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ced66 β€” ShotGun

Published: 2011-01-16 09:13:02 +0000 UTC; Views: 17970; Favourites: 376; Downloads: 578
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Description Just a Weapon
District 9 inspired.
Related content
Comments: 54

wbyrd [2019-10-23 02:34:05 +0000 UTC]

very nicely detailed, very clean lines, and a great concept..Think I'll try one with similar style...although I doubt I can match the detailΒ 

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dimasbhakti [2018-08-16 16:07:50 +0000 UTC]

wow

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armorhide406 [2015-07-15 05:08:23 +0000 UTC]

I saw the canister and thought "Oh, this is totally D9"
BEAUTIFUL model

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MRock91 [2014-10-19 17:00:03 +0000 UTC]

Β Β Β 

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Cerberus116 [2013-06-18 23:27:53 +0000 UTC]

Looks like a portable flamethrower... Nice work anyway

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DamianHandy In reply to Cerberus116 [2013-06-23 10:09:36 +0000 UTC]

my thoughts exactly, but again nice job

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Commander-Fillmore [2013-04-23 03:19:03 +0000 UTC]

Human adaption of the D-9 alien technology?

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austin57 [2012-08-12 04:11:50 +0000 UTC]

so epic

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BattlefieldArt [2011-12-03 00:28:32 +0000 UTC]

That is really neat. It is like a G36c, spaz12/super 90, And a gun from District 9 all in one. Nicely done.

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Tizlls3 [2011-08-30 05:04:28 +0000 UTC]

Why is there what looks like a gas cylinder on the bottom?

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Brandon5150 [2011-08-03 23:12:01 +0000 UTC]

What program?

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STUNNA-K [2011-06-20 18:55:45 +0000 UTC]

super duper cool. love district 9... just one thing. from a technical standpoint, the canister on the top of the stock would keep the shooter from being able to look down the sights.

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DudQuitter [2011-06-07 19:05:32 +0000 UTC]

Very District 9. I can easily imagine this rolling off the same production line as the assault rifle in the film, inter-operable parts even.

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GoblinCrusher94 [2011-04-24 09:59:48 +0000 UTC]

Damn nice job.

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OrganicPic [2011-03-07 09:12:53 +0000 UTC]

Awesome

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anispasia [2011-02-27 17:47:08 +0000 UTC]

great design and depth

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phattyartist [2011-02-07 04:15:22 +0000 UTC]

Wow, this !

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Maxperchunart [2011-01-26 15:38:38 +0000 UTC]

Nice model and cool textures

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DreamPowered [2011-01-21 15:17:28 +0000 UTC]

Pretty cool!

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Niteshader [2011-01-21 10:24:22 +0000 UTC]

Very nice - both the model and the texture.
What do you use to render it?

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DarrenChapman [2011-01-18 22:29:04 +0000 UTC]

Great work. Real nice clean model and texture.

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pointpusher [2011-01-17 21:00:47 +0000 UTC]

Really great work.

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XenonElf [2011-01-17 16:49:24 +0000 UTC]

way epic man!

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chermilla [2011-01-17 14:15:29 +0000 UTC]

Really tidy work, nice one!

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4th-Child [2011-01-17 13:30:26 +0000 UTC]

Would love to see some wires!!! and maybe a making of!!

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terricon4 [2011-01-17 07:10:36 +0000 UTC]

Looks pretty good, I do think it could use some brighter colors somewhere, most District 9 weapons had wight or other bright colors that contrasted with the dark really well.

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SchneeKatze09 [2011-01-17 04:46:08 +0000 UTC]

Really awesome! I love it!

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deviantcruizer [2011-01-17 01:51:48 +0000 UTC]

It looks as though it would be awkward to hold. The distance between the pistol grip and the butt of the stock seems too compact.

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JerryCai [2011-01-17 01:31:32 +0000 UTC]

i call shotgun
.... wait

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Gersith [2011-01-17 01:05:27 +0000 UTC]

nice

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mojette [2011-01-16 21:03:21 +0000 UTC]

superbe!

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benster58 [2011-01-16 20:26:11 +0000 UTC]

well done sir!

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ThornedVenom [2011-01-16 19:40:55 +0000 UTC]

Tres joli, chapeau! 3DS Max ou Zbrush?

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AIBoobPicsForSale [2011-01-16 17:30:25 +0000 UTC]

Fantastic work as always. Do you use any special tricks to approach indenting cylinders that will be subdivided (looking at the bottom canister with the little nook in the side, assuming you're subdividing)? I'm sure you're aware of how that will often make the system 'forget' that it's supposed to be cylindrical (in English) and often result in a pinched, non-round surface. Is it just a matter of working at a high enough pre-smooth resolution that the quirks are too small to be visible?

Just thought I'd ask how you approach them since you certainly have the experience. I've been practicing on my high poly work a lot recently, and that's one of the pet peeves that keeps returning to haunt me: keeping my cylindrical shapes cylindrical while adding inset details. And thanks for submitting your stuff here. (:

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hard-tonic [2011-01-16 16:01:21 +0000 UTC]

nice work nice texture, welldone

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mr-hobes [2011-01-16 15:36:59 +0000 UTC]

what programs did you use?

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djomally [2011-01-16 14:08:06 +0000 UTC]

the rear does not make it look Halo ish. it however does make it look District-9 inspired. with the container and the Handle/ fused stock.

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blinkman147 [2011-01-16 13:57:24 +0000 UTC]

The stock of the gun is very familiar to the one on the assault rifle in halo reach....as well as the handle.. really awesome though..

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I-am-Samurai-Jack [2011-01-16 12:58:16 +0000 UTC]

"just a weapon" <---- understatement

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Mudf4ce [2011-01-16 12:27:03 +0000 UTC]

Just a weapon.. an absolutely beautiful weapon..

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PieroStuff [2011-01-16 12:09:48 +0000 UTC]

Awesome model and textures, but the concept (that it reminds me of district 9).. I don't know, it just lacks in something if I have to see it as a shotgun... maybe it's not so intuitive why some pieces are there for. For example the 2 little flasks... ?__?

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Tinokel [2011-01-16 11:20:24 +0000 UTC]

what's the little flask at the bottom for?

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WillWarburton [2011-01-16 11:09:53 +0000 UTC]

Wow nice. Awesome texturing too!

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Krodil [2011-01-16 10:41:54 +0000 UTC]

nice model+textures

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DarkKatana1 [2011-01-16 10:01:49 +0000 UTC]

Awesome!

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coelacanth1938 [2011-01-16 09:53:26 +0000 UTC]

Is this a shotgun/flamethrower combo from The War Against The Chtorr series?

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king-worm [2011-01-16 09:33:07 +0000 UTC]

puurrrteeee

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David-Richardson [2011-01-16 09:28:48 +0000 UTC]

looks cool!

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pixelquarry [2011-01-16 09:23:20 +0000 UTC]

Got wires?

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iverfinne [2011-01-16 09:20:04 +0000 UTC]

Amazing!!

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