PLsim [2015-01-30 23:29:48 +0000 UTC]
you should make your shadows darker in value. the problem i see is the shadows are too similar in value to their base colors. right now they tend to shy away from attention, but in comparison the black shading under the neck stands out very much. appropriately dark shadows make the image "pop."
after researching color and value it changed my shading permanently.. a purpose of shading is to accentuate 3D form, and form is brought out through relative change in value. i don't know if you still wanted critique but i hope it is useful, it took me some time to figure out.
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ChainChomp2 In reply to PLsim [2015-01-31 01:05:34 +0000 UTC]
Mmmm, yeah, I can see what you mean. At the time, mixing flat and blur shading probably wasn't the best idea, though specifically the bit under the chin being shaded pretty darkly I recall being referred to by other artists as "Andy Price's signature" I also tried to emulate, but I suppose something like that should be spread throughout the entire piece. I recall in the comics that they'd alternate between pitch black and flat colored shading depending on intensity, so that'd be something to think about for next time. I'd agree that a lot of the shadows are too subtle, and it'd probably also be the case in one of my more recent attempts at it, as all this time I've basically had no idea of what I'm doing.
In any case, I know this deviation is old-ish, but I definitely appreciate the critique.
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PLsim In reply to ChainChomp2 [2015-01-31 01:59:43 +0000 UTC]
andy price's style is definitely recognizable, in a good way. the pitch black shading can be great for comics but i don't think it is quite prominent in realistic shading. this is only my opinion and observation of course
glad you found my comment useful!
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