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chakaru — TES4 Oblivion Port: Asker Online Musketeer

Published: 2018-01-29 03:37:41 +0000 UTC; Views: 1160; Favourites: 8; Downloads: 38
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Description Still testing and trying to get rid of a few bugs.

To fix/do:
  • Boots floating a bit above ground
  • random vertices around the belt
  • visible skin under the blouse is RADIACTIVE WHITE and glowy ingame, no idea why, must investigate
  • choose a suitable wig to add to the hat? y/n?
  • make the esp (hahaha. Later XD)


Also: I finally got around to testing out shaders in Nifskope. Neat.
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Comments: 3

SFcelebnaur [2022-12-21 11:26:45 +0000 UTC]

👍: 0 ⏩: 0

dkzz2 [2018-08-17 21:42:30 +0000 UTC]

RADIACTIVE WHITE - can be twisted UV lines?

👍: 0 ⏩: 0

DrakeTheDragon-1980 [2018-08-14 16:05:16 +0000 UTC]

For skin parts always check both, the NiMaterial properties being "skin" as well as the NiTriStrips/Shape's name being something with "foot" (as this is likely for use with a body mod), so the game engine will take over and make it actual skin.
In general this should also take care of any material and coloration settings, but it's not absolutely sure. Can't hurt additionally to -naming- it "skin" to also set all material properties the same as in the body mod's NIFs.
And especially I'm not sure in how far the game engine can get rid of -additional- properties like for example the "blend mode" of the NiTexturing property or the like. All of these can also be used to create such "radioactive glow".

👍: 0 ⏩: 0