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— Kaijin Boidae
#anacondagirl
#anthro
#kaiju
#tail
#musclegut
#conceptart
#kaijin
#kaijugirl
#monstergirl
#originalcharacter
#snakegirl
#muscularfemale
#muscularwoman
#thicktail
Published:
2023-01-08 00:54:17 +0000 UTC
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Description
A boa/anaconda based kaijin I drew for a project I'm doing with a friend. It's more concept art than anything so I didn't draw the left arm cuz symmetry.
She's already showing off some of her musclegut traits.
Arrows: The tail can retract and end up just a little bit out, and the side spikes on the tip of the tail are retractable too, they can 'attach' themselves to the tail, turning inside and surrounding it. These spikes and the tail end spike are built to grab targets farther away with the tail and bring them closer.
Each of the three patterns on her gut symbolize a different kind of Special, and the pattern shines when the attack is activated.
Upper pattern (circles) = Spirit Break - Intimidates (eye shape) and breaks the enemy's willpower, the grab does more damage because the enemy loses the will to fight. Very effective against enemies with humanoid minds (instead of feral minds).
Middle pattern (Blots, also on her arms/biceps) = Armor Break - More simple, does more damage, especially to break armors and protection that's hard to penetrate, and also diminishes damage taken from spikes and such defensive measures that could have been attached to the armor.
Down pattern (thick blots, in waves) = Multi Break - The body works as one, and allows her to grab at least 3 enemies at once, also using the tail. (If the tail had a pattern, which I ended up not giving one to it, it'd be this one). Especially effective when multiple enemies try to overwhelm her with numbers' advantage. Also, the less enemies she's grappling with the move, the more synchronized her body becomes, and so it lets her resist opposing attacks more, not taking less damage, but taking hits without flinching, without letting go of the grab.
All patterns flashing at once = Desperate Break - A faster attack, the grab is much shorter in duration, she tries to hype herself up more than hurt her enemy. Especially effective against stronger enemies or at the end of a fight, to give her energy for a final blow.
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