Comments: 5
EsaNany [2012-06-21 16:22:32 +0000 UTC]
How do you make your normal maps?
👍: 0 ⏩: 1
David-Holland In reply to EsaNany [2012-06-22 08:39:03 +0000 UTC]
There are many ways to create normal maps; Basic normal maps can be created pretty effectively straight from images or height maps using programs like Crazy Bump [link] or Ndo 2 [link] The most effective way is to bake from a high poly mesh or sculpt. You can bake maps in most 3d programs these days, Maya [link] and Max [link] been the best in my opinion. xNormal [link] is also a invaluable program for baking normal maps. There are many articles and tutorials around the net. I suggest checking these sites out for info;
[link] 3d motive
[link] eat 3d
[link] polycount environment sculpting
[link] polycount character sculpting
[link] philip k tutorials
👍: 0 ⏩: 0
Pyrogoth85 [2012-06-06 23:00:21 +0000 UTC]
oh maya... with 3d max I can't pull out good normal maps.. and havin UW issues...
👍: 0 ⏩: 0
543Bs0Za [2012-05-24 16:04:53 +0000 UTC]
so diffuse and normals were all you used?
👍: 0 ⏩: 1