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BrianLadouceur — Wonder Woman with Eagle- Work in progress

#animation #comics #dc #drawn #eagle #hand #woman #wonder
Published: 2015-03-25 01:56:32 +0000 UTC; Views: 1292; Favourites: 39; Downloads: 18
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Description This is a work in progress for an animation I'm quite proud of.  I can't recall when I last worked on it as I have been busy with commission work and I'm not certain when I will be able to get back to it.  So here it is.  At best, the frames here are just "keys" that still need to be redone at least once. The background is transparent normally and will export as black if not filled with an image. 
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Comments: 13

jughead2345 [2015-05-14 19:02:31 +0000 UTC]

great work. hope to see a movie soon.

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littlegoblet [2015-05-10 21:32:07 +0000 UTC]

this is looking very promising buddy.  I look forward to seeing the finished version.

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BrianLadouceur In reply to littlegoblet [2015-05-14 01:06:21 +0000 UTC]

Thank you. 

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goofymoNkey [2015-03-27 03:11:21 +0000 UTC]

Nice drawings on the body turn. I always have difficulty with that. There are some parts where the character model is stretching and jerking around a bit--I'm noticing this most on the breastplate decal.

I was going to say you could improve your efficiency by starting with your keys, then inserting breakdowns, then filling with inbetweens (which naturally are of a lower/quicker quality). Then I read the description to see that you consider ALL these frames keys. O.o Am I right in assuming you used a straight-ahead method of animating, as opposed to pose-to-pose? Sorry if not, it just looks that way.

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BrianLadouceur In reply to goofymoNkey [2015-03-27 07:09:47 +0000 UTC]

 I use both.  For animations where I use reference, I tend to start with one element of the character at a time before proceeding to another.  Which is why different elements of the character are in different colors. On this one, I started with the hips and then added in the torso and then face along with slowly adding in costume pieces.  As soon as one thing looks good, I go to another.
These are all extremely rough which is why they tend to go off model. I always draw the pose again at least once, but sometimes twice.  Just to get it on model. But at first, I never worry about it as much. Thanks for the feedback.

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goofymoNkey In reply to BrianLadouceur [2015-03-27 09:12:13 +0000 UTC]

So it sounds like from what you described, you do use the 'straight ahead' method on every separate part of the character. I find an animated sequence that's strong on steady movement (like yours) benefits from pose-to-pose, as you'll naturally get a steadier flow of motion. But that's just my two cents, it's your animation and you can go about it however you want.

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A-4M [2015-03-25 02:31:33 +0000 UTC]

Good animation WIP.

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BrianLadouceur [2015-03-25 02:13:18 +0000 UTC]

Start with something that is simple to draw in and build from there.

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Connan-Bell [2015-03-25 02:03:16 +0000 UTC]

so many frames!! People tell me my skills are good enough for animation, but... two hours per frame is insane, isn't it? 

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BrianLadouceur In reply to Connan-Bell [2015-03-25 02:05:17 +0000 UTC]

If it takes you that long to do the frames, it may be a bit excessive. 

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Connan-Bell In reply to BrianLadouceur [2015-03-25 02:06:09 +0000 UTC]

I mean... to give them nice coloring with shading and... how long should it take? 

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BrianLadouceur In reply to Connan-Bell [2015-03-25 02:07:23 +0000 UTC]

It depends on how much time you want to put into it. There is no real set time.

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Connan-Bell In reply to BrianLadouceur [2015-03-25 02:08:48 +0000 UTC]

awww, that doesn't help me.... *hides in corner and cries* 

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