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deslea — Daz 3D Workflow for Beginners 1

Published: 2013-12-25 11:23:39 +0000 UTC; Views: 3544; Favourites: 38; Downloads: 386
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Description Coverage: Setting up a scene to facilitate workflow, a basic all-purpose lighting rig, and mirroring a set.

This is a brief, practical tutorial about how to set up a scene in a way that makes for an easy composition workflow. This is written for the advanced beginner who knows, technically, how to make a scene, but not necessarily the most efficient way to do it. If you have technical knowledge of photography, the lighting discussion will be too basic for you, and if you are an experienced artist with a well-established workflow, you're unlikely to get much here, either. I'm working in Daz Studio Pro 4.6, but this is applicable in a broad sense to any sort of 3D composition program.

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Comments: 10

SpecularGenie [2014-10-18 18:42:46 +0000 UTC]

Thank you for this tutorial.  It will definitely improve my workflow!

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deslea In reply to SpecularGenie [2014-10-19 05:05:46 +0000 UTC]

You're welcome!

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therealhazmat [2014-06-20 13:00:57 +0000 UTC]

Still appreciate the effort!

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deslea In reply to therealhazmat [2014-07-06 12:22:45 +0000 UTC]

Thank you!

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NeilV [2013-12-27 17:15:41 +0000 UTC]

Very nice

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deslea In reply to NeilV [2013-12-28 04:06:55 +0000 UTC]

Thank you!

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lemonade8 [2013-12-25 19:20:53 +0000 UTC]

It's interesting to see Studio lighting perspectives.  I haven't worked with them for five years or so.  It's very different than Poser lighting in some aspects.  I do miss the untethered point lights.  If I could just figure out how to do the self-illuminating settings for my lights and candles I wouldn't miss them as much.


I like your clever work-around for turning the stateroom into a manor room. 

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deslea In reply to lemonade8 [2013-12-26 16:41:09 +0000 UTC]

Thank you! I feel a bit silly, in a way, putting out a tutorial when I'm such a newbie myself ( :: one month :: ) but I hadn't found anything really easy for lighting, and the move-the-set-not-the-people thing was a should-have-been-obvious-but-no-one-ever-mentioned-it brainwave I had a week ago that now saves me an hour or more on each piece. I think there's this weird zone where you know your way around the software and can do something cool, but there's still so much really basic stuff you don't know. You're too far along for the beginner stuff, but the next step up is beyond you, too.

I was really pleased about the stateroom thing. One of my fics, Biophilia (the one I'm putting together art for now - seventeen pieces, with fourteen done!) had Bellatrix and Voldemort in a long-term relationship of political expedience during the First War (with the sort of messy complications you get when you put two genocidal maniacs in a relationship together ). They didn't share a bedroom - Voldemort's too intimacy-averse for that - but they did have adjoining ones, and when she came out of Azkaban, Lucius assumed the situation would resume and put them in adjoining rooms at Malfoy Manor. I'd basically assumed I would have no way of representing this visually, but then I remembered that I'd used the -100% trick in Hexagon when I was customising Tom's hair. And I thought, hang on, maybe this will work in Daz. I was tickled pink, because Daz does have a menu that supports reversing symmetry for some of their own objects, like the Genesis characters, but it doesn't work for imported props and older characters. So I'd just assumed there was no other way.

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lemonade8 In reply to deslea [2013-12-26 17:56:22 +0000 UTC]

I do hate that so many tutorials don't give you little hints.  There needs to be a site with navigable menus for hints about certain things.  My fantasy used to be a place where you could go into a 'newborn' room where basic nuts and bolts like, oh WHERE to install your stupid program in windows and how to set up an external hard-drive, things hand to start you out... a toddler room where you cold get a tour of the program, get hints for loading things and posing things, just a progressive ability center where you could pull up troubleshooting and handy hints for whatever you need at whatever expertise level you are at.  That will never happen, but it would have been great when I first started.  


I do have just a teeny bit of advice that maybe you haven't stumbled across yet.  You do really well with your lighting, so it didn't occur to me that you might not have run into it yet, but there are time that I have to turn off the ceiling in a lot of my renders in order to get good lighting.  Maybe that will help you in the future, maybe not, but hey.  Doesn't hurt to give you the option.

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deslea In reply to lemonade8 [2013-12-28 04:08:53 +0000 UTC]

That's a brilliant idea. I love the idea of staged tutorials!

And thank you for the tip - I hadn't cottoned onto that yet. I think the time I would make most use of that would be if I needed to position an area light higher than the roof for some reason (eg, for overhead shots). Maybe I'd disappear the ceiling, place the light, and if necessary, add a plane above that to partly mask the distant light... :thinky thinky:

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