Comments: 27
ChapterAquila92 In reply to p3rsh1ng [2013-04-24 18:53:55 +0000 UTC]
Of course.
Although, I've had just as much fun with Terran Battlecruisers on attack-move.
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kungfuryan2 [2012-04-10 00:27:05 +0000 UTC]
Needs more Kirovs.
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shogun-ex [2009-10-05 23:09:47 +0000 UTC]
How does one get the overkill mod?
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Jatts-Art [2009-01-05 12:59:38 +0000 UTC]
Cool, what does the Overkill mod have exactly?
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ChapterAquila92 In reply to Jatts-Art [2009-01-05 16:35:39 +0000 UTC]
-Apoc tanks went nuclear when destroyed (max 6)
-All nations gained another special unit or building (ex. Russians can build the Paris Tower from the campaign)
-Grizzlies and Rhinos were changed to medium tanks and cost the exact same
-Rhinos tuned into mines when deployed
-Consripts blow up like Crazy Ivans at 200 funds
-Allies could train Tyrannosaurs and Guardian GIs
-Soviets could train cosmonauts and brutes
-all nation-specific land vehicles had a build limit of 6 at a time
-both factions had access to robotic tanks from shipyards
-airdrops drop 6 conscripts/GIs, 6 Engineers, 6 Flak Troopers/ Guardian GIs, and 6 Yuri Primes(Yuri Gargarins?)/SEALs at once from 4 planes
-SEALs cause a lot of damage to vehicles compared to normal
-Libya is replaced with China
-Korea is replaced with Japan
-Soviets can have up to 6 MIGs
-Allies can have up to 6 Auroras
-Soviets can build 1 Nuclear Flying Saucer (Plasma UFO)
-Allies can build 1 Ion Sattelite
-Soviets get spies called Hijackers
And that pretty much sums up what the OVerkill Mod has (It may also be the No Holds Barred Mod in conjunction however)
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ChapterAquila92 In reply to Jatts-Art [2009-01-06 20:40:34 +0000 UTC]
I would also note not to play Red Dawn and Big Apple levels in the Soviet campaign unless you already have saved the games without the mod, as I found those levels to be rather glitchy to begin with (Red Dawn wouldn't load from New Campaign and Big Apple would end as a mission failed once the psychic beacon was up.
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KaiserD-kun [2008-12-31 02:04:35 +0000 UTC]
better comment...:
And you though Zerg rushes were bad news.
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ChapterAquila92 In reply to KaiserD-kun [2008-12-31 15:46:38 +0000 UTC]
What I'm saying is that you've never experienced a massive onslaught with units en masse until you've played the Command & Conquer series on hard difficulty or online. Starcraft pales in comparison to this.
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KaiserD-kun In reply to ChapterAquila92 [2008-12-31 16:20:06 +0000 UTC]
lol, true true, but my comment Was due to the popularity of starcraft in general, CnC games are loads fun as Well though
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ChapterAquila92 In reply to KaiserD-kun [2008-12-31 16:32:29 +0000 UTC]
That I'll accept. I really didn't like how the Zerg were so cheap though - ten minutes of playtime against the Zerg and they've overrun the map already. That really did suck for me.
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KaiserD-kun In reply to ChapterAquila92 [2008-12-31 16:37:16 +0000 UTC]
lol, 1 hour no rush XDDD sorry, ive played it way to much XP
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ChapterAquila92 In reply to KaiserD-kun [2008-12-31 16:44:38 +0000 UTC]
As sad as it is, I know someone who got through a five-month Comm. Tech. course at my school playing Starcraft on his laptop the whole time.
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KaiserD-kun In reply to ChapterAquila92 [2009-01-01 02:42:27 +0000 UTC]
hell, the school comps dont block SNES, DS, or N64 emulators XD
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ChapterAquila92 In reply to KaiserD-kun [2009-01-01 16:50:42 +0000 UTC]
Funny thing is that the only thing he did in that class other than play Starcraft was write a culminating essay, and that got him through the course with a credit. Explain to me how that works.
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ChapterAquila92 In reply to KaiserD-kun [2009-01-01 17:19:24 +0000 UTC]
This is a Catholic school we're talking about. The teacher didn't give a damn about how good he was at Starcraft, and the student didn't have a social life at all.
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KaiserD-kun In reply to ChapterAquila92 [2009-01-02 00:23:41 +0000 UTC]
then he probably sucked at starcraft... all non koreans do XP
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KaiserD-kun In reply to ChapterAquila92 [2009-01-02 03:00:34 +0000 UTC]
so true so ture XD XD XD
only korean i know is "kekekekekekeke zerg rush"
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