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detachfromtheoutcome — Church_montage

Published: 2010-03-12 01:58:57 +0000 UTC; Views: 5916; Favourites: 34; Downloads: 25
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Description Church I maaaade yay
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Comments: 21

roamingtigress [2010-03-23 19:39:32 +0000 UTC]

Beautiful!

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Lydorn [2010-03-23 13:38:34 +0000 UTC]

This is great

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24hrdaydreamer [2010-03-23 04:31:59 +0000 UTC]

reminds me of the book "the sight" idk why... but awesome job *starts humming o canada*

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detachfromtheoutcome In reply to 24hrdaydreamer [2010-03-23 05:52:47 +0000 UTC]

haha thanks a lot

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24hrdaydreamer In reply to detachfromtheoutcome [2010-03-23 14:20:34 +0000 UTC]

yw

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DemonicAyngel [2010-03-17 05:42:15 +0000 UTC]

Absolutely great! I just started playing around/trying to self-teach Maya ... I hope to be able to make things like this and your red skull/hellboy/etc one day

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detachfromtheoutcome In reply to DemonicAyngel [2010-03-17 12:48:51 +0000 UTC]

Thank youuuuu

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pikaole [2010-03-16 09:55:21 +0000 UTC]

oh, nice work ^_^ like it!

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detachfromtheoutcome In reply to pikaole [2010-03-16 13:44:15 +0000 UTC]

thanks

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a1calypso [2010-03-13 19:07:18 +0000 UTC]

Cool !!

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detachfromtheoutcome In reply to a1calypso [2010-03-13 19:07:40 +0000 UTC]

Thanks

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ForeverSonu [2010-03-13 14:31:59 +0000 UTC]

Wow, it's great!!!

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detachfromtheoutcome In reply to ForeverSonu [2010-03-13 14:32:48 +0000 UTC]

Thank you it's appreciated !

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fotomademoiselle [2010-03-13 13:53:50 +0000 UTC]

Lovely church ^^ Wish I had a place like that to do my photo shoots!

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detachfromtheoutcome In reply to fotomademoiselle [2010-03-13 14:28:26 +0000 UTC]

thanks a lot it's appreciated

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amrkamel99 [2010-03-12 09:08:06 +0000 UTC]

that is so cool
what program(s) did you use to model this?
and did u use a reference pic?
looks really pro except the snow is a bit chunky
but i still love it
if it was in a higher res it would be my desktop background

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detachfromtheoutcome In reply to amrkamel99 [2010-03-12 12:19:23 +0000 UTC]

Wow thanks a lot haha well actually its a church in my city (quebec) but actually it was a low poly model...it as like 5500 polys for everything the snow was made in after effects and the background is a photo montage So in fact this could be used even for an iphone environment haha ...that's a reason i'm quite proud of it... its low poly aaaw and by the way there are about 8 textures ...brick resolution is 512x 512 windows 256 x 256 roof 512 x 512 snow 256 z 256 other builings 512 by 512 anddd hmmm other stuff haha anyways many many thanks for you support it's appreciated

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amrkamel99 In reply to detachfromtheoutcome [2010-03-12 14:55:23 +0000 UTC]

must say u did an outstanding job
and mail me a tutorial or two if u used any
id appreciate it
keep up the brilliant work

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detachfromtheoutcome In reply to amrkamel99 [2010-03-12 15:56:44 +0000 UTC]

And by the way I use maya mostly...but this one was made on 3ds max...I just felt like doing a work on this software so I juste Learned it haha ... but well

THE BEEEST thing is a combination of a lot of software..actually I modeled in 3ds max textured in 3ds max exported the whole thing Renders are done in mental ray in maya , background in photoshop snow and montage AE .

Dunno if it answer a bit ?

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detachfromtheoutcome In reply to amrkamel99 [2010-03-12 15:54:06 +0000 UTC]

OOOOOH sorry lol I tought you were asking for hellboy XD hmm well just add me on msn cuz ...i dont have any tutorials for this ...actually I modeled the church in about a day its really low poly plus the texture..well I could have a few tips to create your own and than after effect ...well its only a background I created in photoshop and added the snow plus the back in after effects !

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detachfromtheoutcome In reply to amrkamel99 [2010-03-12 15:51:44 +0000 UTC]

actually one of my teachers just helped me a lot but hmmm maybe you could go on zbrushcentral.com a lot of people put their workflow in there...also on youtube!

but I haven't used a lot of tutorials
[link] used this for the ear modeling plus zbrush hmmm

this tutorial [link] it seems pretty good to help ya start the human torso

and also this one for the head [link]

Make sure when you model the neck you have the same amount of edges on the torso (easier to plug ) and also hmmm well same thing for the arms and legs...


for the arms just use a cylinder give it a base shape, plug it to the torso and then, ZBRUSH same thing for the legs and hands

oh by the way, for the hands I just start from top view in maya model the base of the hand and then extrude to give it height anyways in_flames_rules@hotmail.com it's easier on msn or by email than on DA take care

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