Description
Torches burned low in their sconces, painting the room in long shadows. A portly man paced at the head of a table. One of his hands held a sloshing goblet; the other twisted the tip of a thick, orange mustache. His eyes were so fixed on the table that he didn’t notice them enter the room.
Malfus watched the man, amused. The Colonel stomped like a child—a drunken one. His breastplate might have fit him at one point, but now it looked more like a metal bib than a piece of armor, covering only the top half of his belly and bouncing with every step. The Colonel had thick eyebrows to rival his mustache, and a receding crop of orange hair, sprinkled with white, probably more than was fair for his age. One tip of his mustache was a bit shorter than the other—the one he was still twisting. But he maintained an air of authority about him.
Or, at least, the air of sour wine and drunken aggression.
The table between could have served a banquet. Instead, its surface was covered in maps, toppled goblets, and dozens of small pieces of wood painted black or white. Blocks were strewn across the map, as if a spoiled child had grown tired of their toys.
Malfus swallowed. The growing pile of white blocks, cast to one side, made the implications of these ‘toys’ far more dire than any child’s game.
Malfus: Necromancer Unchained / Casey Sutton
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