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chaos-sandwhich — T-FS-M CONCEPT

Published: 2012-05-24 12:24:16 +0000 UTC; Views: 1024; Favourites: 22; Downloads: 0
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Description concept plan for T-FS-M including box launcher, ( this was traded out for twin counter measure launchers on the eventual design
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Comments: 45

Pyrotactick [2012-05-30 03:48:54 +0000 UTC]

I'de love to see some sort of funny spray paint on the gun...

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chaos-sandwhich In reply to Pyrotactick [2012-05-30 14:03:16 +0000 UTC]

that would be cool

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Pyrotactick In reply to chaos-sandwhich [2012-05-31 02:19:49 +0000 UTC]

myes

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CaptainAvatar [2012-05-24 12:24:59 +0000 UTC]

very nice concept. I like it.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-24 12:32:24 +0000 UTC]

thanks, on later designs i've lowed the head and increased the up armour on the collar, as i feel that on this version the head is too vunerable to attack from behind

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CaptainAvatar In reply to chaos-sandwhich [2012-05-29 00:07:03 +0000 UTC]

I like it, have you seen something like a juggernaught suit? There is a large heavy pad that goes around the back of the head. Maybe something like that but with metal

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chaos-sandwhich In reply to CaptainAvatar [2012-05-29 17:08:27 +0000 UTC]

hhm, sounds good, i'm also exploring a cage for the upper optics, and/or no 'head' and instead an optical camera dome

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CaptainAvatar In reply to chaos-sandwhich [2012-05-29 19:56:56 +0000 UTC]

hmm try making the head a bit slimmer and adding 2-3 forward cameras. maybe one on the back

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chaos-sandwhich In reply to CaptainAvatar [2012-05-29 21:05:57 +0000 UTC]

could work, the pilot has about 270 degree interface , but w=there are additional camera veiw points

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CaptainAvatar In reply to chaos-sandwhich [2012-05-29 21:16:13 +0000 UTC]

Well if the suit is like any modern military vehicle you may want to put an infared camera somewhere. and maybe a shoulder mounted smoke screen

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chaos-sandwhich In reply to CaptainAvatar [2012-05-29 21:36:58 +0000 UTC]

i've clustered the primary feeds on the 'head', this includes most of the various light based sensors, but it does make sense to include additional ones, i have a gun camera, and wrist camera's , might add a few others elsewhere, the visual data goes into a processor which identifies key information and stores it, crating a virtual map of the area onto which tactical data can be projected, the pilots feild of vision roams across a larger screen, the display tracks the pilots feild of vision, displaying real time sensor input, the display outside the field of vision displays the stored data

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CaptainAvatar In reply to chaos-sandwhich [2012-05-29 23:04:21 +0000 UTC]

very nice what about a built in light on the side of the helmet. may seem more menacing, red flashlight aimed at you.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-30 00:07:07 +0000 UTC]

that does sound cool, i have a unit named the ghast, its a psychological warfare unit, standing at over 30 ft, its designed to be as effective as any other unit, but its primary purpose is to terrify the conscript mobs used by the religious consortium's imperial miltary arm, most of them are conscripted for crowded slums and sent to the wide open wasteland battle grounds, it doesn't take much to push them over the edge, and the ghast does just that

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CaptainAvatar In reply to chaos-sandwhich [2012-05-30 00:31:43 +0000 UTC]

very nice I'm currently developing a game. The games biggest factor is night time and fear. The game is designed to put you constantly in fear.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-30 00:48:59 +0000 UTC]

awsome, its a good idea, i find to many games have a lack of mortality, a game that has fear forces players to percieve more consequence of actions i think, i found that with some elements of fallout 3, those ghouls just creeped me out, its the noises in the dark, if theres anything scarier than screaming in the dark i don't know of it

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CaptainAvatar In reply to chaos-sandwhich [2012-05-30 12:26:22 +0000 UTC]

It's funny you should mention fallout. The game we are designing is in the same format and we are planning on talking to Bethesda to help with the more advanced computer designing and ect.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-30 14:04:54 +0000 UTC]

awsome!, i loved the way the made the freeroam world for fallout, good luck with the design work

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CaptainAvatar In reply to chaos-sandwhich [2012-05-30 19:44:41 +0000 UTC]

yea the team and I right now are developing concepts for the landscapes and scenery. It's very tedious work.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-31 00:14:20 +0000 UTC]

indeed tedious, but i supose its vital, as its a major part of gaming experiance

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CaptainAvatar In reply to chaos-sandwhich [2012-05-31 12:21:07 +0000 UTC]

it is. Most of the game is designed to be interactive, picture fallout but with vehicles... lots and lots of vehicles

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chaos-sandwhich In reply to CaptainAvatar [2012-05-31 14:03:18 +0000 UTC]

awsome, i love vehicles, would the basis be grab anyting like mercs 2, or more ownership of your own ? any upgrading?

