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Calzinger — It Has Begun

Published: 2005-12-10 13:04:37 +0000 UTC; Views: 2504; Favourites: 20; Downloads: 297
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Description 3d studio max 7, vray renderer

i have finally completed my chess board with all of the pieces. i was getting really bored of doing chess renders with a single pawn, became pretty redundant. but here we have every piece. i must admit, the knight is pretty junkly. i just traced a picture of a knight sideways with spline and then bevel'ed it. but with the refracting maps, you can barely tell that it sucks

anywhose, this is hopefully the first of many more chess renders. i plan to have renders for each piece with more established lighting and possibly caustics since the pieces are glass-like.

i seem to like it, i hope you guys do

p.s.
here is the wallpaper version (1280x1024): [link]
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Comments: 27

xCamix [2007-11-01 11:46:40 +0000 UTC]

wow... i love this pic... it's very realistic, greatly done, and I like the concept and its expressivity.. you've a great gallery! !

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GlossII [2006-10-29 18:23:36 +0000 UTC]

so cool

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Burstein-Art [2006-01-03 20:07:58 +0000 UTC]

Awesome piece!

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britishparsley [2005-12-31 21:59:32 +0000 UTC]

holy gorgamuffins.. that's AMAZING.. *is in awe*..

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Calzinger In reply to britishparsley [2005-12-31 23:05:28 +0000 UTC]

gorgamuffins? I like it!
If you like this one, be sure to watch. I have another render of this board coming with HDRI.

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britishparsley In reply to Calzinger [2005-12-31 23:48:34 +0000 UTC]

Sweet! Gah, I've been looking at some of your other stuff - I'm jealous! For starters, I want this program!!!!!!!!

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Calzinger In reply to britishparsley [2006-01-01 01:43:33 +0000 UTC]

I'm actually a bit busy with another render series (still ass-kicking though) at the moment so the chess may have to wait.
Check out my "amigos" renders; they're small previews of the full-size ones coming. After this is done, I'll be moving back to chess and trying other board poses and materials. I'm trying to focus on HDRI, but just a hint of it since it would look pretty strange in this "matrix" environment.

As for 3dsm7, I don't really want to provide some piracy here on dev, but it's actually very easy to get it, even off of the Discreet website. Feel free to email me or throw me a message on AIM/MSN for the details.

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britishparsley In reply to Calzinger [2006-01-01 03:01:08 +0000 UTC]

Tja, I've been using various versions of Bryce for the past few years, and I mean.. it's great and all, but it's render quality for ME isn't exactly what I've been looking for since I'm going more for realism than abstractism.. Bah, frustrating! And I don't own Poser, so I can't even add human figures to the mix! >.<.. I've tried a few other programs, but the really GOOD ones are so flipping EXPENSIVE T_T.. but if I see ya online, I won't hesitate to ask about this program - it's render quality is amazing!

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Calzinger In reply to britishparsley [2006-01-01 04:10:28 +0000 UTC]

I must agree. I've noticed that 3d studio max brings the greatest photorealism renders to the table. You can also use different renderers, some optimized for speed and quality. I happen to use Vray renderer instead of 3dsm's default scanline renderer. I used to use Mental Ray, which was a pretty popular one but when I found Vray and discovered some awesome reflect techniques, I stuck with it.

Believe it or not, these insanely realistic renders hardly take any work to make since they're all basic geometry, no complex shapes or anything. The realism comes in with the materials, and the renderer takes care of the realism. It's just a matter of putting in the proper settings. I was able to do this chess render in about two hours. The two hours were spent modeling the things (which was easy as cake, just drew half of it spline and lathe it) and three minutes making it look as real as it is.

As you said, these programs are indeed damn well expensive. Even Vray costs $800 USD, and that's just a renderer! But of course we browse the lovely internet where everything is virtually free.

Again, if you want 3d studio max 7 for free, throw me a message and I'll show ya.

