HOME
|
DD
All
Tag
Groups
Search!
CrimsonRebel
— 561 [
NSFW
]
Published:
2020-04-18 19:59:35 +0000 UTC
; Views:
1630
; Favourites:
0
; Downloads:
0
Redirect to original
Description
You see a seagull. This is odd because you’re not near the sea. That is all. [/u/billytheid]
You hear rustling in a bush on the other side of camp, what could it be? [/u/JFBig]
A wary traveler shuffles up to you, he is badly hurt. He looks like it was recent and he has been running for a few minutes. [/u/JFBig]
If you look down the hill (cliff or whatever) you see highwaymen setting up an ambush. [/u/JFBig]
A weird animal you are not familiar with walks into your camp, it looks to be wearing carnival attire. [/u/JFBig]
(If you have a campfire). You see the fire starting to spread just a little bit out of it's area. [/u/JFBig]
Two rats come up to the fire oblivious to you. They stay near each other, but are otherwise glued to the fire. After you ignore them for a while, they lay down close to it and start sleeping. After a few minutes, they quietly cuddle up to you. They smell like ammonia and earthen waste. If pet, they softly growl in their sleep, but if pushed away, they immediately shuffle back to you. If you try to strike them, they run away until your weapon is sheathed again. After a few hours of sleep, or if you fall asleep first, they leave without a sound. [/u/NoirGarde]
You think you can vaguely see the dark, shadowed outline of something very tall, very thin, and bipedal walking among the trees. It's not real. You've just been awake and bored for too long. Get some sleep. [/u/Kono_Diogenes_da]
From a nearby bush, you spot three eyes glinting in the firelight. Wait, three? [/u/ASzinhaz]
A portal appears before you on the ground and closes too quickly before anyone can jump in. Out of it flies a small ceramic mug, a yellow stick with a charcoal center for writing and a red fez with a strange golden fish symbol on it. [/u/Tehwipez]
A member of the party begins to levitate floating up, up, up into the air. [/u/Selachian]
An arrow hits the post/gate youre standing next too. A close call. [/u/RosettaStoned6]
A bear begins wandering the outskirts of the camp. He is sniffing the air for food. If they do nothing he cautiously wanders into camp eats whatever food is out and leaves. [/u/unity57643]
You hear a horrible sucking sound coming from the ground. When investigated it turns out to be coming from a fleshy orifice protruding from the ground. When dug up it appears to be a working set of human lungs. [/u/unity57643]
You hear a rustling in the bushes. After a minute a drunk adventurer stumbles through the foliage offering booze for company, and someone to share his story with. [/u/unity57643]
A forest fire started from an improperly broken down campsite can be seen in the distance, and is slowly working its way to the party. [/u/unity57643]
A loud crack of thunder followed by a flash of lightning reveals the silhouette of a huge humanoid creature. Several other cracks follow. When investigated the party realizes that the lightning seems to be in Morse code. [/u/unity57643]
You see the faint outline of a ghost of one of your family members standing off in the distance. Strange, because they're still alive...as far as you know. The ghost points at you, and beckons... [/u/tril_the_yridian]
After a good while you notice a Halfling hunter in full camouflage emerge from a bush and go to relieve himself; a wolf emerges from yet another bush and disappears after devouring him. But not his gear... [/u/tril_the_yridian]
As you track the winds in the woods, you get the suspicious feeling that one of the trees is trying to somehow sway in a signaling pattern, willfully. The branches do not follow the wind, but rather, some sort of rhythmic code. A warning? [/u/tril_the_yridian]
You notice a rat climb up a tree and creep under a bird's nest, trying to scoop out a bird's egg before the mother notices. You know these birds to be endangered, and cherished amongst the locals near these woodlands. Will you intervene? [/u/tril_the_yridian]
