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Deansta — Lewis Hamiltons Mclaren

Published: 2007-07-29 11:01:13 +0000 UTC; Views: 3809; Favourites: 29; Downloads: 494
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Description Hmm so yes, this is the model of this years Mclaren Forumula1 car ive been working on. Made entirely in Maya, its my first attempt at trying to get a realistic looking car model. I know there are a few problems with it, but its those last small touches that make it look real im struggeling to find. So any pointers on this is much appreciated.

I intend to do another render, with an appropriate enviroment that might help it look more realistic with some more stuff to reflect. *must learn how to HDRI render >_< * as well as more details for panel connections, bolt holes, rivets etc.

thanks all ^_^
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Comments: 43

VerSeaUmadDesign [2009-04-13 06:03:07 +0000 UTC]

awesome!!!

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Deansta In reply to VerSeaUmadDesign [2009-04-13 11:20:40 +0000 UTC]

many thanks

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brandonseaber [2009-01-24 12:33:25 +0000 UTC]

really nice but the front wing seems a bit off tbh

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Deansta In reply to brandonseaber [2009-01-24 15:38:35 +0000 UTC]

yea it is a bit off. its obviously WAY off now as i modelled this on the original launch design of the MP4-22 and they revised the wing dramatically quite a few times over the season and of course, this year they have completely overhauled everything!

i prefer this render anyway - [link]

thanks though ^_^

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cheezopath [2007-10-14 15:42:38 +0000 UTC]

Holy shit! errr, I would give my firstborn to model like that

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Deansta In reply to cheezopath [2007-10-14 23:36:25 +0000 UTC]

lol! dont comment on this one! - this newer render is much nicer ^_^ -

[link]

thank you very much though! your second child will probs be better anyway xxx

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quikmasta [2007-10-13 23:42:53 +0000 UTC]

duuuuuude leaps and bounds , leaps and bounds.


what else can i say your progressing so fastly theres no point even saying anything.


i said emily look at this dean modelled it, and she said , what did he buy it or actually make it? she thought it was like a model! yanno a replica!

=] hope that makes you happy


keep up the good work ey =]

need to talk to you again soon =]


emily says "i love you"

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quikmasta In reply to quikmasta [2007-10-13 23:43:21 +0000 UTC]

haha wrong one ... ill copy n paste ignore this

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Slavche [2007-08-13 09:35:42 +0000 UTC]

Hamilton rules!

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Deansta In reply to Slavche [2007-08-14 09:23:27 +0000 UTC]

ROCK ON"!!!!!!HAHSKJASHDASJHDAJKH!!

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drewbrand [2007-08-03 13:22:10 +0000 UTC]

Looks like you've gotten plenty of good advice already.....not much said that I wouldn't have.
Keep at er


Drew

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musicman123 [2007-08-03 08:38:32 +0000 UTC]

Nice model. I would change the materials you used for the tyres. As for image based lighting (HDRi) there are a few plugins available for maya that enable the full integration of HDR images so that you can use them as a light source. Take a look at [link] . There are some good tutorials and HDRi's available on there. The makers of the Spheron camera also make the plugions to fully integrate the HDR images into maya. Just remember, if you are using a HDR to light your scene, global illumination must be enable, and any other lights in the scene must be turned off.

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Deansta In reply to musicman123 [2007-08-05 20:38:06 +0000 UTC]

awesome thanks for your help. one problem though, my texture for the carbon fiber doesnt show up with global illumn unless i use some additional CG lights. its ok if i use cg lights and just link them to the carbon only right?

anyway yeh thats some very usefull stuff. nice to get some good crit and advice

i like your transformers btw! have u seen the mov? its freaking sweet. probs my favourite film for making me depressed atm. damn those graphics!!!

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musicman123 In reply to Deansta [2007-08-05 20:57:04 +0000 UTC]

No probs mate. If you use an area light, or a spotlight with a wide cone angle and diffuse, it should blend in with the global illumination pretty well (as if you havent added any additional lights. Alternatively, you could use luminous geometry (a large polygon with highly luminous qualities). As well as Lightwave, I use Luxology Modo. You can use luminous geometry to great effect in Modo, and the Global illumination settings are very powerful. It also allows you to select a number of different render passes for different surface qualities, which you can composite in Photoshop, or whatever program you choose. It also allows you to select the 'ambient occlussion' which allows you to boost the shadows to make them look more real.

