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Decadia — Oracle Turnaround by-nc

Published: 2016-04-11 07:03:58 +0000 UTC; Views: 815; Favourites: 30; Downloads: 0
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Comments: 14

YoungSoon5 [2016-04-25 18:32:19 +0000 UTC]

very nice^^

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Endlesshunter [2016-04-15 00:22:23 +0000 UTC]

Astounding! Love the detail. Wish I could do this D:

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Decadia In reply to Endlesshunter [2016-04-15 15:56:05 +0000 UTC]

Thank you. If you have enough interest, power(and money*) for the programs, then lots of practise and detemmynation can get you places.

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Endlesshunter In reply to Decadia [2016-04-15 23:45:49 +0000 UTC]

What program did you use for this?

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Decadia In reply to Endlesshunter [2016-04-18 22:31:28 +0000 UTC]

I used 3Ds Max and Zbrush. You could also use Maya instead of 3Ds Max but that is upto you. 

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Endlesshunter In reply to Decadia [2016-04-18 22:57:17 +0000 UTC]

Ah yes. I use Sculptis sometimes and Cinema 4D though 4D is more suited to animations than sculpting

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Decadia In reply to Endlesshunter [2016-04-19 20:24:28 +0000 UTC]

Sculptris works and Cinema is awesome. I'm mostly in the game side of work so I use those other programs.

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Endlesshunter In reply to Decadia [2016-04-19 23:02:53 +0000 UTC]

Awesome!

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DelusionalPuffball [2016-04-13 07:33:15 +0000 UTC]

so fabulous <3  I love the colors and head details xD

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Decadia In reply to DelusionalPuffball [2016-04-15 15:54:16 +0000 UTC]

Thank yers. :3 xD Took that sweet time on the head lol.

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DelusionalPuffball In reply to Decadia [2016-04-17 20:03:53 +0000 UTC]

no probs xD
and good, good. It looks great xD

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TheOracleDragon [2016-04-11 07:43:32 +0000 UTC]

Now that's awesome and cool, vicious work

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Decadia In reply to TheOracleDragon [2016-04-11 08:13:10 +0000 UTC]

Fixed the stretching. I need a good video converter lol. xD Had to convert the conversion to another format and convert that conversion from the previous conversion only to convert to the next conversion.

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TheOracleDragon In reply to Decadia [2016-04-11 09:38:57 +0000 UTC]

Now that's more better and cooler too.

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