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CaptainAvatar In reply to chaos-sandwhich [2012-05-31 19:00:18 +0000 UTC]

Full weapon customizations with as many attachments as possible. Vehicles can be outfitted with kits you can buy. You control your life.

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chaos-sandwhich In reply to CaptainAvatar [2012-05-31 21:49:08 +0000 UTC]

awsome, i love customisation, one thing i love is when games allow you to scavenge the parts of vanquished enimies

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CaptainAvatar In reply to chaos-sandwhich [2012-06-01 12:23:55 +0000 UTC]

This game in concept will allow the player to do almost anything. Customization is a huge part. We took players favorite concepts from the fallout series, skyrim, and other games, to make a game that will hopefully be able to compete with some of the top selling game series out there.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-01 13:37:55 +0000 UTC]

really cool, sounds like a game with depth, which is great!

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CaptainAvatar In reply to chaos-sandwhich [2012-06-01 21:06:44 +0000 UTC]

Well we're trying to make a story that makes sense. It's very complicated, even the side missions have to connect with the story and eventually the end. I can only tell so much but it will take place in futuristic boston massachusetts.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-01 21:15:38 +0000 UTC]

cool, i like related side missions, i always like to play side missions before main ones too, for falloput 3, i had all the avalible quests done that i could before i even bothered with the main quest, and it set me up with all the tech i needed

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CaptainAvatar In reply to chaos-sandwhich [2012-06-01 21:38:36 +0000 UTC]

Well love the idea of being able to stop and judge situations, do I want to do this now? Maybe I should do this mission first to get better suited for the mission I really want to do.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-01 21:47:59 +0000 UTC]

yes that is fun. one thing i like is the possibilty of mission faliure
, i don't like do overs in general

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CaptainAvatar In reply to chaos-sandwhich [2012-06-01 21:50:57 +0000 UTC]

well lets say the mission was to retrieve a data core with out it being destroyed. Long story short you killd it. The mission is considered failed but you can still try again. Certain missions are different, you have many ways to solve a problem but if you fail your done.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-01 21:53:15 +0000 UTC]

cool, i always think as long as you live you live to fight again, i never liked fps games that make you win or you die and do over, but i think as long as you return to base, then its all good

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CaptainAvatar In reply to chaos-sandwhich [2012-06-01 21:56:22 +0000 UTC]

well just about every mission in the game design allows you to either charge in with tanks guns blazing, runnen like a madman, sniping everyone in sight, ext. We strive for a perfect gaming experience for all.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-01 22:05:12 +0000 UTC]

cool, i love a nice balacnce, i'm a good shot, but i don't like to hide and snipe, but then i like to hit the target so i tend to go bursts and accurate rather than guns blazing, of course we all have our bad days when theres not enough ammo in the game

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CaptainAvatar In reply to chaos-sandwhich [2012-06-02 17:04:03 +0000 UTC]

Well the game makes sure theres a lot of ammo around but for when your in close combat an ax or a chainsaw work just as well.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-02 20:35:04 +0000 UTC]

awsome

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chaos-sandwhich In reply to CaptainAvatar [2012-06-02 20:17:03 +0000 UTC]

ah good old melee

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CaptainAvatar In reply to chaos-sandwhich [2012-06-02 22:37:46 +0000 UTC]

yes melee, it's very challenging to make the user WANT to use melee so we had to stop ourselves and all talk about what enemies should be melee based so your not always taking lead when you charge in.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-02 23:12:02 +0000 UTC]

thats good, i like that theres l;ots of thought going in to the design

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CaptainAvatar In reply to chaos-sandwhich [2012-06-03 01:42:23 +0000 UTC]

oh lots of thought indeed. This idea has been worked on for the better part of 3 years. Started off as an idea I had, told some freinds, they contributed, and now we've been working on the perfect game.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-03 01:59:01 +0000 UTC]

awsome, i could never get my head round coding, so i chose to send my idea into a graphic novel type thing if i can ever get round to writing a proper story, i have a main arc, but i lack interpersonal characters , i love doing the backstory to things, designing the equipment and mechs, airships are a specialty of mine too

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CaptainAvatar In reply to chaos-sandwhich [2012-06-03 20:26:55 +0000 UTC]

lol mine too, I've designed all the ships and tanks ext, in the game. It's not very easy but i like it.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-03 20:39:46 +0000 UTC]

it can be quite satisying

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CaptainAvatar In reply to chaos-sandwhich [2012-06-03 23:35:09 +0000 UTC]

Oh it is, watching your own creation grow with you there to change and add things. Sometimes I would stop and wonder how far this could go and it makes me happy.

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chaos-sandwhich In reply to CaptainAvatar [2012-06-03 23:49:43 +0000 UTC]

yeah, it does grow doesn't it, so many additions as it goes on, it takes ona life of its own after a while

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CaptainAvatar In reply to chaos-sandwhich [2012-06-05 12:27:01 +0000 UTC]

Yea watching this grow has been a huge high-point so far in my life

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