You spot a five-legged deer limping along, as it rests against a tree for a time you can tell more precisely that its rear leg splits below the knee. You can tell that this deer suffers, and will not last long before a predator comes. Maybe this could feed your camp for a good long while... [/u/tril_the_yridian]
A troll is moving through the woods, on a direct course to pass through your camp. [/u/RetepWorm]
You hear music from a lyre drifting through the night to you. As far you know, you should be the only people here. [/u/RetepWorm]
You spot the silhouette of a figure moving silently by your camp, towards one of the sleeping people. [/u/RetepWorm]
You spot a lone goblin with a home-made bag travelling through the forest towards your camp. They appear to no longer have a clan. [/u/RetepWorm]
You spot a face with large, black eyes and big teeth staring at you in the darkness, unmoving. If you try to move you find the ground has been greased. A psuedodragon is nearby, playing games with you. [/u/RetepWorm]
You hear a far-off roar of a dragon and see its shape flying through the sky in the distance. [/u/RetepWorm]
One of your sleeping companions stumbles out of the woods, clearly terrified and whispering to you about the monsters pretending to be them on the ground. [/u/RetepWorm]
A strong storm takes you by surprise, and the torrential rain and frequent lightning strikes make you move camp to somewhere drier. Other creatures have a similar idea. [/u/RetepWorm]
The trees stop creaking and the breeze stops whispering around you. The night becomes completely silent, save for the echoing sound of someone screaming. [/u/RetepWorm]
You spot a small frog hopping along. You see it pause as it notices you. It hops up on a nearby rock and, miraculously, pulls out a cane and small top hat from behind its back out of nowhere. It proceeds to kick out its legs while singing, "HELLO MY BABY, HELLO MY HONEY, HELLO MY RAG TIME GAL." It finishes the entire song and dance without waking up the rest of the group. It puts back its hat and cane wherever they came from and hops away. [/u/WitchDearbhail]
Another PC from a different campaign literally drops in. They dust themselves off and say, "Sorry, I rolled a really high stealth check." They dive back in the nearest spot of cover. [/u/WitchDearbhail]
Off in the distance two awakened trees appear to to mating while a group of giant moose look on. [/u/skvllfvckmaniac]
While looking at a field you have a lapse of consciousness out of boredom and when you come to you see a crop circle has formed seemingly with no cause. [/u/skvllfvckmaniac]
A rain storm is ended when a Phoenix flies by leaving behind a rainbow in it's path [/u/skvllfvckmaniac]
The lookout dozes. Just for a second. When they jolt back awake, they see another campsite about 50 feet away. After a series of checks, the lookout realizes that it is their own campsite, and that they might have a sleep walking problem. [/u/Calavan-Deck]
The Lookout hears a peal of wild, unsettling laughter from nearby, and is able to discern the direction. It isn't very close, but close enough to cause concern. If investigated, lookout will find evil Fey. [/u/Flutterwander]
A lone black cat wanders up to the lookout and looks for attention. Lookout is magically charmed (If save is failed of course) and continues to play with and pet the cat. The Cat's owner uses this as an opening to get the drop on the lookout. [/u/Flutterwander]
A decrepit old woman comes upon the party's location and asks the lookout if they could spare her a little water and food. This woman is a hag and will, depending on the lookout's actions, potentially curse or gift a boon to the party and may attempt to bargain further with the one lookout. If attacked, the Hag will have means for an easy escape and will plague the party with her magics for the rest of the travel. [/u/Flutterwander]
A pair of eyes stare at you from a nearby bush. Even after being noticed, the pair of eyes keep staring. If provoked, a naked figure retreats into the trees. [/u/mushoomy]
A troll walks by. Not wanting any trouble, the troll attempts to keep it's footsteps as quiet as possible by cushioning it's feet with sheepskin. [/u/mushoomy]
