective Reality and Dream Manipulation (Capable of creating physical items out of their hopes and dreams when extremely determined[3])
Extrasensory Perception (Felt something faintly/weakly resonating within Asriel, later feeling it as their friends' SOULs. From somewhere they felt their friend's support, felt that something else began resonating within Asriel's SOUL, stronger and stronger[3])
Immortality (Type 4) and Resurrection (Low-Godly. In case they're unable to SAVE and LOAD,[3] they are still able to refuse to die through regenerating their SOUL.[3] Given that Flowey was able to revive himself through SAVE and LOAD despite lacking a SOUL, thus actually erasing himself from existence at death,[1] they should be able to regenerate from the erasure of both SOUL and body through refusing to die if they cannot access the former ability)
Damage Reduction (With HOPE, they can reduce the amount of damage they take each turn. Reduced the damage of Asriel to the point where he couldn't kill Frisk even if they had tiny amount of health left[3])
Empathic Manipulation (Frisk can reach Asriel and the other lost SOULs during the final battle to make Asriel have feelings again)
Power Modification (Changed their ACT button to SAVE button, SAVE button was completely unaffected Asriel's final attack afterwards)
Type 1 Acausality Negation (Capable of using the TRUE RESET like Asriel and the Player)
Possibly Reality Warping and Information Manipulation (Type 2. They're capable of using the TRUE RESET, which is probably what was used from Chara to restore the entire game world and all its files after that they've erased it[7])
Likely Resistance to Type 1 Acausality Negation (Likely should be the same as Chara in their Absolute due to having similar levels of DETERMINATION)
Resistance to Paralysis Inducement (Seemingly was able to break themselves from Asriel's paralyzing influence[3])
Resistance to Existence Erasure and Information Manipulation (Type 2. Capable of surviving Asriel's Hyper Goner, an attack which can erase an entire timeline[3])
Healing (Has a vast array of healing items at their disposal, with monster food converts to energy as soon as you eat it.[8] Can heal small amounts of damage passively with certain armor)
Flight (Their phone is capable of turning into a jetpack)
Statistics Amplification (They can increase there attack and defense with the multitude of weapons and armor they find along their journey. The Torn Notebook and Cloudy Glasses increases the time they are invulnerable, and the Sea Tea increases their speed)
Minor Power Nullification (Consumables like Hush Puppy prevent dogs from casting magic)
Possibly Energy Projection (Yellow Mode should grant this)

Attack Potency: Varies with Determination. Wall level with Minimal Determination (Should be as strong as their durability, as both their ATK and DEF are rated as 0), Small Building level with Great Determination (Fought and defeated Asgore while not trying to kill him), Multi-City Block level with Immense Determination (The full power of Frisk's SOUL rivals the entirety of the Underground.[4] Can inflict minimum damage to a suppressed Photoshop Flowey), likely far higher with Peak Determination, Multiverse level Environmental Destruction with TRUE RESET (While Frisk was seemingly unable to physically hurt Asriel, their Determination was stopping Asriel from doing a TRUE RESET, thus forcing Asriel to defeat Frisk in order to gain control over the timeline.[3] Because of this, they should be able to use the TRUE RESET like Asriel himself, which can completely reset all of the game world, with this power probably being used by Chara to restore the world after completely erasing it[7][note 1])

Speed: Varies with Determination. Subsonic+ with Minimal Determination, Hypersonic with Great Determination (Can battle against Asgore. Can dodge meteors), Hypersonic+ with Sea Tea (Can move faster with the Sea Tea up to reaching twice their regular speed), Immeasurable with Peak Determination (Dodged attacks from Asriel Dreemurr, and was able to outrun and dodge Asriel's Hyper Goner, an attack that can purge and consume an entire timeline[3][note 2])

Lifting Strength: Peak Human (Can easily push large rocks), higher with Determination

Striking Strength: Varies with Determination. Wall level with Minimal Determination, Small Building level with Great Determination, Multi-City Block level with Immense Determination, likely far higher with Peak Determination

Durability: Varies with Determination. Wall level with Minimal Determination (Can tank a large explosion from Undyne's oven), Small Building level with Great Determination (Can survive multiple attacks from Asgore), Multi-City Block level with Immense Determination, up to Multiverse level with Peak Determination (Took many hits from Asriel while using his true power, and even survived one of his strongest attacks[3]), the ability to SAVE and LOAD makes them extremely difficult to kill.

