HOME | DD

crotafang — Mandelbulb Deep Freeze

Published: 2010-04-29 06:07:34 +0000 UTC; Views: 826; Favourites: 18; Downloads: 30
Redirect to original
Description I know, the contours are jagged in this one.

Rendered in Mandelbulb 3D

ChaosPro will sometimes "cut off" part of what it's supposed to render, so I used Mandelbulb 3D for this one.
Related content
Comments: 10

Loki7z [2012-03-08 12:38:14 +0000 UTC]

Very nice!

👍: 0 ⏩: 1

crotafang In reply to Loki7z [2012-03-08 16:38:43 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

Loki7z In reply to crotafang [2015-06-10 10:24:55 +0000 UTC]

You are welcome!

👍: 0 ⏩: 0

artmanax [2010-04-30 09:07:03 +0000 UTC]

Excellent work!

👍: 0 ⏩: 1

crotafang In reply to artmanax [2010-04-30 13:01:50 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

artmanax In reply to crotafang [2010-04-30 17:42:29 +0000 UTC]

Your welcome!

👍: 0 ⏩: 0

Direct2Brain [2010-04-29 07:53:44 +0000 UTC]

Nice one.

👍: 0 ⏩: 1

crotafang In reply to Direct2Brain [2010-04-29 19:38:25 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

jaskij [2010-04-29 06:24:32 +0000 UTC]

Pretty neat
Like a cave of frozen broccoli xP joking xP
For jagged edges: render in higher res, then resample to lower (a classic AA), increase the number of iteration, lower the recursion level (the last one works great for Juliabulb in Chaoscope). Just some thoughts.
Of course the first two methods obviously greatly increase time it takes to render :/

👍: 0 ⏩: 1

crotafang In reply to jaskij [2010-04-29 19:53:42 +0000 UTC]

Thank you; I'm glad you like this!

For my latest Juliabulb, I used the first two methods. Yeah, the rendering time increased, but it was worth it. And I also increased the number of iterations. Thanks for the suggestions; they're very helpful!

👍: 0 ⏩: 0