You see another adventuring party sleeping in the distance. Their lookout locks eyes with you, nods, then falls asleep. [/u/mushoomy]
You look up to the moon and see the silhouette of a boy and an unknown lifeform riding a horse fly by. [/u/mushoomy]
You look up to the moon and you notice that it's blinking like an eye would. You determine that it's probably your imagination and fall asleep. [/u/mushoomy]
A gang of young sprites flutter past unsteadily, wearing intricately embroidered gowns and tunics and sporting tiny goblets of liquid. They laugh and giggle raucously in their tiny voices as one collides with a branch and gets a face full of leaves. [/u/ArtyNinja]
A random portal opens about 8 ft in front of you, a humanoid figure tumbles out backwards, it quickly scrambles to a knee before another humanoid figure fires out and strikes it with a flying punch, they both go tumbling into an identical portal directly behind them, they both close immediately [/u/jabney12]
An old man runs out from the trees in a mad dash. He proclaims "GOSH DIDDLY DARN IT THE WOOD NYMPHS WANT MY TROUSERS AGAIN! HYUCK HYUCK!" before retreating back into the woods. [/u/LordKranepool]
A portal appears before you on the ground and closes too quickly before anyone can jump in. Out of it flies a small ceramic mug, a yellow stick with a charcoal center for writing and a red fez with a strange golden fish symbol on it. [/u/LordKranepool]
A member of the party begins to levitate floating up, up, up into the air. Upon investigation you'll find that they are being levitated by a young sorcerer pulling a practical joke. [/u/LordKranepool]
You think you can vaguely see the dark, shadowed outline of something very tall, very thin, and bipedal walking among the trees. It's not real. You've just been awake and bored for too long. Get some sleep. [/u/LordKranepool]
Two rats come up to the fire oblivious to you. They stay near each other, but are otherwise glued to the fire. After you ignore them for a while, they lay down close to it and start sleeping. After a few minutes, they quietly cuddle up to you. They smell like ammonia and earthen waste. If pet, they softly growl in their sleep, but if pushed away, they immediately shuffle back to you. If you try to strike them, they run away until your weapon is sheathed again. After a few hours of sleep, or if you fall asleep first, they leave without a sound. [/u/LordKranepool]
You hear rustling in a bush on the other side of camp, what could it be? A wary traveler shuffles up to you, he is badly hurt. He looks like it was recent and he has been running for a few minutes. If you look down the hill (cliff or whatever) you see highwaymen setting up an ambush. [/u/LordKranepool]
You see the faint outline of a ghost of one of your family members standing off in the distance. Strange, because they're still alive...as far as you know. The ghost points at you, and beckons... [/u/LordKranepool]
After a good while you notice a Halfling hunter in full camouflage emerge from a bush and go to relieve himself; a wolf emerges from yet another bush and disappears after devouring him. But not his gear... [/u/LordKranepool]
As you track the winds in the woods, you get the suspicious feeling that one of the trees is trying to somehow sway in a signaling pattern, willfully. The branches do not follow the wind, but rather, some sort of rhythmic code. A warning? [/u/LordKranepool]
You notice a rat climb up a tree and creep under a bird's nest, trying to scoop out a bird's egg before the mother notices. You know these birds to be endangered, and cherished amongst the locals near these woodlands. Will you intervene? [/u/LordKranepool]
You spot a five-legged deer limping along, as it rests against a tree for a time you can tell more precisely that its rear leg splits below the knee. You can tell that this deer suffers, and will not last long before a predator comes. Maybe this could feed your camp for a good long while... [/u/LordKranepool]
The lookout out dozes. Just for a second. When they jolt back awake, they see another campsite about 50 feet away. After a series of checks, the lookout realizes that it is their own campsite, and that they might have a sleep walking problem. [/u/LordKranepool]