Stamina: Superhuman (Able to navigate Hotland, and is capable of withstanding hordes of attacks from numerous different monsters without any signs of tiring. Frisk can be stabbed, pierced, burned to death, electrocuted, and killed many times without being fazed. Can stay conscious at less than hundred billionth of their health)

Range: Standard Melee Range, higher with Equipment, Several Meters with Yellow Mode, Universal+ with the SAVE System (SAVE and LOAD can cause entire timelines to jump left and right[note 1])

Standard Equipment: Stick, Bandage, and Cell Phone.

Optional Equipment:
Toy Knife
Toy Knife
Shoes and Notebook
Shoes and Notebook
Empty Gun
Empty Gun
Tough Glove
Tough Glove
Rusty Frypan
Rusty Frypan
Only one of each weapon and armor piece can be worn at a time.

Cell Phone: Allows Frisk to call and possibly text their friends and keep up with the Underground's social network
Stick and Bandage: A stick that does very little damage, but can be thrown in some cases for minor uses. While the bandage has already been used before, Frisk can use this to regain 10 hp
Toy Knife and Faded Ribbon: The toy knife grants Frisk a minor boost of +3 attack. The faded ribbon gives Frisk +5 defense. The ribbon supposedly makes the wearer look cute, making enemies hit with lesser force as a result
Tough Glove and Manly Bandanna: This glove allows Frisk to hit enemies with multiple blows at a time and grants them +5 attack. The manly bandanna, which has been used many times before and has abs drawn on it, gives Frisk a +7 defense boost.
Ballet Shoes and Old Tutu: A dangerous pair of shoes which allows Frisk to hit enemies multiple times in a row and grants them +7 attack. The old tutu is a surprisingly protective piece of armor that gives Frisk +10 defense.
Torn Notebook and Cloudy Glasses: Gives Frisk +2 Attack and +6 Invulnerability which allows Frisk to remain untouchable for a longer period of time after being hit. The cloudy classed grant Frisk +5 defense and +9 invulnerability.
Burnt Pan and Stained Apron: A pan which keeps damage more consistent. It also gives Frisk +10 attack and makes consumable items heal 4 extra HP. The stained apron gives Frisk +11 defense and allows them to gain 1 hp every other turn.
Empty Gun and Cowboy Hat: A gun which has no bullets and requires precise aiming to deal good damage. It is not stated how Frisk is truly able to use it. However, it is likely that Frisk can use their determination as a substitution for the bullets as indicated by the sprites from the attack animation resembling the stars in the overworld that act as save points, which would also explain how this guns power is affected by Frisk's LV and Determination. Grants Frisk +12 attack. The cowboy hat gives Frisk +12 Defense with along with an added +5 Attack.
Worn Dagger and Heart Locket: While this dagger is likely used for cutting plants, it gives Frisk an extra +15 attack making it one of the best weapons in the game outside the genocide route. A locket that says "best friends forever", originally belonging to either Asriel Dreemurr or Chara. This locket grants Frisk +15 defense.
Temy Armor: Crafted by Temmie after graduating from college, this armor grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.
Dog Residue: Numerous objects that have been "blessed" by the Annoying Dog. This can be used to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.
Various food items: Heals varying amounts of hp and sometimes have extra effects.
Intelligence: Above Average, likely Gifted (Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met, and is quite skilled in close combat, being able to fight on par with various members of the Royal Guard)

Weaknesses: While extremely difficult, sufficient failure can make a user of Determination give up, though this can result in a Reset much earlier than the last SAVE. Someone with equal and higher amounts of Determination (as it exists in Undertale) will result in their ability to SAVE and LOAD being disabled.