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Deansta In reply to musicman123 [2007-08-06 16:34:00 +0000 UTC]

great yeh, ive used ambient occlusion on this one to try do just that. think i need to get myself more familiar working across platforms like Lightwave and Modo etc. Were taught maya, shake and Massive i think. ill be putting up a cartoon style animation of this car tonight if your interested anyway

thanks again

+watch btw

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musicman123 In reply to Deansta [2007-08-07 08:56:48 +0000 UTC]

Do you use a separate render engine? If you can get hold of V-Ray, Mental Ray or even Maxwell Render, I'd give them a go; especially Maxwell Render. There is a big market place for maxwell render on next limits website, which is full of good material presets, and as far as I am aware, they are free.

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Deansta In reply to musicman123 [2007-08-07 14:51:19 +0000 UTC]

nah ive never done that before. we havnt been taught how to use a seperate renderer and i have no clue how to go about it. i think we might get taught this coming year. and if were not, ill complain and make them teach us tbh, im more about the character animation side of things, but want to get my other skills up as well of course which is why im doing this over the summer. thanks for the +watch

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musicman123 In reply to Deansta [2007-08-07 20:30:47 +0000 UTC]

All the separate render engine does is render your scene better tahn the programs native render engine. V-ray and Mental ray are direct plug-ins for 3D programs (primarily Maya and 3DS MAX). As you are using Maya, Mental ray is probably the better option. Maxwell Render is a separate program, but all you do is load your Objects/scene into the layout. Maxwell is very powerful, as it simulates real lighting conditions. You can even select what part of the world you want your render to be simulated, time of day, month, year etc. Lightwave has a plug-in called 'sky tracer', which does a similar thing to this, but not nearly as well, and you can't use your Maya models in Lightwave. The other cool thing with Next limit applications (maxwell render) is that it allows you to select your primary 3D application so that all of the main short cuts are the same as you already use.

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Deansta In reply to musicman123 [2007-08-08 12:33:44 +0000 UTC]

omg no way? that stuff about simulating real world lighting for you is amazing. RIGHT. time to go research that *needs more and more time*

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musicman123 In reply to Deansta [2007-08-08 13:26:57 +0000 UTC]

Take a look at [link] . I think academia are going to start selling open student licences too. If you need any help or advice, don't hesitate to ask mate.

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plastichead [2007-07-30 17:45:25 +0000 UTC]

hey hey
the plastic/carbon fibre/whatever it is looks lushly textured, maybe that's cos it's really smooth in real life?
like has been said, the tyres looks untextured, like thingy said, it's probably a lot of lighting...
the colours and picture mapping (?) on the side of the car is awesome

a silly little thing... the front of the car looks funnily shaped? i imagine it's because that's the shape it's sposed to be, but i dunno

Good job booooiiiiiiii

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Deansta In reply to plastichead [2007-07-31 15:43:54 +0000 UTC]

thanks ^_^ im glad you like the liverys on the side ^_^ its my first time layering shaders so i learnt a bundle. took me forever though yo!

the tyres are uber textured. but yeh, think the lights pull the definition away. i hope to try and sort this when i use different lighting for my next render. glad u like the carbonfibre ^_^

yeh the front is weirdly shaped. i followed the curves taken from photos, and yeh, the real one is shaped quite weirdly cuza aerodynamics n such.

but yeh, thanks a boonsh! x

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plastichead In reply to Deansta [2007-07-31 17:38:53 +0000 UTC]

actually, now i look at it, the flat bits by the cockpit look kinda funny... maybe a little toooooooo shiny?
the tyres... are they textured differently on the walls and the tread? cos i think they should be...

yum yum yum
cookie crumbs

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Deansta In reply to plastichead [2007-07-31 20:43:27 +0000 UTC]

yeh, they are textured using photos i took when i went to the F1. the tread is made up of a series of photos that i took around a display tyre and then wrapped round and the side of the tyre is a single photo which i cut into a torus shape and project on the side of the object.

that what u mean yo?

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plastichead In reply to Deansta [2007-08-01 16:53:42 +0000 UTC]

heh
indeed

so uhhhhhh... you weren't kidding about it being uber textured

was the grand prix the best thing everRrrrrrr?Rrrr

freshhhhhhhhh

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Deansta In reply to plastichead [2007-08-02 13:40:21 +0000 UTC]

yeeeh it was. ever ever probably. i was like this "whow this is the best thing ever"

i saw you yesterday. you were drunk and sexy

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plastichead In reply to Deansta [2007-08-02 17:55:36 +0000 UTC]

i dunno....

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shinoahdeath [2007-07-29 16:04:36 +0000 UTC]

ohhh shiney
did they like amour-all the wheels or something oh btw

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Deansta In reply to shinoahdeath [2007-07-29 20:13:17 +0000 UTC]

heh yeeh if it were real, id poke it cuz its shiney.

lol amour, not quite, Baby Oil thanks for the +fav

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shinoahdeath In reply to Deansta [2007-07-29 21:33:52 +0000 UTC]

lol baby oil

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Deansta In reply to shinoahdeath [2007-07-31 15:53:04 +0000 UTC]

thanks for the

ill take a look at rendering it cartoon like i mentioned later today. if it comes out alright ull get a mention fo sho!