While looking at a field you have a lapse of consciousness out of boredom and when you come to you see a crop circle has formed seemingly with no cause. [/u/LordKranepool]
A rain storm is ended when a Phoenix flies by leaving behind a rainbow in it's path [/u/LordKranepool]
You hear music from a lyre drifting through the night to you. As far you know, you should be the only people here. [/u/LordKranepool]
You see the glint of a coin in the moonlight. When followed you can see another, and another, and another. If the sentry follows it goblins rob the party blind in their sleep. [/u/LordKranepool]
A loud crack of thunder followed by a flash of lightning reveals the silhouette of a huge humanoid creature. Several other cracks follow. When investigated the party realizes that the lightning seems to be in Morse code. [/u/LordKranepool]
It starts to rain... really hard. [/u/chrisreno]
You hear a noise behind you among the party members. When you investigate, you find your favorite party member with their throat slit. As you frantically call for help your companions dont rise from their bed rolls. You wake up with a feeling of dread and failed responsibility. [/u/chrisreno]
The fire starts making shadows of a couple dancing. [/u/FolkMinotaur]
You see a line of ten cats go marching by. [/u/FolkMinotaur]
A halfling in cloak made of pinecones walks up and asks for directions to the nearest town. [/u/FolkMinotaur]
A kolbald dressed as wizard offering to trade "magic" items for food. [/u/FolkMinotaur]
A bird starts singing one of your favorite nursery rhymes. [/u/FolkMinotaur]
A goblin is rummaging in your bag. [/u/FolkMinotaur]
You hear a rumble then another and another and another each closer and louder than the last you turn to see a bear running past you in fear (insert CR appropriate monstrosity or beast chasing the bear). [/u/FolkMinotaur]
You spot a wyvern flying in the distance headed the direction your party is traveling. [/u/FolkMinotaur]
The fire dies down, and smokes greatly, but tending to it brings it back; failing to tend to the fire causes it to happen again. Visibility turns to only 10 feet due to smoke. The frying pan frosts over and a chill is suddenly in the air despite warm weather. [/u/MaxSizeIs]
The mounts are unhappy and nervous. Something seems to be setting them off. [/u/MaxSizeIs]
A lone nighttime bird of prey or owl circles overhead, then there is a screeching sound of a prey animal fighting. [/u/MaxSizeIs]
A sudden zephyr shakes all the foliage around the area, and a tree branch breaks. Suddenly all the nighttime creatures go silent for several minutes before things return to normal. [/u/MaxSizeIs]
The tree branches, tent lines, and metal objects glow with something similar to Saint Elmo's fire, except the color is pink, or green, or plaid. The effect lasts for only a few moments. [/u/MaxSizeIs]
One of the mounts wander off, either they chewed thru thier leads, or they were cut in the night. It's a tossup if the animal is safely recovered or not. [/u/MaxSizeIs]
You suffer a bout of intestinal distress. Finding the jakes in time, is hard in pitch black darkness. [/u/MaxSizeIs]
A glamer of a silent parade of royalty makes a procession through the campsite. One beckons to you, either in challenge, or greeting. The procession is gone before anyone can be awakened. [/u/MaxSizeIs]
An Invisible Ghost Owlbear shreds one of the tents, throwing everything around in the camp and making deafening hooting noises. The second someone awakens the ghost vanishes and is seen no more. [/u/MaxSizeIs]
Your purse strings loosen and your money pouch spills to the ground with a clink of coins (if you had any to begin with.) [/u/MaxSizeIs]
It rains small fish or frogs for a few minutes. They rot by morning, and smell foul, coating everything in ichor and putrefaction. [/u/MaxSizeIs]
A flock of nighttime birds drop excrement into your coffee mug and on your head. [/u/MaxSizeIs]
A Fox notices you and silently sits next down to you to watch the campfire. By the morning, it’s gone leaving only it’s paw prints behind. [/u/Sobek6]
