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Contract-Killas — The Allegiance - Regional Commanders

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Published: 2020-07-29 09:51:15 +0000 UTC; Views: 3971; Favourites: 36; Downloads: 0
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Description The Allegiance is the ruling party of a dystopian version of Earth set in the not so distant future; their primary enemy is The Syndicate, an ever shrinking rebel group that seeks to resist Allegiance leadership. The globe has been split into five major regions, and each of them is subject to the leadership of its Regional Commander. All five seats must always be occupied, and in the event that a commander steps down or is unable to continue their duties, a ranking individual within that region will be selected to replace them. Due to the variance in leadership techniques, it's not unlikely to see large cultural differences between regions. As an example, the Shining Region led by Eternia is known for its relatively posh nature, while the Steel West led by Lilith is a lot more rough and rugged.

Introductions from left to right:

Lilith, The Allegiance's Strength - As the leader of the Steel West, Lilith has an indomitable will. She is also the commanding officer of the Valkyries, an elite team that specializes in assassinations and intelligence gathering. She has a strong sense of honor and treats Syndicate rebels brave enough to stand against her in sword combat with the utmost respect. Despite this, duels are always to the death and the loser is never spared in this case; though she will grant them a relatively painless death. However, those that surrender are shown a surprising amount of mercy, but they'll be subject to a rigorous reconditioning process to ensure that they'll reintegrate into Allegiance society without question. While she may be willing to give second chances, she'll hold nothing back in her assaults on rebel bases. As a result of her methodology, her region has a high ratio of rebels that turn themselves in, seeing it as a better alternative. Many years ago her right arm was thought to have been mangled beyond repair, but since then she has been heavily augmented with the latest cybernetic enhancements, resulting in incredible strength and agility.

Zenith, The Allegiance's Precision - Zenith is the unsympathetic leader of the Voxel North. She was a former squad leader of the Harpies, a now defunct air-assault group that suffered extreme losses at the height of the Allegiance v. Syndicate wars. Being the only surviving member, it is thought that she holds irreparable resentment towards the Syndicate rebels, so much so that she never takes prisoners and will swiftly punish anyone that does so under her command. To her, being a rebel is an absolute death sentence that she'll be happy to levy again and again. Despite Zenith's hatred for the rebel cause, she won't question the decisions of her fellow commanders should they wish to take prisoners, something Lilith respects her a lot for. She is also referred to as Eternia's "Right Hand".

Eternia, The Allegiance's Royalty - Eternia is the supreme leader of all Allegiance forces, and her decisions trump the other four commanders in cases of disagreements; though an inability to find common ground is rare. She is incredibly determined and headstrong, as well as a tactical genius. While each Regional Commander has control over certain aspects of the Allegiance's military force, Eternia is still considered to be the final word on any major combat operations. The Shining Region serves as the central hub for the Allegiance leadership, and it is also where all high profile public executions are staged. Any Syndicate rebels caught in her district are immediately killed, but anyone with a notable rank within the group will be executed in the main square of the city as an example.

Meridia, The Allegiance's Judgment - Meridia leads the Region of Order, and is the High General of the Adjudicators, a higher echelon of the Allegiance police force that serve as judge, jury, and executioner. All Adjudicators go through a strict regiment that ensures they're unwavering in their mission to bring down the Allegiance's judgment on anyone that would oppose them. Law breakers within her region are viewed as dissenters. If caught, they're likely to be taken to one of the major prisons and tortured into compliance. Meridia is frighteningly skilled with her combat blades, even able to hold her own against Lilith in sparring matches. She's referred to as Eternia's "Left Hand".

Cynthia, The Allegiance's Wrath - On top of leading the East Region, Cynthia is the commander of the Allegiance's general police and security forces. While her feelings toward Syndicate rebels heavily align with Zenith's, the two differ on the acceptance of surrender and taking prisoners. Imprisoned rebels within the East Region are taken to a debt internment camp where they are forced to work for an indeterminate amount of time in order to earn "forgiveness" and be allowed back into Allegiance society. While in the camp they'll also be subject to reconditioning. Cynthia displays a ruthless efficiency in combat, preferring to utilize deadly thrown weapons that will track targets using a form of smart AI.
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