Comments: 35
human-groveback In reply to casp175a [2020-09-15 20:18:30 +0000 UTC]
They both involve diverse environments, logical labyrinths, and more tame platforming than the original game.
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human-groveback In reply to casp175a [2020-09-15 20:21:40 +0000 UTC]
So, having played both Blue Shift & BMS, you see the influence?
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human-groveback [2020-09-14 15:40:59 +0000 UTC]
TMW you realize that the BMS version of Xen wouldβve made this scene funnier.
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human-groveback In reply to casp175a [2020-09-14 16:34:45 +0000 UTC]
Yep. Iβve been thinking of slightly expanding the first map of BMS Interloper, by adding the Manta Platforming Island sequence between the opening level transition & the cave that the level transition leads to.
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human-groveback In reply to casp175a [2020-09-14 16:51:56 +0000 UTC]
My main issue is my limited skill in hammer. I can place entities, but adding level geometry is something I have trouble with. Hereβs a list of deviations to make it work in BMS:
*You still enter the same (just walking out of the cave), but now it transitions into a decrepit metal platform instead of the island that crumbles inexplicably under your feet if you stay on it for too long. *Everything is still there (the spire that goes up & down, the caves, the Controllers, the bouncy blisters), but the rotating platforms are more detailed. Those & the main landmass draw from BMS Improved Xen, but recolored to fit with its vanilla Xen.
*The HEV Scientist corpse is now replaced with a dormant HEV zombie
*The end replaces the teleporter with a platform that leads into the next cave, with a white light fixture like when you enter the Alien Grunt Factory representing the teleporter in spirit.
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human-groveback In reply to casp175a [2020-09-14 16:56:04 +0000 UTC]
I also forgot to mention adding an HEV zombie upon entering the tentacle area, & a healing pool island.
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human-groveback In reply to casp175a [2020-09-14 16:57:21 +0000 UTC]
Have you any experience with Hammer mapping? I need someone to help with the level geometry.
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human-groveback In reply to casp175a [2020-09-14 16:59:32 +0000 UTC]
Bugger. I also did a prototype of bringing back the Tentacles right after the Gargantua Chase.
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human-groveback In reply to casp175a [2020-09-14 17:03:37 +0000 UTC]
I still gotta work out sound replacements. To give you an idea of what Iβm going for with the redone beginning: remember the broken catwalk platforming in Surface Tension right after the Helicopter fight, & if you stayed on 1 of the pieces for too long, it broke from it's condition & sent you plummeting?
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human-groveback In reply to casp175a [2020-09-14 17:47:24 +0000 UTC]
I was thinking of something similar.
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human-groveback In reply to casp175a [2020-09-14 17:48:45 +0000 UTC]
You see somebody made an addon that brings back the cut parts of the Materials Transit system?
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human-groveback In reply to casp175a [2020-09-14 18:17:00 +0000 UTC]
Look "On A Rail: Definitive Edition" & youβll see what I mean.
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WeatherupStormz [2020-08-26 07:35:08 +0000 UTC]
Stormz: !!!OH SHIT!!!
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