Comments: 15
2dFoxy In reply to BornAngelAuthor [2018-01-14 01:11:03 +0000 UTC]
Smart & very effective. That's an awesome tip to keep in mind for the future. I might need to look into investing in shaders as well.
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BornAngelAuthor In reply to 2dFoxy [2018-01-14 02:03:49 +0000 UTC]
Ah, yeah, they come in handy. The Essential Shaders by JG have a good variety, I prefer SF’s Glass shaders, and Mec4D for Metals.
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2dFoxy In reply to BornAngelAuthor [2018-01-14 02:30:48 +0000 UTC]
I knew the standard when it came to Poser, but I don't think I really know anything about the shaders of Daz Studio. I'm gonna have to look into these.
WOW! JG has a bunch of shaders. Who's SF?
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BornAngelAuthor In reply to 2dFoxy [2018-01-14 03:01:54 +0000 UTC]
It’s not too difficult, I’m still learning some things about normal maps and such but it’s easy if you have the right shader. Um, It’s SF Design. Here is the glass shaders I have.
www.daz3d.com/iray-glass-works…
They are awesome and you can change the hue and frost etc. it’s a great shader set and JG does have a bunch of good shaders. I also have a favorite shader pack called horror and gore for blood:
www.daz3d.com/horror-and-gore-…
also there’s a really good architectural shaders:
www.daz3d.com/architectural-ir…
And there are a ton more that I like. For Mec4 I have his first and third shader bundles. Both are great.
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Gabriel-C [2018-01-13 20:33:45 +0000 UTC]
Permit my "patron saint of innocence" style to loosen a little. Wonderful job on the character and the environment!
And thank you for having me be a part in the realization of your stories. ^_^
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