Comments: 64
JakAndDaxterDeadLock [2013-03-28 16:44:17 +0000 UTC]
Can i have this 3d model as an fbx. please I need it for my college project you'll be in the top of my credits. My fangame is Jak and Daxter DeadLocked
π: 0 β©: 0
OnyxCygnus [2012-12-17 03:07:41 +0000 UTC]
this was really helpful. I modeled it for an 8-bit rendering.
π: 0 β©: 0
ecopuppy [2011-06-07 23:29:07 +0000 UTC]
wooowyour last comment on this is from ecokitty AND ON JANARY 17 2009 WOAAH
π: 0 β©: 1
Obuxx [2009-10-20 22:17:24 +0000 UTC]
awesome xD
π: 0 β©: 0
Chiyo18 [2009-08-05 16:43:22 +0000 UTC]
soooo cute!
π: 0 β©: 0
daydreamsinc [2009-08-03 18:55:17 +0000 UTC]
Even though he doesn't look like he has much in the fur department, Daxter is very impressive look! May I ask how you went about creating him?
π: 0 β©: 1
daydreamsinc In reply to Dave-Mastor [2009-08-05 02:47:52 +0000 UTC]
That is pretty awesome. I will wait happily until that day comes!
π: 0 β©: 0
jak95 [2009-01-19 04:51:27 +0000 UTC]
damn!!!! That is so good and realistic!!!^^
π: 0 β©: 1
Dave-Mastor In reply to jak95 [2009-01-19 05:09:00 +0000 UTC]
Thank you very much!
π: 0 β©: 1
jak95 In reply to Dave-Mastor [2009-01-19 22:12:41 +0000 UTC]
no problem^^
π: 0 β©: 0
theanimejump [2009-01-19 02:40:09 +0000 UTC]
i think its the best pic of daxter that i've come across ever
π: 0 β©: 1
TheOttselMaster [2009-01-18 18:38:50 +0000 UTC]
awwww this is tottaly kick ass! I love Daxter and Ottsels rock! awesome job +++++++++++fav
π: 0 β©: 1
Dave-Mastor In reply to TheOttselMaster [2009-01-18 20:41:51 +0000 UTC]
Thanks a bunch! Daxter has to be one of my favorite video game characters.
π: 0 β©: 1
Dave-Mastor In reply to TheOttselMaster [2009-01-22 02:35:39 +0000 UTC]
I don't really do commissions, but when I update my Daxter model in a bit, so it isn't so rigid, I'll do a Jay for you.
π: 0 β©: 1
Dave-Mastor In reply to prncssgrl1881 [2009-01-18 20:47:09 +0000 UTC]
Yeah, it'll take a bit of work to get it to look right, but I will have it eventually!
π: 0 β©: 0
QueenToast [2009-01-18 16:52:30 +0000 UTC]
I am especially impressed by his goggles. The detail of the shine and the damage is wonderful!
π: 0 β©: 1
Dave-Mastor In reply to QueenToast [2009-01-18 20:44:52 +0000 UTC]
Thank you. I really wanted to show an up close shot of the goggles, but I couldn't get that close without the textures low resolution becoming apparent; It was supposed to be the color map for the fur, so his fur wasn't all the same color, the fur was supposed to have all the detail in it, but when I couldn't get it to work... Well, you know.
π: 0 β©: 0
Sanberg [2009-01-18 13:57:09 +0000 UTC]
Nifty stuff, it's a really good lookalike.
As for fur, I had the same problem with a model I made quite a while back. I was trying to make it too complicated. I ended up using the hair&fur generator included with max, just bumped up the hair count to millions, set the length to about 0.5 and let the underlying texture determine the colour, et voilΓ : [link]
Hope that helps.
π: 0 β©: 1
Dave-Mastor In reply to Sanberg [2009-01-18 20:45:56 +0000 UTC]
Hey cool. But I bet that took ages to render right?
π: 0 β©: 1
MyuuTheMew [2009-01-18 13:33:10 +0000 UTC]
Wow thats really good!
π: 0 β©: 1
| Next =>