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DarkGrievous7945 — SBLK - TESTING OFFSETS: DESTRUCTS AND TREES

Published: 2016-02-19 07:49:21 +0000 UTC; Views: 435; Favourites: 5; Downloads: 0
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Now that these are done, I have the offsets for dungeon entrances, doors, and walls(outside) to figure-out. Then I just need to finalize my current three tilesets (the interior tiles) , create the other three (exterior tiles) , and then I can maybe start building the actual map editor. (or rather, re-building, since the original game does have a built-in map editor, but I can't really use it for publishing maps)

These graphics might receive a few edits in the future. Mainly, that I might add a few pixels here or there, so the tile position box is fully visible, and I'm not using any positive pixel offsets (My offsets table up until now used offsets consisting of either negative values or 0. For some reason, the destruct-able objects and trees have a lot of graphics that will not accommodate this as-is.)
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