One of your potions has been secretly replaced with Folgersite crystals. One potion of Folgersite makes you require only 6 hours of sleep, for 1 night. Also an amount of gold equal to the cost of buying a new potion of the same type is in your bag. There's also an sprouting acorn. Spotting the woodland creature taking the potion in the night is a Difficult DC. Planting the acorn grows a 1 inch diameter sapling overnight. [/u/MaxSizeIs]
A deer or elk lays down and goes to sleep with your mounts. It follows for a few miles when you move, and isnt far off. After a while it leaves. A single gold peice appears in a prominent place when it does. The "head" of the gold coin is the same animal that you saw. [/u/MaxSizeIs]
Every gold peice in your posession animates and does a little Busby Berkely Dance Routine (in almost silence). It is spectacular with the gold peices having multiple costume changes, set changes, etc. Afterwards 10 percent of your gold magically splits and is replaced by an equal value of copper coins. Remember that 50 coins weigh one pound, and there are 100 coppers per gold. After counting the copper peices, you may find that you have 1 or 2% more than you started with, depending on how good of a sport you are with the Dungeon Master's strange fetish for describing movie dance routines. [/u/MaxSizeIs]
A horde of mice and vermin form a carpet as they run from something. Little squeaks of terror can be heard. [/u/MaxSizeIs]
The moon splits in half and duplicates itself several times over the night watch, before merging together again. The sky becomes much brighter for a few minutes each time it does this. [/u/MaxSizeIs]
Haunting Icecream Truck Music plays, but only you can hear it. [/u/MaxSizeIs]
Your chosen deity decides to rap with you. They come down from heaven, turn both thier baseball cap and chair backwards, sit on it like a saddle and ask, "How's it going, Champ?" [/u/MaxSizeIs]
You find a silver peice nestled in a crevice some short distance from where you sit. It is really old. [/u/MaxSizeIs]
An overly friendly small animal approaches you. You can attempt to make friends with it. You may find that it knows a few words of common, but cant speak. [/u/MaxSizeIs]
A bolt of lightning strikes, out of the clear sky. The camp is fine, but it gave you a startle. [/u/MaxSizeIs]
A wave of hysteria strikes you. Some terrifying vision of the future or flight of fancy frightens you, or fortells your grisly demise. Then you wake up with a jolt. Seems you fell asleep while on watch. [/u/MaxSizeIs]
The trees begin rotating, twisting, and swaying for no apparent reason. It is silent, and they are way more flexible than they should be. [/u/MaxSizeIs]
The stars begin spinning in the sky, leaving long trails as the world rotates. You snap out of the trance, and realize that your eyes are dry and that you never blinked once, also your shift is over. [/u/MaxSizeIs]
Fighting Pit
Market (Clothes/food/exotic items)
Opium den
Bathhouse
Docks (Around a river or lake, if no sea is established)
Storehouse
Brothel
Tradepost
Church
Dojo
Stagecoach station
Bank
Criminal Hideout
Embassy
Street Theater
Casino
Hotel
Refugee camp
Pub
Butchery
Memorial Park
Strange Statue
Barracks
Hospital
Prison
Auditorium
Abandoned building
Graveyard
Clothing Shop
Guildhouse
Gate/Inner wall
Ancient ruin
Gibbet
Gallows
Fountain/Public well
Sewer entrance
Opera house
Street Artist
Wainwright
Museum for old bones
Train station
Murder site
Tinker
Armorer
Book seller
Perfumer
Fire brigade
Spice merchant
Dye/paint/fabric merchant
Horse racetrack
Pawnshop
Mob Restaurant
A really tiny house on a really tiny plot of land between two much larger buildings
Observatory
Constructionsite
Tattoo studio
Toy Store
Soup Kitchen
Post office
Notable graffiti installation
Bench with shade tree and nice view
A little shop that wasn't there yesterday
Petshop
Lighthouse
Aqueduct
Asylum
Board (+ message, quest)
Burned Building
Catacombs
Zoo
Junk yard
Sewage run off
Tavern
Inn
Stables
Caravan needing water
Giant scorpions ambushing from underneath the sand dunes
Giant snakes!
Yuan-Ti pyramids
Crossing river infested with crocodiles 6.?
1-A special fire that does not burn you but makes you feel like burning.
