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centridus — [VN] Eons: Dark Hound v0.83a

Published: 2012-06-22 13:51:34 +0000 UTC; Views: 582; Favourites: 2; Downloads: 7
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Description Sometimes to move forward, the key is in the past.
The Dark Hound is freed from its seal and out killing again. It is infallible, but the past may hold hints to its weaknesses...

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Warning: There is no save function and no sound. There are plenty of 'skip' buttons around though.
If anyone is willing to teach me how to make a save and load button which works, for Flash CS3 AS2, please leave a comment or a note. Thanks.
The current version is v0.83a.

More information about this project can be found here:
[link]

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This is version 0.83a of Eons: Dark Hound.
June 29:
- swapped the win and lose scenarios of level 4 as it is wrong.
- fixed lv12 and lv 16 looping.
- added more content to the ending

June 26 added:
- two missing town backgrounds
- Info on info page

June 23 added:
- help

Things to be added (more priority for those on top) :
- save and load
- sound
- code for going to the 'lose' sections of the movieclip for the cross buttons
- scale current backgrounds to fit screen better
Related content
Comments: 5

HazeReality [2012-10-10 01:18:59 +0000 UTC]

Ok, there's a couple things I have to say about this.
First, the coin flipping isn't very interesting. I mean, you flip a coin and then-horray, you won. Kind of boring. I suggest you have choices on types of attacks to do instead, and one of those types would be the correct type to bring down an opponent. For example:
Onagi: There you are.

Attack the hound head on.
Brace yourself against the hound's attack.
Prepare to dodge the hound's attack

Or something like that. Do different choices for each opponent to make it sound more interesting, and you should be good. You can use those 3 choices if you want.

👍: 0 ⏩: 1

centridus In reply to HazeReality [2012-10-13 07:38:56 +0000 UTC]

-!!!
Yup, that would be more interesting than a simple coin flip, why didn't I think about it back then... i.i;;;
I guess I was too bent on including some kind of 'combat' to it that I forgot that it can be more visual novel like...
Thank you very much for the suggestion! If I could bring myself to rework on it again (sorry, the coding hell gave me nightmares...), I'll be including that in. Thank you!

👍: 0 ⏩: 1

HazeReality In reply to centridus [2012-10-13 12:39:27 +0000 UTC]

I could help you with coding, if you want, but only if you're using Renpy to make it. That's the only thing I have coding experience with.

👍: 0 ⏩: 1

centridus In reply to HazeReality [2012-10-13 13:49:48 +0000 UTC]

I've used Ren'py before, it is quite alright to work with. Although I am only capable of basic coding skills...
It is troublesome to code the placement of images in Ren'py, so I chose to use Flash instead, so I can copy and paste the images, and move them around easily. But Ren'py has a built in save function, while I can't code a proper save button on flash...
Maybe one day when I'm finally free I'll port the entire story over to Ren'py! And add in sound too!
Thanks for the offer though! :3

👍: 0 ⏩: 1

HazeReality In reply to centridus [2012-10-13 13:51:59 +0000 UTC]

Ok. No prob!

👍: 0 ⏩: 0