Notable Attacks/Techniques:

Battle Options
Battle Options
DETERMINATION: The source of their power and abilities. The user is empowered by the feeling of determination, allowing it to strengthen their capabilities and use certain new powers.
SAVE: When particularly determined, the user can "SAVE" the current moment in time, filling a file inside the game with information about their current process, LV, etc. This file may or may not a physical object that exists somewhere, as Photoshop Flowey was able to destroy Frisk's while potentially outside any physical land in the Underground, breaking the 4° wall and being outside the places one should "normally" visit in the game. A user may create a SAVE when really wanting to anywhere, finding the yellow flash shown in-game isn't necessary. Someone else with the same use of DETERMINATION and higher determination will result in this ability to SAVE being disabled from Frisk.
LOAD: Turns back time to the last SAVE made. This can even be used after dying, which usually results in having one's SOUL shattering into pieces. Another user of DETERMINATION, Flowey, could LOAD after dying despite lacking a SOUL altogether. Someone with the same use of DETERMINATION and higher determination will result in this ability to LOAD being disabled from Frisk.
Reset: Turns back time to the beginning of the game.
True Reset: As before, but overpowering certain characters' ability to remember events after being reset.
Hope: Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.
Dream: Through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
Heat Up: Frisk heats up the battlefield to be incredibly hot even in the context of Hotland, which is already so hot that even its outskirts are capable of instantly melting a styrofoam cup full of water. This move can stack if used multiple times.
Cool Down: Frisk blows onto the opponent with a breeze so cold that it instantly erases all of the aforementioned effects of Heat Up no matter how many times it has been stacked.
Flex: Frisk flexes their arms, making their physical attacks stronger for the remainder of the fight. Doing so multiple times will cause Frisk to flex harder, increasing their attack even more, however we have only ever seen this move performed 3 times in a row.
Clear Mind: Increases their DEF by 1; if they are inflicted with a status condition such as dizziness or confusion, it increases her DEF by 2 instead and removes the condition.
Sing: Frisk sings the song that Shyren taught them. Makes the target sleepy the first turn it's used, the second turn it’s used the target falls asleep. Upon them falling asleep, Frisk can attack the opponent for double damage. The opponent will only wake up once attacked.
Stare: Frisk glares at a magical object, weakening its power. If used twice, the object will be incapacitated.
Draw: Frisk draws something, which then comes to life.
Note:
More info on these reasonings is shown here.
More details and info behind this speed rating is wrote here.
Gallery

Frisk's Overworld Sprite
Frisk's Overworld Sprite
Frisk's Official Figurine
Frisk's Official Figurine
Frisk on the Undertale Complete OST Cover
Frisk on the Undertale Complete OST Cover
Frisk's Tarot Card Art
Frisk's Tarot Card Art
True Pacifist Ending Post Card
True Pacifist Ending Post Card
Version of the Postcard by Fangamer
Version of the Postcard by Fangamer

Kris Dreemurr is a human Lightner and the main protagonist of Deltarune. They are the human Hero of Light from the Prophecy, serving as the leader of the Delta Warriors.

They have a human SOUL, the culmination of their being and holder of the fate of the world. This SOUL will be used to seal the Dark Fountains found in the Dark World.
Powers and Stats

Tier: 9-C, possibly 9-B, likely 7-B with Creation | At least 8-C, likely 7-B with Creation | At least 8-C, higher with X-Slash, likely 7-B with Creation

Key: Light World | Dark World - Chapter 1 | Dark World - Chapter 2

Name: Kris Dreemurr, "Lightbringer"

Origin: Deltarune

Gender: Unknown (Referred to with they/them pronouns)

Age: Likely 16 years old (Is a high school student about to enter college)

Classification: Human, Lightner, Hero

Powers and Abilities:

Superhuman Physical Characteristics, Knife Wielder (Proficient in the use of their knife), Creation, Reality Warping and Darkness Manipulation (As a Lightner, Kris is able to open Dark Fountains in the Light World by coursing their will into a sharp object and stabbing the ground, turning the affected area into a Dark World, an alternate dimension), Limited Portal Creation (They make a portal to the Dark World as a side effect of creating a Dark Fountain), Non-Physical Interaction and SOUL Manipulation (Able to physically interact with and rip out their SOUL), Supernatural Willpower (Even without their SOUL, which holds their will,[1] they are still determined enough to open a Dark Fountain.[2] Can bear the pain of ripping out their SOUL, when they are normally unaffected by enemy attacks), Possibly Multiple Selves (Type 1 or Type 2; It's implied that Kris, as a person, is independent from the SOUL, or to be a completely separated entity[3]), Breaking the Fourth Wall (Kris is aware that they are being controlled by an outsider entity), Resistance to: SOUL Manipulation (Could persist without their SOUL for an extended period of time)

