Comments: 8
cgrats In reply to Djohaal [2010-08-17 08:58:16 +0000 UTC]
I completely agree. We've tried other options but they really weren't feasible.
On the other side, this tutorial does produce volumetric results. The billboards are positioned based on the base geometry's volume.
The problem is actually randomly generating clouds based on RL physics.
Mind you, if you're interested, you can create a gravity and wind dynamics reactive, spherical particle cloud. You'd then have to use maxScript to "place" the clouds and a super-computer that could handle hundreds of thousands of small spheres. You'd still have to use ambient only light so poly angles are ignored (so ray marching will still be faked)
If you're really interested, we recommend this essay by MJ Harris . It's quite technical and a bit on the long side, but it'll give you a good idea of the whole process.
Hope this helps.
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DaveCox [2010-08-16 15:23:44 +0000 UTC]
Thanks man this is a good contribution!
Do you know if it will work with VRAY?
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cgrats In reply to DaveCox [2010-08-16 16:01:02 +0000 UTC]
You're welcome. It will work with Vray (or the scanline). It's just a matter of preference.
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DaveCox In reply to cgrats [2010-08-16 18:06:47 +0000 UTC]
Cool thank you very much.
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ROMAgfx [2010-08-16 15:09:28 +0000 UTC]
Awesome, thanks man
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cgrats In reply to ROMAgfx [2010-08-16 16:01:14 +0000 UTC]
I'm glad you like it.
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