Oo-FiL-oO [2019-09-25 13:55:57 +0000 UTC]
Hi! Did you noticed the skin modifier of, for example, head, corrupts all the mesh? If I delete the skin modifier, the head is perfect
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Crazy31139 In reply to Oo-FiL-oO [2019-09-25 14:48:41 +0000 UTC]
Yes, you right, i only extract model using 3d max script and rotate and scale parts of models, only see how work hands, legs, and body bones.
I seperate all part ( without boud_head_head.fbx and boud_head_eyebrows.fbx ) and export like .ascii, work fine
Only head mesh have this problemΒ
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