All previous abilities, plus: Improved Superhuman Physical Characteristics, Dimensional Storage (With Inventory. Able to carry 48 weapons and armor in their inventory[4]), Weapon Transmutation and Weapon Mastery (Capable of turning their sword into a shield and use them expertly), Information Analysis (With Check. Can check the opponent's stats, as well as their mood and weaknesses), Statistics Amplification (With Courage. Can improve their defense), Statistics Reduction (With Pirouette and Hypnosis. Can decrease the power and durability of their target), Healing (With food items and Pirouette), Empathic Manipulation (With Pirouette. Made Jevil feel at ease during their fight), Summoning (With Pirouette. Can summon a useless bird), Power Bestowal (Can power up Susie and Ralsei's magic into new forms of themselves, Red Buster and Dual Heal respectively), Able to hit targets with melee strikes even if they're far away, Can gather TP (Tension Points) to fuel their abilities, Limited Sleep Manipulation (With Pirouette and Hypnosis. Can make Jevil feel tired through ACTs), Sealing (Can seal the Dark Fountains and the worlds they sustained[5]), Social Influencing (Through their ACTs, even the most violent enemies can be "defeated" by ACTs of kindness), Breath Attack (With Blow On. Can blow away a Rabbick), Possibly Fear Manipulation (With the Spookysword. It makes Kris scarier, to the point that Ralsei cannot even hold it), Greater SOUL Manipulation (Comparable to other Lightners, whose attacks can damage the SOUL), Resistance to: Sleep Manipulation (Unaffected by Ralsei's lullaby)

All previous abilities to a greater extent, plus: Limited Fear Inducement (With Glare. Able to scare Berdly and make him lose his resolve), Accelerated Development (Leveling; Physical Stats. Their stats grow stronger after every enemy they defeat with violence[6]), Acrobatics (Can perform superhuman acrobatics), Energy Manipulation (With Yellow Mode. Can shoot energy projectiles and charge them for a Big Shot), Limited Danmaku (Can fire up to 30 Big Shots per second and move around while shooting to make different patterns), Afterimage Creation (With X-Slash. Can leave afterimages with their movements), Resistance to: Cold (Can ignore the cold of Noelle's IceShock, which froze solid objects across Cyber City. Lacks the explicit weakness to ice spells of Berdly, who cannot be frozen by IceShocks), Acid (Can endure being deeply submerged into acid, which was corrosive enough to dissolve a golden statue. Managed to take GIGA Queen's Acid Spray), Electricity and Heat (Withstood getting electrocuted for 8 seconds straight)

Attack Potency: Street level (Is able to throw their SOUL hard enough to violently shake a wagon and a birdcage. Can generate a lot of kinetic energy with a jump), possibly Wall level (Seemingly made a crack on the floor with a knife), likely City level with Creation (Created a Dark Fountain at the end of Chapter 2. Their Dark World should be as big as the Cyber World, which contains an entire city) | At least Building level (Can one-shot Darkners with enough HP to no-sell the self-destruction of the Thrash Machine), likely City level with Creation | At least Building level (Much stronger than before. Fought in a 1-on-1 battle against Spamton NEO), higher with X-Slash (A move consisting of two critical strikes, each dealing 25% more damage), likely City level with Creation

Speed: Peak Human (Capable of jumping several meters in just fractions of a second) with Superhuman combat speed (Can swing their knife in an instant. Kris was stated to have an impressive reaction speed) | Supersonic (Can keep up with Susie, who ran at these speeds to block soundwaves from reaching Lancer. Able to evade Jevil's bullets, including his Final Chaos) | Supersonic (Able to move faster than electricity and soundwaves. Their X-Slash is fast enough to leave afterimages), Supersonic+ attack speed with Yellow Mode (Can shoot bullets that move more than four times faster than sound), Hypersonic with Supercharged Big Shots (When supercharged, the Big Shots travel twice as fast as normal)