2-Blood bending, forcing body to stay at very disturbing posizion for a very long time
3-Summoning a demon to play with victim
4-Allowing demon to take him/her back to hell if they do not tell what they need to know
5-Psionic magic that forces you to feel your worst memories over and over again
6-Illusion magic that makes look like victims family/friends/lover is held hostage and being tortures
7-Magical whip that is much more painful but forces body to stay awake
8-Allow magical bugs to enter the victims body and form slowly a colony while the victim feels everthing that is happening insade his body
9-A special device that makes you feel like drowning while you are not drowning
10-A special device that shocks you while still keeping you alive
Lagzzwolf
11-A brand on the face that outcasts barer from society, a variation of this could mean that the user can no longer use magic.
12- Their feet are submerged in a special metal that slows them down and are so heavy that they can no longer jump.
13- They are used for magical experiments to test devices and spells.
14- They are infected with a curse that will slowly consume their body turning them into a living corpse or something else, unless they give up the information requested
Yoopersian
15-Something popular in fantasy settings:
Special metal that rips the magic from a magic user. Side effects: losing one's mind is very common, especially when subject was a mage for a long time.
Myeviltwin
16-An Orc who wanted to be a comedian, but failed. The torture is having to listen to him do his stand up routine of failed attempts at puns, and anecdotes that seems to lead to a punch line but fizzle out instead.
EDIT: You can make him a wannabe Poet (Vogon poetry anyone?) or a Bard if you prefer. In any case, the Dunning-Krüger Effect makes it so he never knows he’s bad at what he’s doing.
Crossallthewires
17- • A spell that makes it seem that the torturer is someone very close to the victim such as a lover, parent or best friend.
18- • A spell that makes the victim live out their worst nightmare.
19- • A choker that makes any food the victim eats taste disgusting and rotten.
Sandsoffsrics
20- • Spurs of the Unending Journey: While attached to the victim's boots, they are trapped in an endless dream of driving a horse-drawn carriage. It is highly uncomfortable, as there is no padding on the driver's seat, and a shrill voice asks at random but frequent intervals, "are we there yet?"
21- • Cursed Pendant of Inadequacy: This pendant cannot be removed except with Remove Curse. While equipped, nothing the wearer does is ever satisfactory--to themselves, or anyone around them.
22- • The Pin of Ten Million Needles: Upon insertion into the flesh of a living being, it deals 1 damage, and causes their whole body to feel as if it has fallen asleep and has just had its circulation restored.
23- • The Novice Headsman's Axe: An ethereal axe which, when swung at a living being's neck, causes them to feel as if their head has been partially severed. It deals no damage, and in fact their neck is fine, but it's kind of painful and super uncomfortable. Jeez man, who trained you?
24- • The Unclean Britches: There's a stain. It cannot be removed, and it emanates a faint but unmistakable smell. Can only be removed with Remove Curse.
25-
A whip that makes you tell a random secret. 2. A circlet that makes you cry until your body is completely dehydrated. 3. A changeling stripper pretending to be your grandma. 4. Vast quantities of a portion of cure light wounds that you just keep injecting into different places.
26-
• Vecna's Ring: A ring that renders the wearer completely unable to die
27- • Perpetual Itching Powder: Derived from the leaves of a plant in the Nine Hells. Causes mild to moderate itching when applied to skin. This effect is permanent and cannot be removed or alleviated by nonmagical means.
28- • The Requiem Curse: A 9th-level spell that irrevocably attaches itself to the target's soul. Upon their death, the soul is trapped in a time loop, experiencing infinite deaths for all eternity. • Potion of Ultimate Awareness: Causes the drinker to experience the universe as it truly is for one hour. This unfiltered knowledge invariably obliterates their mind and leaves them a vegetable.
29- • The Mind-Arc: A glass orb that can capture and contain one soul. While inside, the soul can be manipulated freely by anyone touching the Mind-Arc. Possible effects include (but are not limited to) inducing inescapable nightmares, causing unlimited pain, altering personality, editing memories, and forcing absolute obedience to any command.
30- • The Null Pendant: A pendant that renders the wearer incapable of pleasure or emotion. This includes desire. Ex: the desire to die, or the desire to take off the pendant. think about it
31- • The Curse of Unrequited Love: A curse that causes any romance the bearer finds themselves in to go horribly, painfully wrong.
