Comments: 63
bermarte [2012-12-27 17:42:00 +0000 UTC]
ciao Luca, una domanda:
se la griglia รจ
float grid(vec3 p){return 0.25+2.*pow(p.z,2.)+(0.25*(cos(4.*p.y)+cos(2.*sqrt(3)*p.x-2.*p.y)+cos(2.*sqrt(3.)*p.x+2.*p.y))+0.03*(cos(4*sqrt(3.)*p.x)+cos(6.*p.y-2.*sqrt(3.)*p.x)+cos(6.*p.y+2.*sqrt(3.)*p.x)));}
come si puรฒ applicare la deformazione torica?
๐: 0 โฉ: 2
bermarte In reply to dark-beam [2012-12-30 19:59:40 +0000 UTC]
grazie..non trovo _totorical2 รจ forse questo (totoricalIFS.m3f)?
ps: buon anno! (:
[OPTIONS]
.Version = 6
.DEoption = 21
.Double R = 2.0
.Double mulA1 = 8
.Double subA1 = 0.0
.Double mulA2 = 4
.Double subA1 = 0.0
.Double mulRadius = -1.0
.Double subRadius = -1.0
.Integer FixATo1 = 1
.Double FoldAngles (if nonzero) = .5
[CONSTANTS]
Double = 1.5707963267948966192313216916398
Double = 0.318309886183790671537767526745
[CODE]
DD4698D8C8DD4690D8C8DEC1D9FADC67F090D9C0D8C8DD4688D8C8DEC1D9FA90
D9C1DD4688D9E0D9F3DC27D9E1DD4690DD4698D9F3D9E1837FBC000F85A90000
00DC4FE8DC67E090DD47B4D9E4DFE0D9D09EDDD87436DD5E88DD47B4D8C0D8C0
DD468890D9C0D8F290D9FCD8CA90DEE9DDD9D9E0D9C0D9E0DC47B4D9E1D9C1D9
E0DC67B4D9E1D9E0DEC1DEC1DD5E88DC4FD8DC67D090DD47B4D9E4DFE0D9D09E
DDD87436DD5E90DD47B4D8C0D8C0DD469090D9C0D8F290D9FCD8CA90DEE9DDD9
D9E0D9C0D9E0DC47B4D9E1D9C1D9E0DC67B4D9E1D9E0DEC1DEC1DD5E90DC4FC8
DC67C0DD5E98DDD8C390DD4708DCC9DCCADDD8E949FFFFFF
[END]
Description:
Torical (generalized) coords for DIFS. Useful as pretransform!
This coordinate system was defined by BradC in FractalForums:
[link]
Included an useful foldinginfy to angles, makes easy to wrap shapes on the torus.
๐: 0 โฉ: 2
bermarte In reply to bermarte [2012-12-30 20:11:59 +0000 UTC]
ah ora ho trovato! scusa, adesso provo
๐: 0 โฉ: 0
JahPickney In reply to dark-beam [2012-12-21 18:10:44 +0000 UTC]
Mele Kalikimaka!
๐: 0 โฉ: 0
DsyneGrafix [2012-12-21 15:55:23 +0000 UTC]
Flagged as Spam
๐: 0 โฉ: 1
CO99A5 [2012-12-19 22:43:40 +0000 UTC]
Very nice
๐: 0 โฉ: 1
dark-beam In reply to CO99A5 [2012-12-20 19:00:54 +0000 UTC]
thanks!!!
๐: 0 โฉ: 0
pgmatg [2012-12-18 21:55:31 +0000 UTC]
looks very interesting
๐: 0 โฉ: 1
PhotoComix2 [2012-12-12 21:44:11 +0000 UTC]
OHHH ...si che sono interessato !
๐: 0 โฉ: 1
fraterchaos [2012-12-11 19:43:32 +0000 UTC]
wow, that's very cool!
๐: 0 โฉ: 1
veldor60 In reply to dark-beam [2012-12-13 17:53:10 +0000 UTC]
and you are courageous to have done a so cool software
๐: 0 โฉ: 0
veldor60 In reply to dark-beam [2012-12-13 17:52:43 +0000 UTC]
because it may be not easy to program, or maybe it is more easy than I imagine lol
๐: 0 โฉ: 1
dark-beam In reply to veldor60 [2012-12-30 12:16:50 +0000 UTC]
not easy
๐: 0 โฉ: 1
moonhigh [2012-12-11 13:34:41 +0000 UTC]
Very cool!
๐: 0 โฉ: 1
Undead-Academy [2012-12-11 13:26:22 +0000 UTC]
Of course , you know I am .. I am drooling just looking at it , lol .
๐: 0 โฉ: 1
Undead-Academy In reply to dark-beam [2012-12-11 16:16:42 +0000 UTC]
A real pleasure I love DIFS the best over all .
๐: 0 โฉ: 0
nic022 [2012-12-11 12:52:13 +0000 UTC]
Excellent work, for create 3d meshes it's terrific, can you give more info about settings ? Thank
๐: 0 โฉ: 1
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