Lifting Strength: Class 5 (Can exert several tons of force with their legs) | Class K (Can rip an iron shackle out of a prison wall. Comparable if not stronger than Ralsei, who was strong enough to close the Great Door) | At least Class K (Far superior to their Chapter 1 self, being able to perform feats they were previously incapable of. Can push Lancer's body across the floor after he turned into a stone statue)

Striking Strength: Street level, possibly Wall level | At least Building level | At least Building level, higher with X-Slash

Durability: Street level, possibly Wall level (Can endure the recoil of their movements) | At least Building level (Can take attacks from Jevil), higher with Shield (Blocked King's Spade Attack) and Courage (Can raise their defense) | At least Building level (Tanked an explosion that obliterated the Thrash Machine, receiving an insignificant damage), higher with Shield and Courage (These abilities become stronger the higher their defense is)

Stamina: Superhuman (Fought King in a long battle without growing tired, while King was exhausted by the end of it. Can recover from bullets faster than Susie and Ralsei and unlike them, Kris shows no signs of pain when taking enemy attacks. Kris doesn't seem to be tired even after hours of continuous travel and battles. Can bear the pain of ripping off their own SOUL. Endured being eaten whole by Spamton NEO)

Range: Standard Melee Range, higher with Knife | Tens of Meters (Can hit targets from long distances away with their sword slashes) | Tens of Meters, higher with Yellow Mode (Can fire energy projectiles that travel all across the battlefield)

Standard Equipment: Pencil (+1 AT), Bandage (+1 HP), Ball of Junk, Cards, Cell Phone, and Knife. In the Dark World, Kris has access to the following items:

Wood Blade: A wooden practice sword with a carbon-reinforced core. It gives no AT. Kris's default weapon in the Dark World.
Spookysword: A black-and-orange sword with a bat hilt. It gives +2 AT and induces the "spookiness" effect, which made Ralsei afraid to even hold it.
White Ribbon: A crinkly hair ribbon that slightly increases defense. It gives +2 DF.
Amber Card: A thin square charm that sticks to Kris, increasing defense. It gives +1 DF.
Dice Brace: A bracelet made out of various symbol-inscribed cubes. It gives +2 DF.
Iron Shackle: A shackle that enhances the user's attack and defense. It gives +1 AT and +2 DF.
Jevilstail: A J-Shaped tail that gives the user devilenergy. It gives +2 AT, +2 DF and +2 Magic.
Dark Candy: A red-and-black star that tastes like marshmallows. It heals 40 HP.
Darkburger: A mysterious black burger. It heals 70 HP.
Broken Cake: Though broken, it seethes with power. It heals 20 HP to the group.
Top Cake: The original form of the Broken Cake. It heals 160 HP to the whole team.
Spin Cake: A pastry in the shape of a top. It heals 140 HP to all members of the party.
Choco Diamond: A small chocolate, but Kris really likes it. It heals 80 HP.
Hearts Donut: A donut filled with divisive, clotty red jam. It heals 20 HP.
Lancer Cookie: A cookie shaped like Lancer's face. It heals 1 HP in the overworld and 50 HP in battle.
Revive Mint: A minty green crystal. It revives a fallen ally to 100% HP.
Clubs Sandwich: A sandwich that can be split into 3. It heals 70 HP to the team.
RouxlsRoux: A dark roux with a delicate aroma. It heals 50 HP.
Mecha Saber: A saber that can extend itself when the hilt is pressed. It gives +4 AT and the "annoying" effect. Kris's strongest weapon available.
Bounce Blade: A pink sword with a rubber blade. It gives +2 AT and +1 DF, making it the only weapon that raises defense.
Silver Card: A square charm that increases $ earned by 5%. It gives +2 DF.
Glow Wrist: A strong bracelet, made of green wires and studded with sharp glowing lights. It gives +2 DF.
Silver Watch: A wristwatch transformed by the Dark World. It gives +2 DF.
Royal Pin: A brooch engraved with Queen's face. It gives +3 DF and +1 Magic.
Pink Ribbon: A cute hair ribbon that improves the range bullets increase TP. It gives +1 DF and increases graze area by 44%, making it easier to gain TP.
Mannequin: A mannequin with permanently attached clothes. It decreases damage taken from Puppet/Cat attacks, such as those used by Tasque, Tasque Manager and Spamton NEO, by 35%.
B.ShotBowtie: A handsome bowtie. It gives +2 DF and +1 Magic.
Frayed Bowtie: An old bowtie. It gives +1 AT, +1 DF and +1 Magic, and drops damage received from Puppet/Cat attacks by 15%.
Chain Mail: A powerful chain-armor. It gives +3 DF.
Dealmaker: A pair of pink and yellow glasses that increases $ gained. It gives +5 DF, +5 Magic, +30% $, and reduces damage taken from Puppet/Cat attacks by 40%.
Twin Ribbon: A pair of ribbons, consisting of the White and Pink Ribbons. It gives +3 DF and increases graze area by 56.25%.
Spike Band: A black wristband covered in spikes. It gives +2 AT and +1 DF.
Tension Bow: A bow obtained by fusing the B.ShotBowtie and a Tension Bit. It gives +2 DF and 10% more TP when grazing bullets during battles.
Light Candy: A white candy with a chalky texture. It heals 120 HP.
DD-Burger: A Double-Darkburger, created by fusing two Darkburgers. It heals 60 HP with the first bite and 70 HP with the second.
Tension Bit: An item that raises TP by 32% in battle.
CD Bagel: A bagel with a reflective inside. It heals 80 HP.
Tea: It's own-flavored tea. Kris's Tea heals 10 HP in the overworld and 40 HP in battle, Ralsei's heals 60 HP, Noelle's 70 HP, and Susie's 120 HP.
Butler Juice: A juice that changes color with temperature. It heals 100 HP.
Spaghetti Code: Spaghetti woven by master coders, made of macarons and ribbons. It heals 30 HP to the team.
Revive Dust: A minty powder. It revives each fallen ally to 25% HP. Otherwise, it heals 10 HP to all conscious party members.
Tension Gem: A gem that raises TP by 50% in battle.
Intelligence: Above Average (Kris is the capable and cunning leader of the Delta Warriors, commanding the group in combat and solving puzzles for them. Berdly, despite his disdain for most other students, considers Kris the third smartest student in the class, only behind himself and Noelle,[7] despite Kris not really studying with anyone else, or at all,[7] and often falling asleep during class.[8] Kris's impressive charisma allows them to beat even the most violent enemies through ACTs of kindness), Gifted Combatant (In combat, they are capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil and Spamton NEO. Their sword attacks always land on their targets, regardless of their agility. They learned how to fight shortly after they entered the Dark World, to the point of impressing Ralsei, who stated that Kris is a natural and great at attacking.[9] Kris has an incredible sense of equilibrium, being able to balance a giant orb of trash on their head.[10] They can swing their blade with enough dexterity and precision to shave Jigsaw Joe without hurting him, despite being quite fragile)

Weaknesses: Without the SOUL, Kris appears to have difficulty moving. Requires TP to cast certain ACTs, such as Courage, Pirouette and X-Slash. Unlike with their weapons and armor, Kris can only carry 12 consumable items at any time.[11] Requires Susie to supercharge their Big Shots, and it only lasts for 20 shots.

Notable Attacks/Techniques:

DEFEND: Kris transforms their sword into a shield and wields it to block attacks and reduce incoming damage. Using it also gathers TP for Kris's ACTs.

ACTs: As a human, Kris cannot cast spells. Instead, Kris uses the ACT command in different ways to face down their opponents.

