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dark-beam โ€” Is anybody interested

Published: 2012-12-11 10:46:42 +0000 UTC; Views: 2063; Favourites: 21; Downloads: 62
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Description I am testing around with torical coords and DIFS... just to take a look...
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Comments: 63

bermarte [2012-12-27 17:42:00 +0000 UTC]

ciao Luca, una domanda:
se la griglia รจ
float grid(vec3 p){return 0.25+2.*pow(p.z,2.)+(0.25*(cos(4.*p.y)+cos(2.*sqrt(3)*p.x-2.*p.y)+cos(2.*sqrt(3.)*p.x+2.*p.y))+0.03*(cos(4*sqrt(3.)*p.x)+cos(6.*p.y-2.*sqrt(3.)*p.x)+cos(6.*p.y+2.*sqrt(3.)*p.x)));}
come si puรฒ applicare la deformazione torica?

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dark-beam In reply to bermarte [2012-12-28 16:12:20 +0000 UTC]

... infinitefold negli angoli solo, non nella distanza

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dark-beam In reply to bermarte [2012-12-28 16:11:39 +0000 UTC]

Ciao,

Cerca _totorical2, nei commenti c'รจ la formula. Ma attento, non รจ completa! Devi trasformare ulteriormente il risultato per farlo calzare sul toro. Esperimenta un pรฒ con infinite fold...

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bermarte In reply to dark-beam [2012-12-30 19:59:40 +0000 UTC]

grazie..non trovo _totorical2 รจ forse questo (totoricalIFS.m3f)?
ps: buon anno! (:
[OPTIONS]
.Version = 6
.DEoption = 21
.Double R = 2.0
.Double mulA1 = 8
.Double subA1 = 0.0
.Double mulA2 = 4
.Double subA1 = 0.0
.Double mulRadius = -1.0
.Double subRadius = -1.0
.Integer FixATo1 = 1
.Double FoldAngles (if nonzero) = .5
[CONSTANTS]
Double = 1.5707963267948966192313216916398
Double = 0.318309886183790671537767526745
[CODE]
DD4698D8C8DD4690D8C8DEC1D9FADC67F090D9C0D8C8DD4688D8C8DEC1D9FA90
D9C1DD4688D9E0D9F3DC27D9E1DD4690DD4698D9F3D9E1837FBC000F85A90000
00DC4FE8DC67E090DD47B4D9E4DFE0D9D09EDDD87436DD5E88DD47B4D8C0D8C0
DD468890D9C0D8F290D9FCD8CA90DEE9DDD9D9E0D9C0D9E0DC47B4D9E1D9C1D9
E0DC67B4D9E1D9E0DEC1DEC1DD5E88DC4FD8DC67D090DD47B4D9E4DFE0D9D09E
DDD87436DD5E90DD47B4D8C0D8C0DD469090D9C0D8F290D9FCD8CA90DEE9DDD9
D9E0D9C0D9E0DC47B4D9E1D9C1D9E0DC67B4D9E1D9E0DEC1DEC1DD5E90DC4FC8
DC67C0DD5E98DDD8C390DD4708DCC9DCCADDD8E949FFFFFF
[END]

Description:

Torical (generalized) coords for DIFS. Useful as pretransform!

This coordinate system was defined by BradC in FractalForums:
[link]

Included an useful foldinginfy to angles, makes easy to wrap shapes on the torus.

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dark-beam In reply to bermarte [2012-12-31 10:32:13 +0000 UTC]

... giร  auguriii

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bermarte In reply to bermarte [2012-12-30 20:11:59 +0000 UTC]

ah ora ho trovato! scusa, adesso provo

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timemit [2012-12-23 15:22:32 +0000 UTC]

nom nom thanks Luca, real tasty

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dark-beam In reply to timemit [2012-12-30 12:16:17 +0000 UTC]

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viperv6 [2012-12-21 23:09:56 +0000 UTC]

very nice

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dark-beam In reply to viperv6 [2012-12-30 12:16:06 +0000 UTC]

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JahPickney [2012-12-21 17:25:48 +0000 UTC]

Very cool forms

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dark-beam In reply to JahPickney [2012-12-21 17:35:36 +0000 UTC]

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JahPickney In reply to dark-beam [2012-12-21 18:10:44 +0000 UTC]

Mele Kalikimaka!

