Comments: 12
sed [2018-02-01 14:53:53 +0000 UTC]
Lighting is perfect
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AronKamo [2017-11-02 13:22:58 +0000 UTC]
very nice work!
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c-ramgfx In reply to AronKamo [2017-11-02 19:04:19 +0000 UTC]
Thanks Aron!
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JieF-R [2017-10-17 20:00:48 +0000 UTC]
Tu pousses Bryce dans ses limites ! bravo
je suis toujours impressionné de ce que tu créé avec Bryce !
Le rendu doit être particulièrement long !!!
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c-ramgfx In reply to JieF-R [2017-10-18 18:46:31 +0000 UTC]
Merci bien! Pas si long que ça en fait.. Je veux dire, j'ai déjà fait beauuuucoup plus long!! La il y en a pour à peu près 72 heures avec deux i7 (4790k et 6600k). J'ai une image en cour de calcul depuis plusieurs semaines. Je la fais calculer par intermittence les nuits.
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slepalex [2017-09-21 21:09:57 +0000 UTC]
Very impressive sight!
The waterfall is made of terrain?
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c-ramgfx In reply to slepalex [2017-09-26 10:22:24 +0000 UTC]
Yes, waterfall are made of terrains. 4 terrains per fall using different transparency levels on each.
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fractal2cry [2017-09-20 18:29:03 +0000 UTC]
very nice! have you ever tried nanus waterfalls it was free years ago Nanus at Renderosity
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c-ramgfx In reply to fractal2cry [2017-09-20 19:31:21 +0000 UTC]
Thank you Fractal2cry! Nanus waterfall is sweet to use with Vue but doesn't work with Bryce.
Unfortunately there's not a lot of way to model a fall in bryce. Even more if you want to model a real looking fall.
What seems to work in a certain camera angle may appear totally different in another angle.
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fractal2cry In reply to c-ramgfx [2017-09-20 20:44:17 +0000 UTC]
so you cant use a tif or png waterfall?
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c-ramgfx In reply to fractal2cry [2017-09-21 05:18:43 +0000 UTC]
Yes, you can use it of course. It's hard to explain but, in Bryce you can use terrains editor to build falls.
You can load a picture in this terrains to blend a picture but when comes the time to add the same picture as a material for this fall while using alpha channel, this is producing visible artifacts along the terrain.
Another way could be the trick to use the picture as a simple object on a single plane but in this case you'll be unable to make the fall fit perfectly the height of the scenery.
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fractal2cry In reply to c-ramgfx [2017-09-21 12:31:23 +0000 UTC]
guess I will stick with vue and daz!
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