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dadrian β€” Moon stock

#moon #space #planet #resource #rock #stock
Published: 2015-03-16 23:46:08 +0000 UTC; Views: 1768; Favourites: 36; Downloads: 239
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Description A simple moon, rock, no atmosphere.
Free for ANY use, credits not necessary but appreciated. Showing it to me will get you a +fav
This moon will play an important role in my next deviation

This deviation may NOT be used in any racist, sexist or otherwise demeaning images.
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Comments: 13

MireilleD [2020-08-23 13:34:55 +0000 UTC]

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antaia-art [2019-12-22 16:09:49 +0000 UTC]

Β Thank you!

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EBENEWOOD [2016-03-07 11:57:58 +0000 UTC]

Hi! i used your stock here!Β  ebenewood.deviantart.com/art/F… Thank you so so much!!

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cosmicspark [2015-03-17 04:22:14 +0000 UTC]

Photoshop 3D?

Just started using it to make a planet

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dadrian In reply to cosmicspark [2015-03-17 07:03:23 +0000 UTC]

Maya.
How's the photoshop 3D planet working out for you? I think it is quite interesting, but photoshops 3D features are not really comfortable to use.

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cosmicspark In reply to dadrian [2015-03-17 16:16:13 +0000 UTC]

Well thus far it has felt awkward to use, but its made a pretty good planet.Β  I was able to set up a base texture + bump map + specular map for reflective lakes + an extra outer sphere of clouds.Β  It will need raster editing afterwards.Β  I think its superior to using the old fashioned spherize filter, but not as good as your badass 3d software.

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dadrian In reply to cosmicspark [2015-03-17 16:28:40 +0000 UTC]

This sounds very promising. It isn't any different from what I do in Maya, except that I can use displacement maps instead of or additional to bump maps.

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cosmicspark In reply to dadrian [2015-03-17 16:33:32 +0000 UTC]

I believe PS has that too, I am not sure what that is though.Β  Can you explain the difference?

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dadrian In reply to cosmicspark [2015-03-17 16:50:05 +0000 UTC]

It's best to show the difference:
studiomaven.org/images/4/4b/Bu…
A displacement map creates actual geometry, while a bump map fakes it. That makes displacement maps much slower, but the results may be better. The best way is using both, displacement for big features and adding smaller details with bump.

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cosmicspark In reply to dadrian [2015-03-17 21:28:38 +0000 UTC]

Bad link X(

But it makes sense, just use a low resolution displacement map right? to make it faster

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dadrian In reply to cosmicspark [2015-03-17 21:38:03 +0000 UTC]

I edited the comment above, the link works now.
Actually the resolution of the displacement map doesn't make much difference at render time. It's all about the maximum number of subdivisions you allow the displacement to create and that's resolution independent (at least in maya).

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cosmicspark In reply to dadrian [2015-03-18 03:17:57 +0000 UTC]

Ah I see, PS cant do that

Kinda disappointed in it, doesn't look right and there are only a few options.

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dadrian In reply to cosmicspark [2015-03-18 05:05:51 +0000 UTC]

You don't have to though. Especially for planets a bump map works great, for most planets I prefer it to a displacment, because the borders stay smooth. Just for smaller moons and asteroids displacement really makes a difference and that is nothing some PS post work can't fix.

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