Comments: 26
Thevarou [2006-06-08 04:34:42 +0000 UTC]
The thing that seems weird is the reaction of the back muscles - instead of stretching, they seem to be inflating. But I don't know much about computer animation...
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brownkuma [2005-04-17 06:05:29 +0000 UTC]
Wow, it's so kool, bro O.o
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wolfstar [2005-04-13 17:35:22 +0000 UTC]
[Hyper singing in the shower]
I believe I can fly...
I believe I can touch the sky...
Dream about it every night and day...
Spread my wings and fly away...Woo! x3
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Doppleganger55 [2005-04-12 23:11:56 +0000 UTC]
Wow fantastic work as always!
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hypnotoad [2005-04-11 21:54:02 +0000 UTC]
I'm impressed with the pectorals most of all. Well, and the shoulders/traps. But the pecs seem to bulge and compress realistically.
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Krugericlaw [2005-04-11 21:16:29 +0000 UTC]
Wow, your anatomy is still the greatest!
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Krugericlaw [2005-04-11 21:16:10 +0000 UTC]
Wow, your anatomy is still the greatest!
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Xvmon [2005-04-11 20:30:11 +0000 UTC]
Cool^^
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Kruku [2005-04-11 19:05:05 +0000 UTC]
Amazing, great muscle animation!
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wormsign [2005-04-11 11:18:16 +0000 UTC]
i would think the inward forearm curl would be the most dificult to achieve properly, though i could see how this one could be difficult. i salute you dude, i'm still trying to avoid starting on a rig for a muscular character (low poly for a game), it scares me to think of doin it wrong!
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wormsign In reply to BRAFORD [2005-04-12 03:50:22 +0000 UTC]
thanks much for the praise. something that might help you (it's an idea i've been rolling over in my head, but you seem farther along than i do on rigging so it might help you too) i've seen some tutorials & books that talk about constraining to a rig, allowing a the same character to switch between the 'normal' rig and the 'dynamic' one just using a slider (much like blendshapes). i dunno, might be something for you to look into, i've also noticed a script in maya (don't remember what this guy's in) that allows you to make a basic character and the rig and weights will adapt to however you alter the mesh. could be useful, i'm only working in low poly so i haven't found much need to start busting out with the complicated character movements (though i hope to learn soon). good luck, drop me a note when you've got him fully animated, i don't wanna miss it.
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kuma-okami [2005-04-11 08:45:29 +0000 UTC]
wow it looks great. you rock
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