Comments: 13
JonJon-81 [2013-11-27 14:28:39 +0000 UTC]
Interesting choice for a playable character. Why her and not Teela out of interest?
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bWWd In reply to JonJon-81 [2013-11-27 18:29:24 +0000 UTC]
personal favourite of course
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JonJon-81 In reply to bWWd [2013-11-27 19:38:33 +0000 UTC]
Fair enough, she does look awesome. Will she be able to transform into Zoar atall?
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bWWd In reply to JonJon-81 [2013-11-27 23:15:06 +0000 UTC]
for intro when entering and ending the stage yes, but im not sure yet what advantage such transformation would have during fights
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JonJon-81 In reply to bWWd [2013-11-27 23:33:16 +0000 UTC]
Sounds good. I was wondering if you could implement other characters that can be summoned to help in a a fight? Maybe Stratos could fly across the screen hitting enemies as he goes by much like Archangel in the first X-Men game on the Megadrive (that game had a few characters you could summon like that in battle)?
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bWWd In reply to JonJon-81 [2013-11-28 04:28:08 +0000 UTC]
I will create most characters eventually, summoning helper character wouldnt be hard, after sorceress i will create man-at-arms or beastman but now ihave to rerender her anims again cause i was 1% off when resizing and shes a bit too small... i.imgur.com/hChCiBi.png
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bWWd In reply to JonJon-81 [2013-11-28 18:57:12 +0000 UTC]
really depends, with sorceress the hardest part to animate was movement of her mask on head when shes walking, i spend a couple of hours animating just that small movement so it looks right, usually it takes about 40 minutes to animate walkcycle/export it and code it into game.
With simple characters it takes about 15 hours to animate idle/walk/pain/attack/fall/rise animations and code them into game, so its about one day to create character in the morning and at about midnight you have character ingame but you have to work non stop no breaks.
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bWWd In reply to JonJon-81 [2013-11-30 00:11:56 +0000 UTC]
yes it would be too hard to do
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