Description
[SIXTEEN]
Creation Date: January 16th
Creation Method: Conceived/Beastpunk
Mental Age: Mid 30's
Height: 6'5 in.
Pronouns: He/Him
Orientation: Severely Uncaring
Affiliation/Faction: Dubious / Junction / Business [Syndicate Sixteen]
Materials: Faux Fur, Stained Burlap, Iron, Steel, Gold, Mahogany, Twine.
Personal Effects: Some jewelry, Otherwise travels light. [Painted with colored chalk, usually pink.]
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[A mechanical/technical genius with a serve lack of motivation regarding anything other than his work. He's a rather neutral party to most on-goings. At first glance, Six is an extremely private and suspicious 'punk, but when he decides he enjoys your company, he's surprisingly laid-back and enjoyable to be around. (as long as you can appreciate sass). Has no strong convictions unless robotics are involved, and usually stays hulled-up in his work-shop unless his companions drag him out. Six has no interest in using his technology to progress, regress, or effect society at all. Overall a very mild, disinterested stitch. Can have a fearsome temper, as it's still coded into him, however it's very rare cases that he's driven to the point of anger. With that being said, he'll very likely destroy anything threatening his work or few friends.]
Past: As a descendant of BE.t's, Aztekka, Sixteen was born into a small pack of Beastpunks with old traditions and heathenish rituals. Literally being raised by a clan as one, Six had various 'parents' and even the siblings from his litter were not really considered as such. What the clan considered unity, Sixteen found to be isolating. He was constantly berated for his outwards, incessant thinking and mellow personality. He was not born with the same rage in his heart for the world as the rest of them. As he grew older, he spent most of his time studying the machine-beasts that roamed their territory. He became highly fascinated by their functionality, and eventually needed a closer look. With limited resources, he was was reduced to trapping and even dismantling beast in the beginning. As his knowledge of their mechanics grew, he found ways to re-wire them, changing their temperament and loyalty. But true to himself, all Sixteen did was give them a mind of their own. Personalities and convictions that suited themselves. His clan began to see his work as useful, and directed him closely for their own needs. Mainly having him re-wire war-dogs for battles and other beasts to fight for them. This did not sit well with him and eventually Six began to view himself as completely separate from the clan. It was decided shortly after the clan's shifted view of him, that he would brave the 'Rite Of Absence' to be banished. After narrowly surviving the rite, Six was free to leave for Junction where he could do as he pleased with his work.
It took him a few years to really settle into the city-life, but found it suited him fine. It was so large and busy that he fell into the wood-work and did not stand out in the slightest. Nobody knew who he was or had any opinions of him. With this blank slate he decided to continue with his only interest. It started small; with little technology in an abandoned warehouse, quickly blossoming into an secretive business that he continues to expand on.
Present: Sixteen now focuses most his time building and piloting large non-sentient machines, which have quickly become his favorite. Of course his work is known, but he still manages to keep a low profile of his person at least. Everyone knows what company builds these machines, but nobody knows the genius behind it. Sixteen would very much like to keep it this way. He and his employees hide behind screens, voice filters, and masks. This makes it easy for them to be out in public without being bothered. 'Syndicate Sixteen' builds extremely high-quality, exclusive robotics for anyone that can manage to contact the business and gain his favor. Due to his upbringing, he has no interest in the divisions throughout the city. Sixteen will create anything for anyone. What catches his attention changes frequently. Sometimes he wants money, sometimes it's tech, other times it's as simple as a fist-bump. More often than not, nothing interests him and it'll be a straight forwards 'No, try again later'. This being said, doing business with 'Syndicate Sixteen' is often difficult and downright obnoxious. Somehow it makes his work more valuable and nobody bothers him too much about it. Everyone loves a little mystery.
Sixteen's machinery has been replicated and reproduced, as expected, but he does not worry over competition. He's taken multiple precautions to keep his tech private. Mainly, the computers will wipe themselves if remotely tampered with. To stand out from the others, he began designing machines to a certain aesthetic. Sharp curves and silhouettes, bright colors and garish, crude patterns. Everyone can spot a SynSix machine amidst the others. Because he knows he can, Six has been working on Stitchpunk re-wiring as well...This is a pet-project and completely benign. He figures if he doesn't someone else will. This knowledge is to only be used in an emergency. Six is not a one-trick pony and can do various other things as well, hacking, creating 'viruses' that he'll probably never use. All because he can. Sixteen doesn't seem to understand the dangerous line he's walking on with what he creates and his lack of use for it.
As content as he is now, Six will occasionally visit the diminishing wastes of his childhood to trap and re-wire wandering machines with violent, pre-programmed dispositions. Maybe his only conviction is that anything with the ability to think, should be able to think for themselves.
[SO: n/a]
Children: n/a
Friends: Quetzal, Luka
Enemies: n/a