Comments: 14
Paraspriteful [2013-11-01 00:37:27 +0000 UTC]
I love this
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anruki [2013-10-20 17:55:27 +0000 UTC]
COOL! and the way how you drew it, awesome!
👍: 0 ⏩: 1
G4MM43T4 [2013-08-25 17:20:44 +0000 UTC]
love the pose and the motion of the pic
i especially love the little nuances of the mouth and eyebrows, really showing that she is concentrating
👍: 0 ⏩: 1
chetom In reply to G4MM43T4 [2013-08-25 20:34:42 +0000 UTC]
thank you ! :3
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G4MM43T4 In reply to chetom [2013-08-25 22:14:09 +0000 UTC]
you're quite welcome
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Raqonteur [2013-08-19 07:19:19 +0000 UTC]
I can't really comment one the character... You haven't told us anything about her
As for the drawing; it depends on the level of realism you are aiming for.
As a Heroic/stylised/anime character; the pose is dynamic, you've caught her in the middle of an action and it gives her a feeling of life, and in this particular pose, determination.
The costume is practical and yet allows for her to be feminine. She is dressed for action rather than as a prettied up doll. Her bow design is simple, yet unique. Like her costume it's designed for use not decoration.
Her braid seems very thick at the top, tapering all the way down, personally I would have prefered to see it a uniform width, but that could be just me.
Overall she is pretty, but that is almost incidental. She comes across as a warrior/hunter rather than a pretty girl playing at it.
If you are looking for true realism, there a few minor concerns. But it's about degrees of course.
The main concern is that I feel the arrow is the wrong side of the bow. It would slip when firing. If it was the other side, you can hold it in place with your index finger while moving/aiming the bow.
Where do the arrows come from. She isn't wearing a quiver.
The design of the bow is flawed. The string should attach before the bends at each end. As it is, realistically the bends would take all the pressure when it was pulled and snap. Also you wouldn't get any power which comes from the whole shaft bending and springing back.
The pose indicates fast or strong movement, she wouldn't be steady enough to pull the bow that far back (but that one is just nit-picking )
Technique-wise it's very good. The anatomy looks good, and the shading is simple and nice. The frontal light source is constant throughout the drawing. Detailing around the pockets etc of the jeans is good too and i really like the lines of her stomach/ribs.
It's an impressive drawing, that's why I felt drawn to comment on it. The points I've raised are minor and don't take away from the fact you have made a really good job of this.
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Raqonteur In reply to chetom [2013-08-19 19:40:01 +0000 UTC]
I'm glad I could help, and that I didn't come across as too negative.
For practice about bows it could be a simple as 2 sticks and a piece of twine. All you are looking at is the basic pose and grip. Try it yourself.
Thank you for sharing your character and her team-mates. She looks really good and stylised in the sketch dump, as do all the characters.
👍: 0 ⏩: 0
chetom In reply to Araly [2013-08-17 22:53:47 +0000 UTC]
ejjee gracias!!
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