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CRASHARKI β€” Spyro (Spyro A Hero's Tail) Render

Published: 2015-12-29 18:29:57 +0000 UTC; Views: 3755; Favourites: 49; Downloads: 43
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Description Finally a Spyro model rigged
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Comments: 13

RebelSuperStar [2020-04-16 02:23:02 +0000 UTC]

I love this model of Spyro!

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FreezingIceKirby [2017-06-18 21:08:47 +0000 UTC]

Nice!

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SuperMarioFan65 [2017-02-11 15:46:42 +0000 UTC]

I love this game and it need more love ^^

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Cynder511 [2016-11-24 22:58:56 +0000 UTC]

Love this game and love the modelΒ 

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Dragoon--X [2016-02-19 08:16:21 +0000 UTC]

Hi I really liked the model Spyro A Hero 's Tail Β , a question, this model can be put into garry's mod?

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CRASHARKI In reply to Dragoon--X [2016-02-19 13:05:37 +0000 UTC]

Not at the moment, but there is a Spyro custom model in the workshop that looks almost the same to this one.

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Dragoon--X In reply to CRASHARKI [2016-02-22 05:02:36 +0000 UTC]

OkΒ Β , that program you edit the model?

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CRASHARKI In reply to Dragoon--X [2016-02-22 07:08:12 +0000 UTC]

I use 3ds max for 3d edition.

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AliStarLune [2016-01-02 03:57:30 +0000 UTC]

wow, where did you get that model?

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CRASHARKI In reply to AliStarLune [2016-01-02 10:54:23 +0000 UTC]

It can be downloaded in models resource, both Spyro A Hero's Tail and Crash Twinsanity versions, the only difference I see between these two versions is the eye color, this one is the Spyro A Hero's Tail version.

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AliStarLune In reply to CRASHARKI [2016-01-02 18:18:12 +0000 UTC]

Ok

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RocketLombax [2015-12-30 00:35:34 +0000 UTC]

This is so cool! I've always loved this game's model of Spyro so it's nice to see it rigged! Looks like a really good job so far too.
I managed to get a hold of this model long ago and was meaning to rig him but I never got around to it.

If it's of any help, you can probably get some eye movement in there if you parent the eyes to a single bone that's centered in his skull dome. That should allow you to be able to make him look around using rotation to move both eyes at the same time.

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CRASHARKI In reply to RocketLombax [2015-12-30 11:02:51 +0000 UTC]

I made a point helper for each eye for movement, they actually are moved from their original position, but thank you anyway

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