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CipherZeroSixtyFour — 'Finishing This Fight'

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Published: 2015-03-29 12:57:03 +0000 UTC; Views: 4606; Favourites: 111; Downloads: 28
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Description Alternate Title: 'Three Rounds of Sunfire'

Apparently, people liked my previous post a lot ( fav.me/d8nhpzr ) so I made another one!

Here, I tried to make Tails a little gritty, but in the process, I caused a little bit of colouration issues.  Oh well. Once again, I made a faux cutscene still, and once again, the "popping out" action is here. And yes, the Golden Gun is back.

Made with Source Filmmaker (SFM) and edited in Photoshop CS2
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Comments: 65

CipherZeroSixtyFour In reply to ??? [2015-03-29 17:02:28 +0000 UTC]

That's the word I'm looking for, thanks, man!

👍: 0 ⏩: 1

ChaosMiles07 In reply to CipherZeroSixtyFour [2015-03-29 17:19:54 +0000 UTC]

No probs.

👍: 0 ⏩: 0

nobody661 [2015-03-29 16:25:39 +0000 UTC]

Cool! Getting better as usual! (Now all you need to do is learn Blender)

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-29 17:05:14 +0000 UTC]

Yup! Thanks!

About Blender... ...Yeah, that's gonna have to wait, because right now, Blender no longer works on my laptop, so it pretty much means I have to upgrade. And seeing how I'm just a student with no way to earn money, that's probably not happening for a long time.

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-29 17:09:31 +0000 UTC]

I'm actually working on a remake-thingy for this picture, but with a non-TF2 map, and without weapons.

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-29 17:19:37 +0000 UTC]

I can't wait to see it! And technically it's a non-TF2 map, because it's a scenebuild, but yeah, TF2 models and shit, I can see why people will think it's a TF2 map.

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-29 17:38:01 +0000 UTC]

sta.sh/0dxzrepm7o2 I used Blender Compositing nodes for this. (The background was imported as a plane in Blender. A textured square.)

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-29 18:03:05 +0000 UTC]

Looks pretty good!

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-29 18:10:37 +0000 UTC]

What do you like about it? (Feedback plz)

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-30 05:51:04 +0000 UTC]

The pose and lighting are pretty good!

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-30 18:24:43 +0000 UTC]

Anything you wished I could improve on?

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-30 19:23:42 +0000 UTC]

Well, to be quite honest, the background. I don't know much about Blender, since I can no longer use it, but is changing the background difficult?

Other than that, though, everything checks out. I don't see anything wrong with the render.

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-30 19:28:51 +0000 UTC]

You have to model the scene completely, or import models. As far as I know, there is NO WAY to import .bsp maps into Blender without writing up a script yourself. I was too lazy to model a background, so I imported a picture in as a quadrilateral. Then I lit it up, and use Blender's compositing feature (compositing is post-rendering effects that Photoshop could do, but not as easily) to get the blur effect.

👍: 0 ⏩: 1

CipherZeroSixtyFour In reply to nobody661 [2015-03-31 04:44:58 +0000 UTC]

Ah, I see. Sounds like a lot of work.

👍: 0 ⏩: 1

nobody661 In reply to CipherZeroSixtyFour [2015-03-31 23:21:16 +0000 UTC]

It's fun when I'm not too lazy to do it. Except for making the textures, that takes FOREVER unless if I do it lazily.

👍: 0 ⏩: 0


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