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britishparsley In reply to Calzinger [2006-01-01 14:34:25 +0000 UTC]

Woot! I'll try to catch ya online sometime and see if we can fix my lack-of-a-good-landscaping-program problem, haha. Oh, and happy New year!

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Prominance [2005-12-28 09:45:01 +0000 UTC]

Very nice work!

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R4PTOR-89 [2005-12-23 18:17:58 +0000 UTC]

Some things i dont like... the rooks look like goblets... and the knights are a bit flat. Thats just me though...

Caustics would look really nice with this. As would some shadows?.. As for a HDRI, i wouldnt suggest it, It looks great as is. All in all... it beats my chess board i made by heaps

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Calzinger In reply to R4PTOR-89 [2005-12-26 03:21:43 +0000 UTC]

The rooks are fine in my opinion. But the knights are completely flat. I plan to pull out a bit so it wasn't just cookie-cut.

We have to keep the environment in mind. It's essentially a floating chessboard in the middle of "the matrix". So there really is no defined lighting which would make caustics and shadows seem really out of place. HDRI would flow given the previous.

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R4PTOR-89 In reply to Calzinger [2005-12-26 04:59:57 +0000 UTC]

Yeh i suppose, but even in "the matrix" thing there is a light source... but it comes from ever direction, so yeh... i guess ur right it would look out of place.

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ookaa-photography [2005-12-15 19:13:46 +0000 UTC]

I love this... but i think you need to put floor in and use a bit of HDRI to make em look super realistic... but GR8 models and great textures..... *Favourate*

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Calzinger In reply to ookaa-photography [2005-12-16 03:34:01 +0000 UTC]

I was actually thinking about adding HDRI, but I was looking for a very clean and polished look. HDRI would add some photo-realism to it, but it wouldn't make much sense if it was a "floating chess board" which was the effect I was going for.

I will definitely be taking your suggestion into account in future board renders as HDRI is really the next level of realism.

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jorgehpz [2005-12-15 00:48:28 +0000 UTC]

nice materials. i love the reflections too

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rustyzippo [2005-12-14 06:52:50 +0000 UTC]

the knight looks fine.... it looks a little like a camel though (its still fine!)

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Calzinger In reply to rustyzippo [2005-12-14 11:35:24 +0000 UTC]

Yeah, I thought it matched the theme of all of the other pieces. And the "broken lines" running through it makes the refraction more intense. Otherwise, it would just be a virtually square piece. I think it could be a bit wider and perhaps more defined (looks like the edges of the shape push together too much, like at the mouth).

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Livethefire [2005-12-11 17:18:58 +0000 UTC]

Fix the knight and you have a winning play set. This is really lovly on the eye and it is clear that you opted for the more futuristice clean feel, rather than making it like a real downbeat chess set like anyone who owns one is. Nice work

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Calzinger In reply to Livethefire [2005-12-11 20:23:32 +0000 UTC]

How do you suggest I fix the knight? I think the glass somewhat reduces its obnoxiousness.

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Livethefire In reply to Calzinger [2005-12-17 22:56:55 +0000 UTC]

i reckon make it fuller in all dimerions rather than having the head somewhat flat

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Calzinger In reply to Livethefire [2005-12-19 11:31:18 +0000 UTC]

It is a pretty thin, but when I went thicker, it would then go through the base. I think I'll be tweaking it some more in future renders. Thanks for the suggestion.

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Calzinger [2005-12-10 13:10:06 +0000 UTC]

jeez, some quick comments
thanks guys.

and believe it or not, i made all of the chess pieces in about 2 hours. they're really easy to make to be honest. just draw half of it with a spline, then bevel profile it or lathe it.

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VeraM [2005-12-10 13:08:48 +0000 UTC]

Wow.. cool work!
It's hard to belive thet someone actually can create thing's like this.
!

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sollers [2005-12-10 13:07:04 +0000 UTC]

WOW nice!

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fatallook [2005-12-10 13:06:10 +0000 UTC]

I love it!
Great contrast!

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