Check: Kris analyzes the target's combat stats, as well as information about them, such as their mood and weaknesses.
Courage: Kris encourages the party, boosting their defense and reducing damage received by 20%.
Pirouette: Kris spins around, making the enemy feel tired. This leads to a series of effects, such as: Dropping a target's defense by 4, lowering an enemy's offense by 30%, healing 25-55 HP to a party member, shuffling the group's HP, increasing the opponent's attack by 25%, and healing 36-50 HP to the team.
Hypnosis: Kris gazes strangely at an opponent, tiring them out and reducing their power by 30%. After 9 Hypnosis, Jevil drops completely exhausted.
Glare: Kris glares at an opponent, intimidating them and decreasing their defense, taking 6.75% more damage. After 8 Glares, Berdly loses his resolve to fight.
X-Slash: Kris performs two diagonal strikes with their weapon in quick succession, each dealing a critical hit and 25% more damage than normal.
Yellow Mode: When Kris's SOUL becomes yellow, it grants them the ability to fire projectiles, which can be charged to fire an even stronger version of the attack called "Big Shot". These projectiles are powerful enough to harm Spamton NEO and his Pipis, and the Big Shots can even one-shot the Pipis and push back a Giant Spamton of several hundred tons. When the Big Shots are supercharged, their speed is doubled.
Gallery

Light World Sprites
Light World Sprites
Official Poster
Official Poster
Dark World Sprites
Dark World Sprites
LINE Sticker
LINE Sticker
Others

Notable Victories:

Eren Yeager (Attack on Titan) Eren's Profile (Chapter 2 Kris and Clash of the Titans Arc Eren were used. Speed was equalized)

Sans (Undertale) Sans's Profile (Chapter 2 Kris was used. Speed was equalized)

Iron Man (Marvel Cinematic Universe) Iron Man's Profile (Chapter 2 Kris and Mark 5 Iron Man were used. Speed was equalized)

Tanjiro Kamado (Kimetsu no Yaiba) Tanjiro's Profile (Chapter 2 Kris and Post-Type Zero Training Tanjiro were used. Speed was equalized)

Notable Losses:

Inconclusive Matches:
References

Deltarune (Chapter 1); 2018; "See that HEART, Kris? That's your SOUL, the culmination of your being! Within, it holds your WILL... your COMPASSION... and the FATE of the world." - Ralsei
Deltarune (Chapter 2); 2021; "This Power... This Power Of The Will This Power Of Determination... Is This Not Something That All Lightners Possess...? If One Was Simply Determined Enough Could Not Anyone Make A Dark Fountain?" - Queen
Deltarune (Chapter 2); 2021; "Boss! You can ACT and SPARE on the same turn! If you know Kris's ACT will give an enemy 100% mercy... SPARE them on the same turn with Susie and Ralsei!" - Jigsaw Joe
Deltarune (Chapter 2); 2021; "... Kris...? Kris!? KRIS!?!?!? YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!? WHAT! THE! [Fifty Percent Off]!? YOU CAN CARRY LIKE 48 ITEMS!!!" - Spamton
Deltarune (Chapter 1); 2018; "Furthermore, only Kris can seal the DARK FOUNTAIN... So if you don't accompany us, you won't make it home!" - Ralsei
Deltarune (Chapter 2); 2021; "From now on, defeating enemies with violence will make them LOST. LOST enemies cannot become RECRUITs ever again. But, the bonds you break may make you stronger..." - Ralsei's Cyberpedia Article
Deltarune (Chapter 2); 2021; "Kris, you're tired of being the class No.3, gazing distantly at Noelle and I's fruited figures.. So rather than ever STUDYING, you'd enlist SUSIE to take us down!" - Berdly
Deltarune (Chapter 2); 2021; "Oh, um... Kris? Are... you okay? You were, um, s-sleeping all class... D-don't worry! I'm not mad! J... just concerned! (Usually you only sleep through the start.)" - Alphys
Deltarune (Chapter 1); 2018; "Ummm... Kris? You don't need to hit it anymore. I already know you're great at attacking!" - Ralsei
Deltarune (Chapter 2); 2021; "Can't let mom find out you're balancing a giant trash orb!" - Narration
Deltarune (Chapter 2); 2021; "By the way Kris, I just remembered! Although you can only carry 12 ITEMS around... Your STORAGE will hold any extra items you pick up." - Ralsei
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shiroyamahiko [2024-03-15 18:33:27 +0000 UTC]

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