Comments: 193
ChaosFissure In reply to ??? [2019-07-25 15:39:08 +0000 UTC]
This explicitly goes over Apophysis steps. The other tutorial can be found in the resources section of my gallery, which I'd be happy to link when I get home if you're unable to find it.
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LeslieBHarris [2018-05-12 20:33:02 +0000 UTC]
It seems that all attempts at getting around it, I'm still not able to use Apo on my Mac High Sierra (wine can no longer read the new HS codes so I can't use that, (exhausted from trying all suggestions that don't want to work). Is there any way to do this just with Chaotica? Thanks.
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BetiBup33 [2017-12-28 09:41:33 +0000 UTC]
Hi,
I search for someone who can make action or script to export (rendering) all .chaos file from one folder to .png.
I m ready to pay this automatic action or script... If You can do that or if You know someone...
Thank You
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BetiBup33 In reply to ChaosFissure [2017-12-29 08:02:14 +0000 UTC]
Thank You very much... Reason is that i have power PC on job, and i can preparing many chaos files to better rendering there... now i must loose time, and time waiting to render them all..
Thank You for understanding.
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fractalling [2017-12-20 23:10:14 +0000 UTC]
Nice tutorial! I made this with it.
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ChaosFissure In reply to travovysomelier [2016-10-16 20:49:58 +0000 UTC]
Well, what have you tried? If you can share what you've done, or parameters of what you have, I can try to offer some advice that might help!
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ChaosFissure In reply to travovysomelier [2016-10-17 15:52:29 +0000 UTC]
Have you checked that the gradient is not black or dark at the left side, and that the gamma and brightness are set above zero? If you can share parameters, it'd be easy for me to see what's going on.
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Lior-Art In reply to ChaosFissure [2016-08-23 00:45:42 +0000 UTC]
You're flame is rendering so I had to continue to work with my second PC.
I have to experiment this flame and your tutorial.
I'll show you my first render.
I was illustrating an artwork called ReposeInHell or RunLikeHell.That's to say as I thought it's possible to make sci-fi artwork and may be spiritual artwork.
I wish I'll reach my goal 'cause if I know by heart you tutorial, I have to go beyond this tutorial.I need other sci-fi tutorials but not yet found.
Analogy: I know how to turn a landscape into infrared colours so I often use this tutorial I learnt about InfraRed in my photo-manipulation.
Nice for me to meet you.
Haven't you received the invitation to my group DA-Creativity ?
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metafrost [2016-02-02 18:00:07 +0000 UTC]
Awesome tut! I can use these for space backdrops very nicely!
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koliko-slova [2016-01-12 22:27:55 +0000 UTC]
great ! thanks
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Xzcouter [2015-12-28 17:19:29 +0000 UTC]
how do you exactly do cylinder+pre-blur?
Is it in two different iterators?
Is the pre-blur in the pre-transform or in the same transform of cylinder?
I can't seem to get the sun rays.
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ChaosFissure In reply to Xzcouter [2015-12-28 18:09:56 +0000 UTC]
Pre-blur basically blurs the transform before the cylinder variations is applied. In Apophysis, this means that it should be applied with another variation (cylinder, in this case) on the same transform.
If you're using Chaotica (and judging by your choice of words, it seems that way), you have better blurring options, which are still done within the same iterator:
- Pre- or Post-transform contains a real blur (gaussian, radial_gaussian, sineblur, etc)
- The normal transform contains the cylinder.
Technically, the cylinder+preblur is just meant for structure and body - cylinder is the filler (and creates hard edges) and preblur blurs the cylinder. Let me know if this helps!
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ChaosFissure In reply to Xzcouter [2015-12-28 18:52:13 +0000 UTC]
Uh, it's been probably years since I've used cylinder as an effect. Basically, the two act together i this way:
- High values of Preblur: the shape of the blurred cylinder becomes very elongated - you'll see a longer cylinder and it'll be more of a blended color.
- Low values of Preblur: the cylinder will not be as long, and you might make out some detail from the cylinder portion if it's small enough.
- High values of Cylinder: The cylinder becomes wide.
- Low values of Cylinder: The cylinder becomes very narrow.
The values you need to use are really situation-dependent. I don't know what would work well in your own fractal - my rule of thumb is to basically start at a small value and multiply it by 2 until it seems to be undesirable, and then narrow that upper and lower bound until I'm happy with how it looks. If you want really small lines, 0.001 will work, but I think you could try up to 0.1 if you find it too narrow.
The blurred specks of light are weird things called "empty transforms" - if you have a transform (or iterator) with no variations, it will have speckle noise in it due to it collecting shape and density, but not distributing it back out. You want a really low weight on these - 0.01 is generally as high as I'd go - but they do add some fun grain effects! For them to glow, you can post transform gaussian at really small values (0.01, 0.001, somewhere around there) on an empty transform. Be sure to change the coloring on that iterator so that you can see them though!
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SarcasmNymph [2014-12-04 17:57:13 +0000 UTC]
Hey there! So I was trying this tutorial again in Apo 7X. I found that no matter what I do even after scaling down 2,3 and 4 and rotation them nothing ever shows up. The screen is blank except maybe a few very small dots. I wonder is it's just me or something up with apo 7X. I think I am using apo 7x 16
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ChaosFissure In reply to SarcasmNymph [2014-12-04 18:29:30 +0000 UTC]
It could be that the gradient that you are using is too dark to show up. If you change the gradient so the color on the left side is brighter (i.e. white, gray, or something with high value), does this help?
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SarcasmNymph In reply to ChaosFissure [2014-12-05 14:57:27 +0000 UTC]
I did try this with multiple gradients already. I even changed the background from black to white but it has no effect.
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ChaosFissure In reply to SarcasmNymph [2014-12-06 05:13:50 +0000 UTC]
Would you mind sending me a note of the parameters of something you're working with? Perhaps I'll be able to better understand what's going on and offer a solution to this.
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SarcasmNymph In reply to ChaosFissure [2014-12-08 17:43:42 +0000 UTC]
OK I will send you a note. Thanks in advance.
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Kuldi In reply to SarcasmNymph [2015-04-04 20:30:59 +0000 UTC]
I have this exact problem! I'm ripping my hair out of my head as we speak! Did you ever find out what went wrong?
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SarcasmNymph In reply to Kuldi [2015-04-04 20:59:44 +0000 UTC]
I think my gamma was too low and the gradient was bad. Did you try switching those up?
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SarcasmNymph In reply to Kuldi [2015-04-05 19:00:39 +0000 UTC]
I hope it works for you!
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ChaosFissure In reply to LightSinger [2014-06-03 16:42:48 +0000 UTC]
Sorry for the late reply >.< It looks very nice!
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SaTaNiA [2014-01-24 09:02:09 +0000 UTC]
Arf this tutorial is really not for me !
I'm trying it from time to time ... but I never succeed to have something really nice and which can fit my tastes...
I'm still trying to achieve something anyway ...
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ChaosFissure In reply to SaTaNiA [2014-01-24 18:53:39 +0000 UTC]
This tutorial probably doesn't do the best job of explaining things either -- that's why I intend to make a video tutorial that's more related to the abstracts I make in the future!
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ChaosFissure In reply to SarcasmNymph [2014-12-04 18:30:40 +0000 UTC]
I did a stream of something -- probably need to do an actual video one sooner or later...but at the moment, work's eating my ability do do this :/
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fractalyzerall [2013-09-04 22:43:23 +0000 UTC]
Very interesting! Thanks for share .hug:
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