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DesenhoExperiment — sunlight knight

#armor #armored #fantasy #fantasyart #knight #knights #sword #fantasyartworks #fantasyartist #fantasyartwork #femaleknight #swordmaiden #swordswoman #twohandedsword #fantasy_art #female_knight #armouredgirl
Published: 2019-12-30 04:03:28 +0000 UTC; Views: 914; Favourites: 18; Downloads: 1
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Description I traveled to Blumenau a week ago, and I entered a store full of fantasy theme stuff, like, small figurines of dragons, soldiers, pretty ladies with dragons, stuff like that, but what I really liked was that I got to see swords that looked pretty real, I was not sure if they were real, but they were made of metal...soo...yeah. That is why I am into a somewhat fantasy click.
Do you enjoy this particular style of lighting?
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Comments: 11

Burksaurus [2020-01-03 20:46:43 +0000 UTC]

I really like the lighting. I also like how this female knight is wearing practical armor in combat.

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DesenhoExperiment In reply to Burksaurus [2020-01-03 22:08:22 +0000 UTC]

Thanks, but I am curious, are women in practical armor uncommon?

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Burksaurus In reply to DesenhoExperiment [2020-01-04 01:31:10 +0000 UTC]

Well most of the time I see artists drawing female characters in skimpy armor like in Red Sonja. I have mixed feelings about that type of armor because it looks sexy but it makes the wearer a easy target in combat. For example, they are more likely to be impaled by a spear or arrow. But I mostly prefer female characters with practical armor that protects them from harm.

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Crabbit-Minger [2020-01-01 15:36:59 +0000 UTC]

Hello, I'm from Project Comment and your picture caught my eye. This is a solid work with some room for improvement.

 

The shadow on the ground is a good touch and offsets the light tone effectively. However, the shading is something you could stand to improve upon. As things are it looks a little flat. The bannister should be darker in the areas where the sun is not directly hitting it, and as things are the overall lightness of the image makes things run together, with little standing out and grabbing the viewer’s attention. Adding darker tones to the shaded areas of the character herself would help to make her stand out, making the image more three dimensional and drawing the viewer’s eye to its focus.

 

Anatomy wise you did a decent job. The pose is dynamic and give a sense of action, though the head is a little bit too small. The choice of colours however is effective at creating the sense of a Medieval environment, with its browns and earth tones. Despite the shading issues the bannister does a good job of creating the impression of three dimensional space and your composition is solid, with the figure placed near but not quite in the centre, making for a more fluid image. Working on the shading would be your best bet, but there's still a lot of potential here that you can build on. Sorry if I'm sounding overly negative, but as I said this drawing shows a lot of promise.

 

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jessatriestodoart [2020-01-01 00:12:10 +0000 UTC]

Hey, I'm here from ProjectComment!
This is a great piece! The lighting is really interesting and appealing. I love how the whole thing is tinted yellow from the light and how it's especially visible in the corner. The knight is in a really cool pose, and he looks very tough and steady. The sword also looks nice and realistic. The armor is also really cool and full of detail, especially on the joints that connect it. Lastly, the texture of the floor (balcony?) is really creative and interesting!
There are just a few things I want to point out that I think could have been changed, or you can work on them in the future. The first thing is that I'd suggest not using the airbrush for shading. It does blend it, but it makes it look a little messy and chaotic, and it also gives very little opportunity for texture. It's also hard to get it evenly into all the corners and edges, so some of the edges look a little strange. I'd recommend either doing cell shading, which is where you shade with solid lines and filled-in shapes, or putting down the colors and then blending them evenly. I also think the anatomy and proportions could be changed. The feet look amazing (I'm so bad at drawing feet myself lol), but the legs are pretty big in comparison with the rest of the body, and one of the eyes goes off the face. The head also seems pretty small, and the hair is kind of a weird texture-- it sticks together in clumps with a few jagged edges. For hair, I'd suggest thinking of it in chunks, rather than one solid shape, and making sure all your lines and shading match the flow of the hair Lastly, the knight seems a little off proportionally with the balcony, and it looks like he's floating in front of it rather than standing on it. I think this is because the line on the left side of the balcony goes too far down, which makes the whole thing look like it's tilting, and the pieces of the balcony stay the same size rather than getting bigger as they come closer.
I hope this helped! Keep drawing

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Burke23 [2019-12-31 10:21:59 +0000 UTC]

This is so COOL!!!

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THEMYSTERYWRITER [2019-12-31 07:10:35 +0000 UTC]

Hello, I am from ProjectComment  

I have to say I rather enjoy this piece. It’s simple but effective in terms of lighting, tone and character anatomy. Especially in the legs, the anatomy is really on point and is deserving of praise. The overall pose is really strong as well, making her look stern and focused, and it really brings the viewer in to ask for more about this character. Plus your placement of the feet is really good as well, as you have a good sense of where they should be and how they should look. Back when I did a lot of drawing in my youth, I use ot have trouble with that, making feet look as if they were in different positions other than sideways or straight-forward. Not here though which shows a really good eye on detail which is important for an artist. Now for the bad news. I know, I know, I said a lot of a praise and I meant it, but again, this is Project Comment and we are all here ot learn and hone our craft. While the lower body is good, the head could really use some work. Her face looks too long and her eyes too crooked. There needs to be a better sense of symmetry in the face in order to give a sense of life to the overall piece, but this isn’t a bad attempt. I use to struggle with this myself, and in fact still do and that’s mostly why I just stick with writing. You’re on your way and you have a lot of talent. Keep it up, dude!

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DesenhoExperiment In reply to THEMYSTERYWRITER [2019-12-31 18:56:55 +0000 UTC]

thank you, I will try to improve!

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THEMYSTERYWRITER In reply to DesenhoExperiment [2019-12-31 18:59:36 +0000 UTC]

NP and good for you

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Xalrak [2019-12-31 04:50:18 +0000 UTC]

Heyo, stopping by from ProjectComment  

I really like the style of lighting on the armor and the pose is good and strong. The angle/direction of the light is very clear, but it seems just a bit too harsh. The shadow also seems a bit dark in comparison (if that makes sense, it just feels like a bit too much contrast). I'd be interested in seeing whether or not softening the light in the left foreground (especially towards the railing) would make it feel more balanced. The rails in the background (on the right side) look great, they seem to have just the right amount of light on them. I really enjoy the highlights on the armor! And I think the composition is great as well. 

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DesenhoExperiment In reply to Xalrak [2019-12-31 18:57:06 +0000 UTC]

thank you for your feedback

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