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shinoahdeath In reply to Deansta [2007-07-31 17:04:33 +0000 UTC]

koo

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Nbe [2007-07-29 12:21:01 +0000 UTC]

nice modell so far.
i think the wheels are to shiney and need to be darker.
but yes to see how nice it really is, we need an environment..
i like it so far

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Deansta In reply to Nbe [2007-07-29 20:11:59 +0000 UTC]

thanks man. yeh the wheels need some tweeking. they were the toughest thing to do cuz its hard to make them look worn and such, though alot of the texture has been lost in the render. i made them from real photos of F1 tyres i took when i when to the british F1 a few weeks ago

def need an enviroment. do you use HDRI lighting? if so, do you know how to go about it in maya? if not ill probs just make a simple enviroment and surround the rest of the scene with an image and then it will reflect that alright yeh?

what u been up to? havnt seen any new post from u in a while though i know 3D takes ages, this has taken me months cuz ive never modeled a car, never textured to this extent and never tried to render realisticly before! learnt alot but took long enough!

cya round ^_^

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Nbe In reply to Deansta [2007-07-30 12:03:27 +0000 UTC]

hey,
sorry man no maya xp and hdri skills at all, but maybe this will help.
[link] hope so. if not there are lots of "good" instuctions i think.
if not build a big sphere (the car inside ) , texture it inside and give it a light source. should also work. but for such car things i think it s the best to simply create a black and a white plane above or beside the vehicle. play around with the planes and the light, until u have a nice "automobile mag"-look.
try to make the light source reflect on the car like here: [link]
the rest is all about black and white contrasts or gradients, that u can effect with those simple planes. environment just simple gradient "dunno to do this is maya " , D o F and TaDa.. the million dollar look

at mom i m working on a short movie.. a friend of mine ([link] ) and me just finished the "script".
i did a few 3d projects, but not worth to post i think. my mayor aim is to get my drawing skills pimped, so thats what i m doing all day long @mom
maybe i ll upload a few of the drawings. we ll see.
so far good luck on your project ect.
cheers and cya around

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Deansta In reply to Nbe [2007-07-31 15:47:44 +0000 UTC]

thanks for the links bud. and the advice of using image planes n things. i was thinking of just using a sphere and making an image with a surround and sky in it so yeh, all good stuff

good luck with your short movie! i love coming up with script ideas for stuff like that. i hope to animate 2 of them this coming year ^_^ keep me posted!

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Nbe In reply to Nbe [2007-07-30 12:07:28 +0000 UTC]

ah and i forgot, if u need some hdri maps ect. ask me
icq : 413 181 719 or note me...

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Deansta In reply to Nbe [2007-07-31 15:50:22 +0000 UTC]

oooh yeh can you get hold of some? if you have a studio HDRI map that would be ace. and anything outdoors in a big open space would be fantastic (i wanna render a picture as if it was the launch of the car, so if you happen to have a map for a crowd of people stood around outdoors that would be even better )

i dont use icq im afraid. my email is deaniopo@hotmail.com though and its on my profile so no worries thanks

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Meecho [2007-07-29 12:19:16 +0000 UTC]

Dean...thats so amazing omg...its so smooth and shiny

The only problem I see with it is the wheels- they look a bit too shiny :/

*stares at the prettiness*

o_____o

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Deansta In reply to Meecho [2007-07-29 20:05:02 +0000 UTC]

^_^ thanks i think i might put some dirt mapping on it when i do an enviroment render, as liek you said a lil whle ago, too shiney cars arnt as nice as dirty ones (but im not going to make this car muddy...its like holy the messiah of cars hehe)

hmm yeh the wheels might reflect a bit much i suppose. youd be surprised how much they reflect under studio lighting though, if you look up some proper photos. i reckon would look better with an envroniment (spelt correctly)

learn HDRI for me and teach me yeh yeh? xxxxxx

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lemonreaper [2007-07-29 11:05:22 +0000 UTC]

what is it about formula 1 cars getting uglier every year?

it's not your fault though it's actually an amazing piece of art!

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Deansta In reply to lemonreaper [2007-07-29 11:13:57 +0000 UTC]

hehe ^_^ i dunno, i quite like the cars atm. though the vintage racers do have more style to them. i much prefer old motorcycles, *1950 cafe racers woo!* i think the mclaren looks the nicest out of the cars this year though. particularly when viewed from the front. think i might do a render from that angle instead

thanks for the compliment!

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Deansta In reply to Deansta [2007-07-29 11:14:40 +0000 UTC]

oh and for the +fav!

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