Comments: 35
Coltrn228 [2020-11-29 07:44:15 +0000 UTC]
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NathanDRBR [2020-01-09 06:11:38 +0000 UTC]
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misc128 [2018-12-06 18:44:11 +0000 UTC]
Is it possible to re-upload it? Mega is saying the download is no longer available. Thanks!
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BrutalAce In reply to misc128 [2018-12-07 10:10:14 +0000 UTC]
I was cleaning the Mega Drive and I think I lost some of the mods but I'll try to find them.
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BrutalAce In reply to repinscourge [2018-09-27 06:41:11 +0000 UTC]
Thank you!
It's an old mod, you need grey eyes fix to fix the issue.
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BrutalAce In reply to repinscourge [2018-10-05 06:58:29 +0000 UTC]
Yes it's an easy fix
About CE, there is a small script that change the name of CE to something else so game doesn't detect it, try searching it on Google.
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repinscourge In reply to BrutalAce [2018-10-05 07:11:04 +0000 UTC]
Thanks! Khaledantar already helped me figure it out.
I just use two scripts - one to change the name in the processes, the other to play. It turned out to be too easy.
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repinscourge In reply to BrutalAce [2018-10-05 07:39:23 +0000 UTC]
I read the forum, and one thing remains unclear to me - how many times do I need to change the scale of the model in a blender or in UE4?
They write that you need to change the scale first to 0.254, and then before or after the import (I did not understand) to 0.393708
Model look like this is UE4 for me:
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BrutalAce In reply to repinscourge [2018-10-12 06:45:28 +0000 UTC]
I always do that in Blender, never touch anything in UE4.
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repinscourge In reply to BrutalAce [2018-10-14 11:30:00 +0000 UTC]
It seems to me, but I have built such an easy and convenient way to make mods for SFV. I have not seen or read about it in any guide. Even in yours. But I do not brag, I have a purely engineering catch-in to simplify everything to the minimum of operations.
After I installed the proper FBX plugin, I simply import the PSK into Blender, and export it into the FBX, and paste it into UE4. I don't need to play with scales.
But it seems to me, I miss one or two steps - where the special physics disappears from the objects after the mod has been cooked in UE4? I edited Chun Li 10 costume (Vacation) and her sarong skirt physics is disappeared. Tried on your Laura School Mod - same result, after UE4 skirt moves very bulky, only with hips without any unique physics.
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BrutalAce In reply to repinscourge [2018-10-15 02:00:43 +0000 UTC]
That's because the costume and mod you're talking about use Apex Physics, that will be lost if you import/export fbx of that model, you have to make new Apex physics in order to restore it.
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repinscourge In reply to BrutalAce [2018-10-15 10:35:54 +0000 UTC]
Apex physics? Unfortunately, I do not have the knowledge and practical skills to create or imitate it. I understand that this is a certain need to do this every time I need (even a little bit) to edit a suit with such physics?
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BrutalAce In reply to repinscourge [2018-10-23 17:10:16 +0000 UTC]
No when you make it one time you can keep using it if you edit the costume, it's just one time work.
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repinscourge In reply to BrutalAce [2018-10-24 05:22:20 +0000 UTC]
Oh! That's a good news. Do not think that I am lazy or afraid of difficulties.
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repinscourge In reply to BrutalAce [2018-11-03 05:40:50 +0000 UTC]
I think at this very moment I can fully reveal my talent.
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BL0ODYJOKER [2016-06-06 14:33:29 +0000 UTC]
Great work on your mods. Do I see a glove-less Cammy as well? I can't wait.
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virtualsoles [2016-06-03 20:02:35 +0000 UTC]
Just tried this out. It works and looks PERFECT. This is your best mod yet- absolutely flawless and gorgeous. Enjoy your Witcher 3 break dude!!!
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virtualsoles In reply to BrutalAce [2016-06-04 23:35:42 +0000 UTC]
Hahaha okay. It's just that Laura in this mod/costume looks flawless. Her legs going into her feet are seamless (to me) and you just gotta love the many 'expressions' of her toes. Hahaha- dunno if you can appreciate that- in any case, this is my favorite Laura mod. Looking forward to Escape From Shadaloo Cammy then! ^___^
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killalot2k [2016-06-03 19:51:20 +0000 UTC]
Nice view.
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