Comments: 5
HazeReality [2012-10-10 01:18:59 +0000 UTC]
Ok, there's a couple things I have to say about this.
First, the coin flipping isn't very interesting. I mean, you flip a coin and then-horray, you won. Kind of boring. I suggest you have choices on types of attacks to do instead, and one of those types would be the correct type to bring down an opponent. For example:
Onagi: There you are.
Attack the hound head on.
Brace yourself against the hound's attack.
Prepare to dodge the hound's attack
Or something like that. Do different choices for each opponent to make it sound more interesting, and you should be good. You can use those 3 choices if you want.
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centridus In reply to HazeReality [2012-10-13 07:38:56 +0000 UTC]
-!!!
Yup, that would be more interesting than a simple coin flip, why didn't I think about it back then... i.i;;;
I guess I was too bent on including some kind of 'combat' to it that I forgot that it can be more visual novel like...
Thank you very much for the suggestion! If I could bring myself to rework on it again (sorry, the coding hell gave me nightmares...), I'll be including that in. Thank you!
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HazeReality In reply to centridus [2012-10-13 12:39:27 +0000 UTC]
I could help you with coding, if you want, but only if you're using Renpy to make it. That's the only thing I have coding experience with.
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centridus In reply to HazeReality [2012-10-13 13:49:48 +0000 UTC]
I've used Ren'py before, it is quite alright to work with. Although I am only capable of basic coding skills...
It is troublesome to code the placement of images in Ren'py, so I chose to use Flash instead, so I can copy and paste the images, and move them around easily. But Ren'py has a built in save function, while I can't code a proper save button on flash...
Maybe one day when I'm finally free I'll port the entire story over to Ren'py! And add in sound too!
Thanks for the offer though! :3
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