Comments: 15
Here-for-the-ponies [2014-08-12 00:57:34 +0000 UTC]
The inverted perspective is nice, but there needs to be more leading the viewer to Chrysalis. The fluorescent greens at the bottom are nice, but they draw attention away from Chrysalis. There needs to be either less contrast near the vantage point, or more contrast around Chrysalis. The beams of light coming from Chysalis's left would suggest a denser atmosphere in the cave, but there doesn't appear to be too much atmospheric perspective. I would suggest increasing the amount and density of the fog patches you have near the foreground, perhaps even shrouding the lower eggs in fog to create a more mysterious vibe, and hiding the more defined features of the cave floor, which would help with the contrast issue. Adding fog around the pillar Chysalis stands on would also make her and the platform stand out more, as the sharper forms will be emphasized through contrast with the surrounding less defined forms the fog would help hide. The subtle bluer hues around Chrysalis are nice, and may be more obvious if some of these other aspects are changed, which is good. Their something nice to keep as backup in case it needs just a bit more to make her stand out after you change all else you want to. The Stalagmite on the far right is too bright, and has too much contrast with the wall behind it. I would suggest darkening the stalagmites. Also, the composition seems too open near the vantage point. If anything, the eggs should appear cradled and nested in their surroundings. One way to close in the bottom left of the picture and achieve that effect would be to add more cave flooring to the very bottom of the picture, essentially framing it, preferably in a value as dark as the darker stalagmites, to create the same sort of contrast in values the platform Chrysalis stands on does. Blurring the very closest stalagmites would also help to create an illusion of depth, and force the viewer away from them, to the more focused in, vivid forms (in other words, to Chrysalis). The area around Chysalis can feel as open as it needs to be, and probably should feel more open, because open spaces have the inverse effect of closed off spaces when it comes to where the viewer's eye will move to and from. This is all I can think of for now. Let me know what you think!
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bronyseph In reply to Here-for-the-ponies [2014-08-14 16:23:55 +0000 UTC]
Well I think it all sounds like good advice. c:
Thanks for that helpful critique.
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bronyseph In reply to Here-for-the-ponies [2014-08-14 17:02:13 +0000 UTC]
I wasn't replying because the solid wall of text was hurting my eyes.
It took me some time to actually sit down and read it but its all really good suggestions.
I think hitting the 'enter' key a few times would have made it a little easier. I accidentally reread some lines a few times by accident. lol
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Here-for-the-ponies In reply to bronyseph [2014-08-14 17:23:23 +0000 UTC]
Yeah. I usually separate things into short paragraphs on here, but recently I've gotten out
of the habit, because this site hates indentations for some reason, and that bothers me.
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TrueMadayar [2014-08-11 10:31:23 +0000 UTC]
Reminds me of "Wreck-It Ralph".
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redfoxj [2014-08-05 07:13:55 +0000 UTC]
Needs more eggs.
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Taloverae [2014-08-04 05:34:22 +0000 UTC]
I think the concept of the composition is brilliant. The foreground elements seem to set an informal border around the edge of a visual frame that the eye doesn't want to look away from. It's a wonderful way to get viewers to focus on the more important bits in the center and less so in the vaguely empty corners, the changeling exempt. It's like we get a sneak peek at something we're not supposed to see.
A question you might want to make clear to yourself is "what is this piece trying to say?" I look at this as a WIP, and I don't know what to think. As a poster above said, there's too much light for what seems like a deep underground cavern. Everything is somewhat dark and locally illuminated from what seem like bio luminescent light sources, but then there's this HUGE bright spot in the background that changes what I'm supposed to think about this scene. It's now a surface accessible cavern, instead of one that's hidden though a labyrinth of cave systems. It's no longer a secret place.
Stylistically, it's consistent. Things flow with the concept of holes and the Changeling physique. Very nice~.
Chrysalis herself looks like she's in a position to watch over or guard her changelings. But, she's frowning. Is that how you want to portray her in a scene like this? Is she under intense scheming on what to do with the army she's tending to, personally?
I don't know what resolution you're working on this at, but the decrease in detail might be too aggressive as you move foreground to back. Chrysalis seems like she's at the same distance from the viewport as the majority of the eggs, and yet, the rest don't seem to be nearly as fleshed out. Yes, I know that when you scale this down for web, detail is going to be overlooked. But, I'm sure you realize the value of something over the presence of nothing. Also, I do still realize this is a WIP, but, I don't know at what point of work you consider a switch between WIP and finished product.
Read of this what you will. I don't know -exactly- what you're trying to do with this until you think you're ready to show it off to the world~
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oron61 [2014-08-02 20:46:23 +0000 UTC]
I feel like there could be more workers, and nore use of the holes in the cave- not an inch of space would be 'wasted' by the changelings in my vision. It makes the cave seem to open and empty- unless your intention is to portray that Chrisalis is just recovering from her loss and establishing a home in a new cave, in which case, I think there would be more workers tending to the eggs to ensure their growth.
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Enalon [2014-08-02 19:03:18 +0000 UTC]
More dark areas/contrast, seems too bright for a cave structure. Seems also that it could do with about 25% more color saturation on the green. The shadows from the light need to be sharper if you can help it, as it will help with the clarity of where you want the eyes to flow. Also add some more atmosphere, dust particles, sparkles on the cave walls, sheen on the pods (think more along the lines of spherical gems). I'm digging the fog but more sharpness is needed on the cave pieces jutting out on the ground.
Composition-wise its wonderful. You have captured a moment in time but it needs a bit more to make it "umph". The juxtaposition between the egg sack and the queen is just beautiful in so many ways. Causes a bit of thought, such as the queen is still growing in a lot of ways just as the egg is. Creates a metaphor for growth in us all. Can't wait to see the final product its going to be amazing. Majority of this is nitpicky and not huge blemishes on the piece. Great work.
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bronyseph In reply to Enalon [2014-08-02 19:10:39 +0000 UTC]
Omg. Thank you so much! that's exactly what I needed to hear c:
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Timbermutt [2014-08-02 18:48:54 +0000 UTC]
Eggssss *-*
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