32- • Murphy's Crown: A crown that causes any venture the wearer undergoes to fail, no matter how trivial.
33- • The Monocle of Future Sight: Causes the wearer to experience all possible futures simultaneously. This obviously results in tortured madness followed by complete destruction of the wearer's mind.
34- • Searing Pebble: a pebble enchanted to be permanently red-hot. When placed on someone's body, it slowly burns a hole through them over the course of several weeks. It is small enough not to cause lethal damage, and cauterizes the inside of the hole as it goes.
35- • The Book of Names: A book containing the true names of people. These names give a speaker the power to issue irrefusable commands to those people. For instance, a man could be ordered to saw off his own arm, and his wife could be ordered to sit and watch him do it.
1-Skulls
2-Whips
3-Blood
4-Mutulated corpses
5-Mutulated bodies
6-Candles
7-
Dull knife (hurts much worse due to tearing instead of cutting)
8- Thumbscrew (real device, basically a vice grip with or without spikes on its plates. They screwed the plates together until it crushed your fingers toes or whatever they could fit in there, some were big enough to crush arm and leg bones.
9- Good old fashioned rack
10- Stocks
11- A wooden horse with weights next to it (way less fun than it sounds, sometimes had nail heads or points sticking out where you would be forced to sit)
12- Whirligig (A metal cage that is spun violently)
13- Head Crusher (Similar to the thumbscrew except for heads)
14- Butcher's tools, like cleavers, boning knives, filet knives, shears.
15- Hand drills
16- Saws of multiple types and sizes.
17- Hammers of various weights, sizes and types with wooden or metal wedges to aid in bone breaking . Nails and screws
18- Candles
19-
Bamboo seeds or shoots (If the torturer is a druid and/or has access to plant growth. If held down properly the bamboo shoot would be sharp enough to slowly grow through the victim's chest in lethal or non lethal areas. Japan did this to US soldiers in WWII. Takes about two weeks normally, but should be drastically quickened by plant growth)
20- Spell scrolls of various types, Zone of truth, Spike growth, Evard's Black Tentacles, lesser restoration, cure wounds, heal, Reincarnate (Would make covering up the fact they are there pretty easy), Contagion, Stoneshape, Grasping vine, Charm spells and illusion spells. Any spell could be used really.
21- Medical tools like scalpels and syringes. Vials and jars filled with painful poisons and diseases.
22- Rust chips
23- Cold Iron shackles for appropriate fey
24- Enchanted Shackles made out of ice, fire, lightning or force.
25- Adamantine collars that slowly shrink when you lie or grow, until they unlock when you tell the truth.
26- Rope and chains
27- Shackles with spikes on the inside.
28- Vials of acid
29- Vials of strong basic solution
30- Magic sealing items (shackles, chains, clothing, etc.)
31- Executioner's Axe and shroud in the far corner
32- Rack
33- Iron Maiden
34- Chains
35- Cages
36- Wide assortment of blades
37- Brazier
38- Various branding irons
39- Hammers
(No I’m not a psycho, just visited lots of museums😂)
40-
A half drunk cup of tea in a remarkably dainty cup with some flowers painted on it. The temperature can tell you how long it had been sitting there, and that the torturer has a sweet tooth.
41- A sheet of leather of dubious origin, but tanned well.
42- A wobbly chair that looks like it belongs in a peasants kitchen.
43- A book on the festivals celebrated by the High Elves of western dales by Eliaster Bildenradner II. There is a slip of paper inside that has a list of names, and one that you recognize.
44- A razor sharp knife
45- A bone saw
46-
A set of silver scalpels
47- A needle filled with blue liquid
48- Bits of rotten human flesh
49- A severed arm and leg, crossed over each other in an X
50- A pile of human intestines
51- Six blood-stained silver arrowheads
52- Two removed eyeballs
Related content
[ TEXT ]
CrimsonRebel - 684
Comments:
0