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Budsky — Blood Angels Librarian

Published: 2014-05-14 05:19:17 +0000 UTC; Views: 1415; Favourites: 22; Downloads: 4
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Description Just another model finished in my queue - actually the last thing I really need to do is finish up the book, but my technical pens need to be cleaned out before I can do the scripting....  I opted to keep to the old school codex palette of blue armor for Librarians, save for chapter heraldry colors on a shoulder and a little BA styled bling on the backpack.
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Comments: 4

ColonelMarksman [2014-05-14 13:02:09 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


This is overall, a fantastic model. This is my favorite style of making a model pop, by using extremely tiny variations in painting the small areas to give overall texture and depth. The front of the model is nearly flawless; the gold chain and the skin on the face is beyond incredible. Actually anywhere you put gold is incredible! The only thing I'll say about the front is with such a good and detailed model, it looks like he's squinting or blind. I think you're skilled enough to give a little sliver of something to emulate eyes (though you and I know that painting full-sized eyes that can be seen from a distance looks stupid). Also you went a tad too dark and spread on the crease of the book's pages, but the text you add will probably nullify that in overall feel.

The back of the model is really great but it looks like you squandered a tiny bit here and there. The purple cloths are really hard to see on that blue armor; I suggest brightening it up for a better pop. The bottom of his right boot looks like it has a bit of drip on the side, probably hard to see. His backpack all around looks a little dull compared to the rest of the model, which unfortunately because its such a large part of him and so red, it shows. It shouldn't take much to add to it, like rivets and on the indentions here and there; you painted the cross-section on the purity seal on his left shoulder around all of that gold, which is fantastic. I wish I could see more of that in the back.

Something I'm a little more neutral about is the ground section he's standing on. It seems a little subtle but with this painting style it is really hard to do. If I stare at it too long it looks like a flake of something I can bite into. I think if you inked some black in the tiny crevices might look better. I also prefer models with battle damage and some dirt but that's just personal preference and not anything I normally emphasize.

Overall, if this were on CMON, I'd give this an 8.5 out of 10. You certainly put a lot of time and effort into this one. May he pulverize the enemies of the Imperium with his psychic blessings!

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Budsky In reply to ColonelMarksman [2014-05-14 20:43:36 +0000 UTC]

Why thank you very much for the kind words and critiques. I'm flattered you appreciate my technique, I'm not a big fan of GW Studio's "hard" outlining – I mean it looks cool, just isn't for me.

I will revisit the purple, I love the color but had the darndest time coming up with a highlight color that wasn't going to look garish or washed up with too much white. Screamer Purple just wasn't giving enough contrast I suppose….

And good note on the base. Personally I feel it's missing some extras. Besides the washes, I think it could use a burned out skull and/or some dead traitor bits.

The backpack and armor could benefit from a bit of weathering, I think adding some scratches and getting some of the details will help (the backpack especially) quite a bit.

Lol I was debating about the eyes…I wanted to see if I could make it look like he had them closed as if in deep concentration, but that's a hard read at that scale. Could be a chance for me to do a glow instead with a bit of OSL perhaps?

CMON's scoring is radically unstable, but what you what have given me there makes me proud (don't get me wrong there's some great works on there and I'm far from professional…but I do find their scoring a bit haphazard, putting it nicely)! Thanks for the write up, greatly appreciated!

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ColonelMarksman In reply to Budsky [2014-05-17 15:39:46 +0000 UTC]

The concentration squint (dunno the name of such a face) is a really good idea, the problem is the way the mold is on the rest of the facial features doesn't emote that well enough. The only thing you would need to do is somehow make it look like he's gritting his teeth with a bit of a frown.

Studying people's faces when they're squinting in concentration, I think you need to darken the slit a bit more but that's a wide-shot guess. It's really hard in any artistic medium to differentiate from an old wizened face to someone squinting; to avoid the former, lighten the shading. That might work together: lighten the shading and darken the thin line where the eyes are squeezed shut.

Your highlighting skills are so damn awesome that you made wrinkles in his face ... too visible I think!

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MOxC [2014-05-15 08:47:13 +0000 UTC]

Great paint job.

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