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DsyneGrafix [2012-12-21 15:55:23 +0000 UTC]

Flagged as Spam

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dark-beam In reply to DsyneGrafix [2012-12-21 16:00:07 +0000 UTC]

It's very easy with torus difs transform, note me to see params

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CO99A5 [2012-12-19 22:43:40 +0000 UTC]

Very nice

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dark-beam In reply to CO99A5 [2012-12-20 19:00:54 +0000 UTC]

thanks!!!

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pgmatg [2012-12-18 21:55:31 +0000 UTC]

looks very interesting

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dark-beam In reply to pgmatg [2012-12-20 19:00:15 +0000 UTC]

I hope so ty

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TheLivingTree [2012-12-15 20:38:18 +0000 UTC]

Really cool!

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dark-beam In reply to TheLivingTree [2012-12-18 09:24:48 +0000 UTC]

ty!

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PhotoComix2 [2012-12-12 21:44:11 +0000 UTC]

OHHH ...si che sono interessato !

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dark-beam In reply to PhotoComix2 [2012-12-18 09:24:35 +0000 UTC]

provalo!

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fractalfiend [2012-12-11 22:07:09 +0000 UTC]

Very nice

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dark-beam In reply to fractalfiend [2012-12-12 11:49:47 +0000 UTC]

thks

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fraterchaos [2012-12-11 19:43:32 +0000 UTC]

wow, that's very cool!

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dark-beam In reply to fraterchaos [2012-12-12 11:49:30 +0000 UTC]

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fraterchaos In reply to dark-beam [2012-12-12 18:40:56 +0000 UTC]

lol

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gnubakaduba [2012-12-11 18:22:59 +0000 UTC]

Always interersted in your mathematical madness!

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dark-beam In reply to gnubakaduba [2012-12-12 11:49:21 +0000 UTC]

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GraphicLia [2012-12-11 14:45:54 +0000 UTC]

Donuts!

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dark-beam In reply to GraphicLia [2012-12-11 16:14:58 +0000 UTC]

No... It's a torus. Nomnom

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veldor60 [2012-12-11 14:43:49 +0000 UTC]

cool work Good courage

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dark-beam In reply to veldor60 [2012-12-11 16:15:18 +0000 UTC]

Courage? Why!

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veldor60 In reply to dark-beam [2012-12-13 17:53:10 +0000 UTC]

and you are courageous to have done a so cool software

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veldor60 In reply to dark-beam [2012-12-13 17:52:43 +0000 UTC]

because it may be not easy to program, or maybe it is more easy than I imagine lol

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dark-beam In reply to veldor60 [2012-12-30 12:16:50 +0000 UTC]

not easy

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veldor60 In reply to dark-beam [2012-12-30 12:39:33 +0000 UTC]

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moonhigh [2012-12-11 13:34:41 +0000 UTC]

Very cool!

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dark-beam In reply to moonhigh [2012-12-11 16:16:04 +0000 UTC]

thanks

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phoenixkeyblack [2012-12-11 13:28:27 +0000 UTC]

Stop calling them torus ... Call them donuts and everyone will love them

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dark-beam In reply to phoenixkeyblack [2012-12-11 16:14:30 +0000 UTC]

Huh?

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phoenixkeyblack In reply to dark-beam [2012-12-11 16:46:14 +0000 UTC]

I think there is a donut transform, but I can't make donuts with it

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dark-beam In reply to phoenixkeyblack [2012-12-12 10:07:56 +0000 UTC]

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Undead-Academy [2012-12-11 13:26:22 +0000 UTC]

Of course , you know I am .. I am drooling just looking at it , lol .

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dark-beam In reply to Undead-Academy [2012-12-11 16:13:55 +0000 UTC]

thanks Patty

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Undead-Academy In reply to dark-beam [2012-12-11 16:16:42 +0000 UTC]

A real pleasure I love DIFS the best over all .

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piritipany [2012-12-11 13:13:13 +0000 UTC]

Fab

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dark-beam In reply to piritipany [2012-12-11 16:13:12 +0000 UTC]

thanks

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nic022 [2012-12-11 12:52:13 +0000 UTC]

Excellent work, for create 3d meshes it's terrific, can you give more info about settings ? Thank

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