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dendewa β€” BMW i8 Liberty Walk x Y'z

#3d #bmw #car #hdri #i8 #mmd #mme #ray #skybox #skydome #carrender #raycast #mikumikudance #mikumikueffect #bmwi8 #raymmd #dendewa #realistic #raycastshader #ray_cast #raycastmmd #annandadewapp #raycastshadertest
Published: 2019-12-07 00:20:20 +0000 UTC; Views: 2808; Favourites: 23; Downloads: 0
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Comments: 9

DonDeloro [2019-12-17 22:24:43 +0000 UTC]

Make you the model for mmd? This is amazing. Looks like a real Photography. Come this model for dl?

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dendewa In reply to DonDeloro [2019-12-19 00:59:31 +0000 UTC]

Thank You, notes if you wantΒ 

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leahgavinforever [2019-12-09 16:19:23 +0000 UTC]

How do you make it reflect off the car? You use a reflection effect or the RayCast normal maps can do that?

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dendewa In reply to leahgavinforever [2019-12-11 05:14:44 +0000 UTC]

raycast normalmap

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leahgavinforever In reply to dendewa [2019-12-11 16:58:49 +0000 UTC]

Oh ok thank you wasn't sure if it was some type of reflective effect or not.Β 

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dendewa In reply to leahgavinforever [2019-12-11 17:47:20 +0000 UTC]

not just a material "nomalmap", but the "material.fx" file Β 

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leahgavinforever In reply to dendewa [2019-12-11 20:23:48 +0000 UTC]

Ohhhh ok. Thank you for explaining that to me. I been struggling with reflections in some of my work unless it's like working floor for the ground

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dendewa In reply to leahgavinforever [2019-12-12 05:49:32 +0000 UTC]

for the floor you have to use the ray.conf feature called SSR_QUALITY

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leahgavinforever In reply to dendewa [2019-12-12 21:10:26 +0000 UTC]

How exactly do I do that? I apologize for all the questions. I made a few normal maps, but I guess I'm still very confused.Β 
I make my normal maps in ShaderMap 4, and then I followed a tutorial on how to change the texture with a controller, but as for making it reflect, that's where I am having trouble. I think I'm doing something wrong...^^"

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