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bureau22 β€” HDR Apophysis Test

Published: 2008-02-02 19:22:19 +0000 UTC; Views: 1979; Favourites: 19; Downloads: 134
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Description Was testing HDR Rendering with Apophysis:

Rendering: Apophysis 2.07 Beta 2008
HDR Composing: Photoshop CS3 (works also in CS2)

Render 1: Gamma: 3; Brightness: 15; Vibrancy: 1
Render 2: Gamma: 1; Brightness: 4; Vibrancy: 1
Render 3: Gamma: 5; Brightness: 25; Vibrancy: 1

For Photoshop simply go to:
"File" -> "Automation" -> "Merge to HDR"
select your Renders and do some adjustments until you like the result.

(was just trying this out, itΒ΄s by no means perfect)

but as you can see, you can add more details to the darker areas of your render, where it would otherwise be lost aswell as getting structure to the highlighted spots.

Comments and critics are very welcome and I would enjoy a note on some of your tryouts
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Comments: 4

paxinum [2010-07-21 20:48:01 +0000 UTC]

This is an excellent idea!

The thing is, gamma, vibrancy and brightness are all settings that do not affect the actual calculations, so in theory, one could reuse the calculations, and the time to create HDR would not be much longer than just one rendering...

A nice idea for an Apo plugin!

πŸ‘: 0 ⏩: 0

hyruwen [2008-10-19 11:19:54 +0000 UTC]

Wow, your results look amazing! I tried HDR with photos before but the results were... horrible D: This afternoon I got the idea and tried that HDR Merge command with fractals. What I got isn't as eye-catching as yours but I still got something better than no HDR at all.

I didn't thought of using gamma as a variable, I just used brightness and vibrancy (because I noticed sometimes vibrancy a bit more realistic). Thanks for uploading this deviation, now I'm gonna try varying gamma too and see what results I'm gonna get.

πŸ‘: 0 ⏩: 0

Rainskin [2008-02-03 08:13:47 +0000 UTC]

Mmmmm

πŸ‘: 0 ⏩: 1

bureau22 In reply to Rainskin [2008-02-03 11:28:57 +0000 UTC]

Β΄s you back

πŸ‘: 0 ⏩: 0